dahuman said:
twesterm said:
So I'm playing FFXIII and watching the opening cut scene. We have all this fantastic crap going on and I'm sitting there thinking damn that's cool, can't wait to do that!
And then I get control and I get two basic attacks and whatever the hell blitz (which looks just like a basic attack). In the meantime the guy I'm not controlling is doing cool stuff, meanwhile, I'm not.
So while I was bored tapping the X button picking auto-battle because there really wasn't much else to do I started thinking-- what would I be doing in a good game?
I started thinking about Uncharted 2. In Uncharted 2, all that fantastic stuff going on in that cut scene at the start of FFXIII, I would be doing that shit instead of sitting there with my hands behind my head watching it happen and then doing boring stuff when I do get control.
Now, so why do I say JRPG's are dead? They love to rely on those crazy cut scenes doing fantastic stuff because that was just stuff you can't do in games. Now, we can do that. That means we're sitting there watching Lightning be some sort of action hero asking ourselves why we aren't the ones doing that.
Instead, I get to do auto-battle and then I'm greeted with 30 pages of a datalog? This is the best JRPG's have to offer me? JRPG's can't even tell me a story anymore, they have to have me read it in a datalog?
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Well, the fucked up part is you don't get the really cool moves until really late into the game. Though I just got the Asian version and am playing it again in Japanese, which is about 10 billion times better assuming you know some Japanese to know which English translation was bullshit, or just play it with Chinese subs. Japanese gaming is dying little by little though, just think about 3D dot and all they've done was merge old games into a new one, RE5 is RE4 with Co-op, the only SRPG I can think of that's done something really cool was Valkyria Chronicles and they make a million of SRPGs every year, a fuck ton of dating sims, etcetc, it's like they are out of ideas these days. I'm afraid the west will start falling into that same pit soon with all those fucking shooters too since they've already fucked up the music games at this point.
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Oh yeah and the Western Programmers with their Wii-Shit-Casual-Very-Bad-Games (not every Casual Game is bad but there is too much out there, it's like in the 80ies where the Arcarde market broke down) and 5 Guitar Hero Games a year?
JRPGs are far from dying and not only saleswise. I personally enjoy JRPGs more than WRPGs because of their story elements (Oblivion was much fun but the main quests were so damn lame, i know there are other WRPGs that make it right) and the CGI-Cutscenes are a main piece for that.
And about the Dubbing: It's everywhere the same, just like Movies or TV-Series from NA, the German Dubs are sometimes so silly. So this is not only a Japanese problem.
With one thing i must agree: There is a standstill, but not only with RE and other J-Games, it is the same in the West. And the only ones who are to blame for this is the economy and the publishers: Games cost so much nowadays that a flop can cost millions and many jobs. I have to congratulate SE for the risk to take out so many things in FF. I'm not a fan of the level design (LD not Graphics) or the few sidequests (I want Triple Triad and Blitzball back) but they wanted to reorganize a franchise that is over 20 years old. If its good or bad is not important, it is a footstep forwards and not backwards and that must be honoured and respected.
Personally i think it was a wise decision, but the differences are very great to former iterations and some of the things i enjoyed so much are gone. In VSXIII or XV they should make a middleway between the old games and XIII and everything is ok.
@OP: Yeah JRPGs are dead because you disagree with one title of the gerne? Just wait for the next blockbusters in the Gerne (can't wait for P5)