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Forums - Nintendo - De Blob:The Underground - NEW Footage and Interview

- THERE WILL BE BOSSES

- THERE IS GOING TO BE A PS3/360 VERSION ( i guess Wii is the lead dev. platform, i guess)

- THERE WILL BE CO-OP - ROBOT GIRL ASSISTANT

- THERE WILL BE ALOT OF 2D LEVELS

- SPRING 2011 RELEASE DATE

http://au.gamespot.com/wii/action/deblobtheunderground/video/6264926?hd=1

 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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Awesome :D . I recently bought De Blob on Wii, and so far I'm loving it.

I'll buy the next one on the Wii, even though I have all systems. I feel it's more of a Wii game. 



  



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

is the first game that good? i saw it in a bargain bin once and almost got it but i didnt cause i thoguht alot of people didnt like it. maybe if i see it again ill buy it.



                                                                                                  
TX109 said:

is the first game that good? i saw it in a bargain bin once and almost got it but i didnt cause i thoguht alot of people didnt like it. maybe if i see it again ill buy it.


I think its the best "new" platformer this gen. Its such a different experience to other platformers, and it so rewarding when the music and environment changes while you play.

The biggest problem, level length, is really determined by the time you choose to spend painting the world, and you can spend a LONG TIME doing this, but the game itself is as solid as you can get.

Get the sequel for sure, because they will have fixed alot of the very small issues, but the original is a goddamned classic and deserves to be recognized as one of the best platformers in a decade, and the best Australian developed game ever.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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MORE DETAILS FROM GO NINTENDO - http://gonintendo.com/viewstory.php?id=126490

- four-player co-op mode
- tons of pop culture references
- Blog has a robot sidekick named Pinky
- the game kicks off in Prisma City, where the townspeople seem quite upset
- Comrade Black has formed a religious cult named The Blank
- Comrade Black is convincing the townsfolk to give up their colorI
- 12 levels
- level 4 takes place right after The Blanks have rigged an election, and Blob is trying to find the real candidates and stop the inauguration of Comrade Black
- paint everything you touch
- paint to earn points
- use points to open up new levels
- missions play directly into the story
- some walls are marked with signs from The Blanks, and if you touch them you lose your color
- paint choices and color schemes still impact music
- Melbourne funk band The Bamboos are doing the soundtrack for the sequel as well
- control scheme overhauled
- jump with the A button
- combat is tougher
- new Inky with a spike gun
- defeat with a charge attack
- lock on with Z and press B (
- jump on Blanks to take them out
- use paintbots as weapons by targeting with them and shooting
- boss battles
- new power-ups
- shield (a single-use pick-up); a graviton ball of energy to suck enemies into; a regeneration power-up; and a supercharge power-up.
- landmark challenges such as transforming one of Comrade Black's stronghold
- head inside this landmark to go into 2d perspective
- 100-plus underground levels
- paint these underground sections, but the bigger focus is on combat
- lots of secret environments
- secrets indicated by broken walls and shady-looking Blanks
- "transform all" point is now the save point
- ice station, a bio-dome, and a beverage factory
- blob can learn how to crawl on walls and ceilings
- humor with references to George Orwell, National Lampoon, and China’s take on political freedom
- opt in and out with a two-to-four-player split-screen mode
- take control of Pinky to help Blob in combat
- Wii, PS3, and Xbox 360 versions of the game will be the sam
- DS version slightly tweaked to expand on Pinky's background



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

So long as they don't gimp the wii version of the game compaired to the other two systems like a lot of other developers seem to do, then I'll be happy.



"jump with the A button"

The first was a truly fun game, the jump was my pet peeve (well, that plus save points), so this fix plus the co-op modes make this a day 1 (ok, week 1) purchase.



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

I don't hate the "Flick Wii Remote to Jump" but if most levels are less than ~45 minutes, I'd deem this game an improvement over the original.  I'm also surprised that this game will have BOSSES.  The final boss in the first game was frustrating in my honest opinion compared to the other parts of the game.  If the 360 version is under $59.99, I might get both.  Blob ftw.



Pixel Art can be fun.

Press A to Jason Jump!

 

I love those 2D parts!