By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo hate?

Smidlee said:
LordTheNightKnight said:
Smidlee said:
Metallicube said:

And don't fall for the "it's hard to develop separately for the Wii because it's not HD, THAT's why it gets little support!" argument. It is merely an excuse. Remember that Gamecube and N64 both had comparable hardware to their competitors, yet still they got shunned. Because even with powerful hardware, the consoles still present one problem for the 3rd parties, and that problem is Nintendo.

Well it is hard to get a game designed to use 256mb of Gpu ram to run on  only 64 mb of ram without totally redoing the  game's art. Art is a big cost. So if for a third party point of view design a game to run on 256mb of Gpu ram can be ported to X360/PS3/ PC without redo the art/graphics. X360/ps3/PC combined has a bigger user base than Wii alone.


Just because you have to redo it doesn't mean it's hard. It's only hard if you agonize over every frame and object.

And userbase is not a valid point, as that doesn't mean more people will buy the games.

Userbase is a valid point since If I'm planning to buy a game , one version runs on 64mb GPU ram and the other runs on 256mb guess which one I'm going buy. The only likely buyers for a third party game on the Wii is those who don't have a PC/HD console.


That isn't what "userbase" means. And if you care about the specs more than the game, you are not paret of the mainstream, so you arguments are really invalid.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Around the Network
Metallicube said:
Smidlee said:
Metallicube said:

And don't fall for the "it's hard to develop separately for the Wii because it's not HD, THAT's why it gets little support!" argument. It is merely an excuse. Remember that Gamecube and N64 both had comparable hardware to their competitors, yet still they got shunned. Because even with powerful hardware, the consoles still present one problem for the 3rd parties, and that problem is Nintendo.

Well it is hard to get a game designed to use 256mb of Gpu ram to run on  only 64 mb of ram without totally redoing the  game's art. Art is a big cost. So if for a third party point of view design a game to run on 256mb of Gpu ram can be ported to X360/PS3/ PC without redo the art/graphics. X360/ps3/PC combined has a bigger user base than Wii alone.

Like I said, difference in console power may be PART of the issue, but it's most definitly not the ROOT of the issue. If it was, the Gamecube and N64 would have recieved comparable 3rd party support to Sony and MS.

Look at the Dreamcast. Despite having a powerful console (and the MOST powerful for awhile), most 3rd parties flocked to the Playstation and later the PS2, which played a great role in killing the Dreamcast.

It cannot be that hard to port a game to Wii. Notice how you didn't see 3rd parties complaining about the difficulty of porting an Xbox game to PS2. Or a PS2 game to PS1. Or even a PS3 game to PSP.Yet these consoles certainly were not similar in power.

If they don't have trouble making crossplatform games for PS3 (which is supposed to be way more powerful than 360) to 360, then I don't see why it should suddenly become a major issue to port to Wii as well. The issue is not difference in console power, but the difference in brand loyalty and quality games that Nintendo presents.

This last point is rather important. It still boggles my mind how the PSP was worthy of Tekken 6, or Soul Calibur Broken Destiny, or a proper Assassin's Creed, or Army of 2 40th Day, but a Wii alternative was unthinkable.



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Metallicube said:
Smidlee said:
Metallicube said:

And don't fall for the "it's hard to develop separately for the Wii because it's not HD, THAT's why it gets little support!" argument. It is merely an excuse. Remember that Gamecube and N64 both had comparable hardware to their competitors, yet still they got shunned. Because even with powerful hardware, the consoles still present one problem for the 3rd parties, and that problem is Nintendo.

Well it is hard to get a game designed to use 256mb of Gpu ram to run on  only 64 mb of ram without totally redoing the  game's art. Art is a big cost. So if for a third party point of view design a game to run on 256mb of Gpu ram can be ported to X360/PS3/ PC without redo the art/graphics. X360/ps3/PC combined has a bigger user base than Wii alone.

Like I said, difference in console power may be PART of the issue, but it's most definitly not the ROOT of the issue. If it was, the Gamecube and N64 would have recieved comparable 3rd party support to Sony and MS.

Look at the Dreamcast. Despite having a powerful console (and the MOST powerful for awhile), most 3rd parties flocked to the Playstation and later the PS2, which played a great role in killing the Dreamcast.

It cannot be that hard to port a game to Wii. Notice how you didn't see 3rd parties complaining about the difficulty of porting an Xbox game to PS2. Or a PS2 game to PS1. Or even a PS3 game to PSP.Yet these consoles certainly were not similar in power.

If they don't have trouble making crossplatform games for PS3 (which is supposed to be way more powerful than 360) to 360, then I don't see why it should suddenly become a major issue to port to Wii as well. The issue is not difference in console power, but the difference in brand loyalty and quality games that Nintendo presents.

This last point is rather important. It still boggles my mind how the PSP was worthy of Tekken 6, or Soul Calibur Broken Destiny, or a proper Assassin's Creed, or Army of 2 40th Day, but a Wii alternative was unthinkable.

Hell, Capcom was able to put goddamn Street Fighter IV on the iPhone, and yet no Wii version exists. There really is no excuse if those games are doable on a device that's not even primarily  made to be a gaming system.



Mr. Fister said:
Mr Khan said:
Metallicube said:
Smidlee said:
Metallicube said:

And don't fall for the "it's hard to develop separately for the Wii because it's not HD, THAT's why it gets little support!" argument. It is merely an excuse. Remember that Gamecube and N64 both had comparable hardware to their competitors, yet still they got shunned. Because even with powerful hardware, the consoles still present one problem for the 3rd parties, and that problem is Nintendo.

Well it is hard to get a game designed to use 256mb of Gpu ram to run on  only 64 mb of ram without totally redoing the  game's art. Art is a big cost. So if for a third party point of view design a game to run on 256mb of Gpu ram can be ported to X360/PS3/ PC without redo the art/graphics. X360/ps3/PC combined has a bigger user base than Wii alone.

Like I said, difference in console power may be PART of the issue, but it's most definitly not the ROOT of the issue. If it was, the Gamecube and N64 would have recieved comparable 3rd party support to Sony and MS.

Look at the Dreamcast. Despite having a powerful console (and the MOST powerful for awhile), most 3rd parties flocked to the Playstation and later the PS2, which played a great role in killing the Dreamcast.

It cannot be that hard to port a game to Wii. Notice how you didn't see 3rd parties complaining about the difficulty of porting an Xbox game to PS2. Or a PS2 game to PS1. Or even a PS3 game to PSP.Yet these consoles certainly were not similar in power.

If they don't have trouble making crossplatform games for PS3 (which is supposed to be way more powerful than 360) to 360, then I don't see why it should suddenly become a major issue to port to Wii as well. The issue is not difference in console power, but the difference in brand loyalty and quality games that Nintendo presents.

This last point is rather important. It still boggles my mind how the PSP was worthy of Tekken 6, or Soul Calibur Broken Destiny, or a proper Assassin's Creed, or Army of 2 40th Day, but a Wii alternative was unthinkable.

Hell, Capcom was able to put goddamn Street Fighter IV on the iPhone, and yet no Wii version exists. There really is no excuse if those games are doable on a device that's not even primarily  made to be a gaming system.


To be fair, the earliest iPhone has nearly twice the total ram of the Wii and half the video ram of the PS3. Then you consider that the PS3/360 version of the game was 720p while iPhone resolution isn't even 480p [720x480] but actually 320x480.



4 ≈ One

Dgc1808 said:
Mr. Fister said:
Mr Khan said:
Metallicube said:
Smidlee said:
Metallicube said:

And don't fall for the "it's hard to develop separately for the Wii because it's not HD, THAT's why it gets little support!" argument. It is merely an excuse. Remember that Gamecube and N64 both had comparable hardware to their competitors, yet still they got shunned. Because even with powerful hardware, the consoles still present one problem for the 3rd parties, and that problem is Nintendo.

Well it is hard to get a game designed to use 256mb of Gpu ram to run on  only 64 mb of ram without totally redoing the  game's art. Art is a big cost. So if for a third party point of view design a game to run on 256mb of Gpu ram can be ported to X360/PS3/ PC without redo the art/graphics. X360/ps3/PC combined has a bigger user base than Wii alone.

Like I said, difference in console power may be PART of the issue, but it's most definitly not the ROOT of the issue. If it was, the Gamecube and N64 would have recieved comparable 3rd party support to Sony and MS.

Look at the Dreamcast. Despite having a powerful console (and the MOST powerful for awhile), most 3rd parties flocked to the Playstation and later the PS2, which played a great role in killing the Dreamcast.

It cannot be that hard to port a game to Wii. Notice how you didn't see 3rd parties complaining about the difficulty of porting an Xbox game to PS2. Or a PS2 game to PS1. Or even a PS3 game to PSP.Yet these consoles certainly were not similar in power.

If they don't have trouble making crossplatform games for PS3 (which is supposed to be way more powerful than 360) to 360, then I don't see why it should suddenly become a major issue to port to Wii as well. The issue is not difference in console power, but the difference in brand loyalty and quality games that Nintendo presents.

This last point is rather important. It still boggles my mind how the PSP was worthy of Tekken 6, or Soul Calibur Broken Destiny, or a proper Assassin's Creed, or Army of 2 40th Day, but a Wii alternative was unthinkable.

Hell, Capcom was able to put goddamn Street Fighter IV on the iPhone, and yet no Wii version exists. There really is no excuse if those games are doable on a device that's not even primarily  made to be a gaming system.


To be fair, the earliest iPhone has nearly twice the total ram of the Wii and half the video ram of the PS3. Then you consider that the PS3/360 version of the game was 720p while iPhone resolution isn't even 480p [720x480] but actually 320x480.

That isn't fair, since that's still a hell of a lot less powerful, and not all the RAM is for gaming.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Around the Network
Maneco said:

Nintendo software troubles third-party sales: FACT. And it's mainly because of that why these developers refuse to bring quality titles to Wii/DS (with a few exceptions); they just don't want to admit it.



That is almost entirely the fault of the Nintendo fans, who tend to ignore anything put out on a Nintendo system that isn't made by Nintendo.  Becuase Nintendo fans are half-assed gamers at best, 3rd party companies feel no need to bring their A-game to the consoles, because these idiots don't pay any attention anyway. 

Maybe if Nintendo fans had actually spent some of that money on the quality third party products instead of every single piece of crap with Mii's and Mario, there'd be a lot more higher quality games on the thing.



"Maybe if Nintendo fans had actually spent some of that money on the quality third party products"

We do. Just because you think some mediocre games are quality doesn't mean we're going to spend money on them. Call of Duty is quality, and we buy them. Dead Space Extraction is not.

Nintendo fans aren't the problem, you people, including game developers, are, for this lopsided idea of what makes a good game.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Resident_Hazard said:

That is almost entirely the fault of the Nintendo fans, .... Becuase Nintendo fans are half-assed gamers at best.... because these idiots don't pay any attention anyway. 

Maybe if Nintendo fans had actually spent some of that money on the quality third party products instead of every single piece of crap with Mii's and Mario, there'd be a lot more higher quality games on the thing.


Yea, you opinion is definitely not conducive to this discussion in the least bit.

The customer is never wrong- first rule of business.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

Resident_Hazard said:
Maneco said:

Nintendo software troubles third-party sales: FACT. And it's mainly because of that why these developers refuse to bring quality titles to Wii/DS (with a few exceptions); they just don't want to admit it.



That is almost entirely the fault of the Nintendo fans, who tend to ignore anything put out on a Nintendo system that isn't made by Nintendo.  Becuase Nintendo fans are half-assed gamers at best, 3rd party companies feel no need to bring their A-game to the consoles, because these idiots don't pay any attention anyway. 

Maybe if Nintendo fans had actually spent some of that money on the quality third party products instead of every single piece of crap with Mii's and Mario, there'd be a lot more higher quality games on the thing.

See I take offense to this, becuase I am a huge Nintendo fan, and yet over half my Wii games are 3rd party. And many of my Gamecube games are 3rd party as well. I openly embrace 3rd party efforts on Wii. I only ask that the developers treat me like a respectable gamer who recognises quality and actually make a decent effort on their games (see Monster Hunter Tri, RE4, Little King's Story, Zack and Wiki).

Quit crying on behalf of the 3rd party developers. THEY are the game makers. THEY are a business. THEY are here to serve US. The games get the sales equal to the amount of effort and passion a developer pours into their product. And in Wii's case, this passion and effort has been rare. Crap games produce crap results. If your game does not sell, you don't belittle your customers for not buying it. You take a step back and say "what did WE do to get these sales, and what can WE do to improve." That's just business, period. The customer is always right.

Why do you think it is that so many people are passsionate to Nintendo games and not so much other devs? Did you ever stop to consider that maybe it's because they are actually WORTHY of this praise? Maybe they actually make great games?

No that can't be it..it must be some magical spell Nintendo puts on us that puts us in a trance -_-



SaviorX said:
Resident_Hazard said:
 

That is almost entirely the fault of the Nintendo fans, .... Becuase Nintendo fans are half-assed gamers at best.... because these idiots don't pay any attention anyway. 

Maybe if Nintendo fans had actually spent some of that money on the quality third party products instead of every single piece of crap with Mii's and Mario, there'd be a lot more higher quality games on the thing.


Yea, you opinion is definitely not conducive to this discussion in the least bit.

The customer is never wrong- first rule of business.

If you've ever worked in anything like retail, you know most customers are wrong on an awful lot.  Customers, no matter where they're shopping, are idiots. 

A story was once recounted by a guy I know who works at Wal-Mart's electronics counter who encountered an angry wife when he tried to explain to her how Halo 3 wouldn't play on her Playstation 3.  Customers buy Carnival Games in droves because they don't know the difference between that and a game with effort put behind it.  I worked at Toys R Us for two years and no matter the age, financial or social status, or relative intelligence, customers were usually guaranteed to be moronic on any number of occasions.  These are the people that buy a Power Wheels for their kid, and expect it to fit inside a car damn near the same size as the "toy" they just bought.

If a business wants to ruin themselves, they'll start listening to customers.  Listening to customers is why Atari made the original Lynx the size of a refrigerator--because customers wanted something giant, so they felt they were getting more bang for their buck.  Meanwhile, Nintendo seemed to ignore customers and focus groups and made a small portable system that was battery-efficient, and affordable and above all--actually portable.  The same genius thinking that created the Lynx also created the ultra-massive 5200, which, last time I checked, was responsible for gravitational anomalies detected by astronomers.  Funny how Atari didn't learn from that.

The first rule of business is often the same as the bottom line:  Profit.  If a company wants to guarantee failure, they'd assume customers know anything at all.