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Riachu said:
A203D said:
Riachu said:


I highly doubt that.  The cutscenes in GTA are nowhere near as long as the cutscenes in something like MGS or SO4.  From my experience, GTA IV's cutscenes lated maybe 5 minutes at most.  This applies with the other GTA games and RDR.  I don't think they hate cutscenes.  I think they just hate ploddingly paced cutscenes that endlessly repeat the most basic plot points into the ground.  SO4 is a legend for having the most pointlessly lengthy cutscenes for a reason.

Yeah agreed, thats what i was refferring to with pacing. but i think a lot of people who get GTA are just kids who skip the cutscenes and go around killing people. some dont even bother after the first few missions. i know a few people who do that. and i know people who hate cutscenes in RDR and GTA also.

RDR's story is one of its highlights and people have the guts to hate the cutscenes.

Well i think its evident in sales numbers, a lot of people dont play games for the story. for example Super Mario Galaxy has a very thin story (Bowser kidnapping princess) and its one of the best selling games this generation. people dont care about the story.

or Call of Duty Modern Warfare, do you think the map packs that retail for £10 each sell by the bucket load because of their immersive story??

i think that the general gamer just plays stuff like GTA to drive cars, kill people etc, they dont really care about the story and thus they dont care for cutscenes.