LordTheNightKnight said:
Squilliam said:
It is fair actually. The iPhone is to Wii development in terms of risk for a large publisher what Wii shovelware is to a 'AAA' title. It costs absolutely nothing to distribute games and they have an inbuilt word of mouth mechanism (its a phone). The only cost is really just the sunk costs involved in making and certifying the titles in question. There are precisely zero logistical and publishing costs to consider and the margin on every title is a flat 70%.
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That isn't fair either, since you're responding with a different argument. And the Wii is not a risk. Developers just pretend it is an excuse.
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Developers have a very good excuse, they can self publish on the iPhone. Anyway I think you're talking about publishers when you say developers so I will treat it as such.
In any case to respond to the original point, if RAM is a deciding factor then the iPhone has two very significant advantages. Not only does it have more available for the game to use, it also has extremely low latency flash -> ram transfer which is over 1000* better than the optical drive on the Wii and it's latency, not absolute transfer rates which kill performance on optical drive based titles.
In any case to support my previous point further the comparison between iPhone distribution and Wii is about comparable to optical disc vs flash in terms logistical efficiencies. With digital distribution theres no upfront cost to create and ship goods, theres no under/over shipping of goods, there are no returns to deal with or faulty product, theres comparatively unlimited shelf space in terms of keeping games on the shelves even when they aren't selling and finally they attain a higher margin on their goods and can price them lower.