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Forums - Sony Discussion - SCEE: PSPGo was introduced to learn about consumers

I think Squilliam got it spot on



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for those saying price is the problem, the price is high because retailers demanded a large cut.  If they want to make it powerful and digital only, it's gonna be an expensive device.  Even with the large cut retailers weren't happy with the PSPgo, they didn't barely stock it and you could never find it being advertised in retailer ads.  



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

Squilliam said:

Twice as many games were sold direct download to Apple devices last year than were sold directly by retailers for the PSP in the U.S. also arguably if the piracy arguments are anything to go by the majority of the PSP audience either doesn't give a crap about the platform or pirates digitally anyway.

Carrying around a game console plus additional games is quite a lot to move at once. Having it all together is much more convenient for those who actually use them whilst outside the house.

Whether they go 3G, wireless or cartridge based they still have a distribution cost. Its probably cheaper for a 3G module more flash than normal than distributing games via retail. This means more profit for them and more profit for publishers.

Where did you read that?   Where they talking about only sold games on the app store or any downloaded game from the app store?  



Vetteman94 said:
Squilliam said:

Twice as many games were sold direct download to Apple devices last year than were sold directly by retailers for the PSP in the U.S. also arguably if the piracy arguments are anything to go by the majority of the PSP audience either doesn't give a crap about the platform or pirates digitally anyway.

Carrying around a game console plus additional games is quite a lot to move at once. Having it all together is much more convenient for those who actually use them whilst outside the house.

Whether they go 3G, wireless or cartridge based they still have a distribution cost. Its probably cheaper for a 3G module more flash than normal than distributing games via retail. This means more profit for them and more profit for publishers.

Where did you read that?   Where they talking about only sold games on the app store or any downloaded game from the app store?  

Probably he was referring to this.



mai said:
Vetteman94 said:
Squilliam said:

Twice as many games were sold direct download to Apple devices last year than were sold directly by retailers for the PSP in the U.S. also arguably if the piracy arguments are anything to go by the majority of the PSP audience either doesn't give a crap about the platform or pirates digitally anyway.

Carrying around a game console plus additional games is quite a lot to move at once. Having it all together is much more convenient for those who actually use them whilst outside the house.

Whether they go 3G, wireless or cartridge based they still have a distribution cost. Its probably cheaper for a 3G module more flash than normal than distributing games via retail. This means more profit for them and more profit for publishers.

Where did you read that?   Where they talking about only sold games on the app store or any downloaded game from the app store?  

Probably he was referring to this.

Were they not including DD games from the PS Store?



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DD works fine. Just remember to make the games significantly cheaper. Cut the all the middle costs charge $10 for the games or whatever the creators would have gotten for direct sales minus storage medium.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

Squilliam said:

Twice as many games were sold direct download to Apple devices last year than were sold directly by retailers for the PSP in the U.S. also arguably if the piracy arguments are anything to go by the majority of the PSP audience either doesn't give a crap about the platform or pirates digitally anyway.

Carrying around a game console plus additional games is quite a lot to move at once. Having it all together is much more convenient for those who actually use them whilst outside the house.

Whether they go 3G, wireless or cartridge based they still have a distribution cost. Its probably cheaper for a 3G module more flash than normal than distributing games via retail. This means more profit for them and more profit for publishers.

 

 

Assuming your data is right, you're forgetting that its a phone that all ranges of people are willing to spend $100-200 every couple of years, that the retailer gets big kickbacks from AT&T/Apple, and that the apps are generally only a few dollars.

That's a big difference and really makes it uncomparable.

Had the PSPGo launched at $120 with the same gaming options where Sony gave the retailers a good margin (i.e. Sony would have lost money on it), then it might be a success depending on if that initial jump in sales generated 3rd parties to create downloadable versions of popular games.



darthdevidem01 said:
ssj12 said:
darthdevidem01 said:

Good I hope SONY learns from this failed experiment.

This pretty much kinda confirm a PSP2 won't be download only!


which means I wont be buying a PSP2 if true.

Your loss.

If it's anything like the current PSP, not really.



this show then not to make a downgrade more expensive than the original handheld



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

superchunk said:
Squilliam said:

Twice as many games were sold direct download to Apple devices last year than were sold directly by retailers for the PSP in the U.S. also arguably if the piracy arguments are anything to go by the majority of the PSP audience either doesn't give a crap about the platform or pirates digitally anyway.

Carrying around a game console plus additional games is quite a lot to move at once. Having it all together is much more convenient for those who actually use them whilst outside the house.

Whether they go 3G, wireless or cartridge based they still have a distribution cost. Its probably cheaper for a 3G module more flash than normal than distributing games via retail. This means more profit for them and more profit for publishers.

 

 

Assuming your data is right, you're forgetting that its a phone that all ranges of people are willing to spend $100-200 every couple of years, that the retailer gets big kickbacks from AT&T/Apple, and that the apps are generally only a few dollars.

That's a big difference and really makes it uncomparable.

Had the PSPGo launched at $120 with the same gaming options where Sony gave the retailers a good margin (i.e. Sony would have lost money on it), then it might be a success depending on if that initial jump in sales generated 3rd parties to create downloadable versions of popular games.

The apps may be a few dollars but on a revenue basis its almost double that of the PSP. Furthermore the margin on an iTouch is only marginal and as close to a home console as you can get for a similar device. I cannot comment on any kickbacks for the retailer any phones but at least 2/3 do not have these kickbacks if you also consider the iPad which is likely similar to the iTouch in margins for the retailer.

But you see, Apple doesn't have to sell their products at a loss for them to sell. They can make money on the devices themselves and the content delivered to those devices. They have a much stronger business model than Sony does for any of their own platforms.



Tease.