Squilliam said:
Developers have a very good excuse, they can self publish on the iPhone. Anyway I think you're talking about publishers when you say developers so I will treat it as such. In any case to respond to the original point, if RAM is a deciding factor then the iPhone has two very significant advantages. Not only does it have more available for the game to use, it also has extremely low latency flash -> ram transfer which is over 1000* better than the optical drive on the Wii and it's latency, not absolute transfer rates which kill performance on optical drive based titles. In any case to support my previous point further the comparison between iPhone distribution and Wii is about comparable to optical disc vs flash in terms logistical efficiencies. With digital distribution theres no upfront cost to create and ship goods, theres no under/over shipping of goods, there are no returns to deal with or faulty product, theres comparatively unlimited shelf space in terms of keeping games on the shelves even when they aren't selling and finally they attain a higher margin on their goods and can price them lower. |
The problem is that means that HD systems not only have most of those problems with games on disc, but also the iPhone being BS still stands.
Plus the iPhone was flocked to for the belief that was where the next big thing was, not because of distribution costs.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








