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MORE DETAILS FROM GO NINTENDO - http://gonintendo.com/viewstory.php?id=126490

- four-player co-op mode
- tons of pop culture references
- Blog has a robot sidekick named Pinky
- the game kicks off in Prisma City, where the townspeople seem quite upset
- Comrade Black has formed a religious cult named The Blank
- Comrade Black is convincing the townsfolk to give up their colorI
- 12 levels
- level 4 takes place right after The Blanks have rigged an election, and Blob is trying to find the real candidates and stop the inauguration of Comrade Black
- paint everything you touch
- paint to earn points
- use points to open up new levels
- missions play directly into the story
- some walls are marked with signs from The Blanks, and if you touch them you lose your color
- paint choices and color schemes still impact music
- Melbourne funk band The Bamboos are doing the soundtrack for the sequel as well
- control scheme overhauled
- jump with the A button
- combat is tougher
- new Inky with a spike gun
- defeat with a charge attack
- lock on with Z and press B (
- jump on Blanks to take them out
- use paintbots as weapons by targeting with them and shooting
- boss battles
- new power-ups
- shield (a single-use pick-up); a graviton ball of energy to suck enemies into; a regeneration power-up; and a supercharge power-up.
- landmark challenges such as transforming one of Comrade Black's stronghold
- head inside this landmark to go into 2d perspective
- 100-plus underground levels
- paint these underground sections, but the bigger focus is on combat
- lots of secret environments
- secrets indicated by broken walls and shady-looking Blanks
- "transform all" point is now the save point
- ice station, a bio-dome, and a beverage factory
- blob can learn how to crawl on walls and ceilings
- humor with references to George Orwell, National Lampoon, and China’s take on political freedom
- opt in and out with a two-to-four-player split-screen mode
- take control of Pinky to help Blob in combat
- Wii, PS3, and Xbox 360 versions of the game will be the sam
- DS version slightly tweaked to expand on Pinky's background



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.