By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - JRPG's are dead

dtewi said:
lestatdark said:
S.T.A.G.E. said:

Metal Gear Solid had the same problem. Final Fantasy felt like a half assed strategy game, because of that auto-battle button. 

Which isn't mandatory and has been used in tons of other JRPGs as well, like the Persona series

Persona 3 is the only one I think, and even then you can indirectly control your allies which doesn't really make it Auto-Battle.

I call bullshit there. Suikoden V, the BEST jrpg last gen, had auto battle, and I will shit myself and die before I don't stand up for THAT game.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

Around the Network
Xoj said:
twesterm said:

So I'm playing FFXIII and watching the opening cut scene.  We have all this fantastic crap going on and I'm sitting there thinking damn that's cool, can't wait to do that!

And then I get control and I get two basic attacks and whatever the hell blitz (which looks just like a basic attack).  In the meantime the guy I'm not controlling is doing cool stuff, meanwhile, I'm not.

So while I was bored tapping the X button picking auto-battle because there really wasn't much else to do I started thinking-- what would I be doing in a good game?

I started thinking about Uncharted 2.  In Uncharted 2, all that fantastic stuff going on in that cut scene at the start of FFXIII, I would be doing that shit instead of sitting there with my hands behind my head watching it happen and then doing boring stuff when I do get control.

Now, so why do I say JRPG's are dead?  They love to rely on those crazy cut scenes doing fantastic stuff because that was just stuff you can't do in games.  Now, we can do that.  That means we're sitting there watching Lightning be some sort of action hero asking ourselves why we aren't the ones doing that.

Instead, I get to do auto-battle and then I'm greeted with 30 pages of a datalog?  This is the best JRPG's have to offer me?  JRPG's can't even tell me a story anymore, they have to have me read it in a datalog?


battle system evolves more later on especially when u get skills like army of one. FF13 it's about strategy. later on if u think fast u will oblirate in seconds on a rentless assault

What is Army of One? I finished the game and I have no idea what that is...



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

I'm not sure how one can say JRPGs are dead as pokemon Diamond and Pearl and selling shit loads and Dragon Quest IX is on track to become the best selling DQ game ever.

So basically I disagree.




RageBot said:
Xoj said:
twesterm said:

So I'm playing FFXIII and watching the opening cut scene.  We have all this fantastic crap going on and I'm sitting there thinking damn that's cool, can't wait to do that!

And then I get control and I get two basic attacks and whatever the hell blitz (which looks just like a basic attack).  In the meantime the guy I'm not controlling is doing cool stuff, meanwhile, I'm not.

So while I was bored tapping the X button picking auto-battle because there really wasn't much else to do I started thinking-- what would I be doing in a good game?

I started thinking about Uncharted 2.  In Uncharted 2, all that fantastic stuff going on in that cut scene at the start of FFXIII, I would be doing that shit instead of sitting there with my hands behind my head watching it happen and then doing boring stuff when I do get control.

Now, so why do I say JRPG's are dead?  They love to rely on those crazy cut scenes doing fantastic stuff because that was just stuff you can't do in games.  Now, we can do that.  That means we're sitting there watching Lightning be some sort of action hero asking ourselves why we aren't the ones doing that.

Instead, I get to do auto-battle and then I'm greeted with 30 pages of a datalog?  This is the best JRPG's have to offer me?  JRPG's can't even tell me a story anymore, they have to have me read it in a datalog?


battle system evolves more later on especially when u get skills like army of one. FF13 it's about strategy. later on if u think fast u will oblirate in seconds on a rentless assault

What is Army of One? I finished the game and I have no idea what that is...

It's part of the ultimate skills designed for a single character's role, which are unlocked once you reach Crystarium Level 9, after defeating Barthandelus at chapter 11. 

Lightning's Ravager Army of One, Fang's Commando Highwind, Snow's Commando Sovereign Fist, Vanille's Saboteur Death, Hope's Ravager Last Resort and Sazh's Ravager Cold Blood. 

Each skill takes a full ATB to execute (having 5 or 6 bars varies the damage done), and some are invaluable in the post game, like Army of One for certain marks, as it's useful to bring up the stagger bar to 999% in a few seconds or Highwind, as it's the most damaging move in the entire game, able to do 999.999 damage. 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

I agree on the datalog, the story IMO could have been told better in the cutscenes.

But I enjoyed FFXIII for what it was, and I did enjoy the battle system. I missed some Tales-like elements that would have been helpful with the setup (e.g. switching character to command, disabling certain skills) but overall it worked really well. Then again whenever I'm not controlling everyone separately in a game, I only get annoyed when they do stupid stuff, so I definitely didn't find FFXIII situation inherently bad.

And while people like to throw stuff at auto-battle first thing, as many pointed out you didn't have to use it - there were option both for making manual the default option and to slow down the speed a bit to allow more time for selecting the skills. And you obviously do get a lot more skills later on, starting with just a basic attack and one special skill is about as normal as it gets for a JRPG.

The only thing that I really disliked about the game was the turtles postgame grinding. Depending on luck it's not necessarily the worst grinding the genre has seen but following a game with close to none perceived grinding it did feel pretty bad.



Around the Network
alekth said:

I agree on the datalog, the story IMO could have been told better in the cutscenes.

But I enjoyed FFXIII for what it was, and I did enjoy the battle system. I missed some Tales-like elements that would have been helpful with the setup (e.g. switching character to command, disabling certain skills) but overall it worked really well. Then again whenever I'm not controlling everyone separately in a game, I only get annoyed when they do stupid stuff, so I definitely didn't find FFXIII situation inherently bad.

And while people like to throw stuff at auto-battle first thing, as many pointed out you didn't have to use it - there were option both for making manual the default option and to slow down the speed a bit to allow more time for selecting the skills. And you obviously do get a lot more skills later on, starting with just a basic attack and one special skill is about as normal as it gets for a JRPG.

The only thing that I really disliked about the game was the turtles postgame grinding. Depending on luck it's not necessarily the worst grinding the genre has seen but following a game with close to none perceived grinding it did feel pretty bad.

Only if you resorted to using the Death spamming technique. I grind the Adamantoises by defeating normally. At 1:30 - 2:00 minutes per battle, it was faster than just waiting for Death to stick and refilling the TP all the way back to 5, after spending it on summons. 

And you can only use that technique on Adamantoises. Death doesn't work on their upgraded version, the Long Guis.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

dahuman said:
twesterm said:

So I'm playing FFXIII and watching the opening cut scene.  We have all this fantastic crap going on and I'm sitting there thinking damn that's cool, can't wait to do that!

And then I get control and I get two basic attacks and whatever the hell blitz (which looks just like a basic attack).  In the meantime the guy I'm not controlling is doing cool stuff, meanwhile, I'm not.

So while I was bored tapping the X button picking auto-battle because there really wasn't much else to do I started thinking-- what would I be doing in a good game?

I started thinking about Uncharted 2.  In Uncharted 2, all that fantastic stuff going on in that cut scene at the start of FFXIII, I would be doing that shit instead of sitting there with my hands behind my head watching it happen and then doing boring stuff when I do get control.

Now, so why do I say JRPG's are dead?  They love to rely on those crazy cut scenes doing fantastic stuff because that was just stuff you can't do in games.  Now, we can do that.  That means we're sitting there watching Lightning be some sort of action hero asking ourselves why we aren't the ones doing that.

Instead, I get to do auto-battle and then I'm greeted with 30 pages of a datalog?  This is the best JRPG's have to offer me?  JRPG's can't even tell me a story anymore, they have to have me read it in a datalog?

Well, the fucked up part is you don't get the really cool moves until really late into the game. Though I just got the Asian version and am playing it again in Japanese, which is about 10 billion times better assuming you know some Japanese to know which English translation was bullshit, or just play it with Chinese subs. Japanese gaming is dying little by little though, just think about 3D dot and  all they've done was merge old games into a new one, RE5 is RE4 with Co-op, the only SRPG I can think of that's done something really cool was Valkyria Chronicles and they make a million of SRPGs every year, a fuck ton of dating sims, etcetc, it's like they are out of ideas these days. I'm afraid the west will start falling into that same pit soon with all those fucking shooters too since they've already fucked up the music games at this point.


Oh yeah and the Western Programmers with their Wii-Shit-Casual-Very-Bad-Games (not every Casual Game is bad but there is too much out there, it's like in the 80ies where the Arcarde market broke down) and 5 Guitar Hero Games a year?

JRPGs are far from dying and not only saleswise. I personally enjoy JRPGs more than WRPGs because of their story elements (Oblivion was much fun but the main quests were so damn lame, i know there are other WRPGs that make it right) and the CGI-Cutscenes are a main piece for that.

And about the Dubbing: It's everywhere the same, just like Movies or TV-Series from NA, the German Dubs are sometimes so silly. So this is not only a Japanese problem.

With one thing i must agree: There is a standstill, but not only with RE and other J-Games, it is the same in the West. And the only ones who are to blame for this is the economy and the publishers: Games cost so much nowadays that a flop can cost millions and many jobs. I have to congratulate SE for the risk to take out so many things in FF. I'm not a fan of the level design (LD not Graphics) or the few sidequests (I want Triple Triad and Blitzball back) but they wanted to reorganize a franchise that is over 20 years old. If its good or bad is not important, it is a footstep forwards and not backwards and that must be honoured and respected.

Personally i think it was a wise decision, but the differences are very great to former iterations and some of the things  i enjoyed so much are gone. In VSXIII or XV they should make a middleway between the old games and XIII and everything is ok.

 

@OP: Yeah JRPGs are dead because you disagree with one title of the gerne? Just wait for the next blockbusters in the Gerne (can't wait for P5)



Twes is crabby but worry not Xenoblade is on its way! *guess who gots to play it? ^^*

Anyway JRPGs aren't dead they mainly shifted to DS and lower budget platforms like Wii Ware (go get FFIV the after years NAO!)  But some good console JRPGs are on their way, FFXIII fixed a lot that was wrong with FFX, so I'm not so mad about FFXIII though the battle system did leave a little to be desired, I kinda wish they would just use the ATB and be done with it, it's worked well, it still works well as the After Years proves, it's fun, it's strategic and it's ingaging. 

Despite the obvious flaws of FFX-2 it did have quite possibly the best version of the ATB system and I was actually hoping FFXII would have it but not a story or setting like FFX, I got one thing I asked for but not the other lol and to be honest I'd be more inclined to finish playing FFXIII now if I had the ATB system : maybe someone should give them the idea of having multiple systems a pick your own way to role play, where you have the ATB, the FFXII system, or the FFXIII system, that would be cool.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

ShadowSoldier said:

twesterm and JRPGs are like this:

Trolling
With
Extra
Sinister
Techniques
Elaborating
Red
Mannerisms


Are you calling me a communisit!?



Courtesy of Smeags: