Riachu said:
While WRPGs and JRPGs have a ton of cutscenes, WRPG have the dialouge choices to keep people interested. JRPG cutscenes might as well be mini movies, not that it is always a bad thing. |
I really don't want to start nit-picking between all the major JRPG/WRPG titles here, because as we well know, it'll just lead to a major debate. Suffice to say, many WRPG games where they give you the illusion of 'choice' boil down to little more than choosing a series of pre-programed options that just slightly alter the outcome of that perticular scene. Not the overall story. And even some JRPGs have tried this formula. You can even argue that such mechanics as choosing (or not choosing) to talk to certain characters or obtain certain items which lead to later characters/items being available later in the game (in such SquareEnix games as Final Fantasy X or Chrono Cross) are the exact same mechanic.













