misteromar mk4 said: With likes of the ps3 and 360, making games is taking alot more people, time and money. It seems to me we are not far off where the hardware is no longer limiting games its the human factor of having hundreds of people sitting down for years writing code. Nintendo where pretty clever and seemed to have seen this problem ahead and sidestepped it. But what about next gen for sony and m$, if they release top end spec machines. How big will the budgets be, how long will it take to make a AAA title, longer than the consoles life? I think they are better off getting middle of the road spec machine that developers can get alot out of, rather than a top end machine with new tech that they must struggle to get a performance out of. What do you think, will console makers keep trying to one up each other in having the most powerful machine? if so, what will that mean for game development? will it mean, more time and money making games = less games? |
Where gamers will be hurt is in diversity of game selection. As it becomes more and more cost prohibitive to build a game from the ground up, middleware/reusable code will be leaned on more heavily to fill the void and keep costs low. What we're going to wind up with is a slew of big budget/big promise titles that look a whole lot like one another, and pretty much just like their last gen counterparts, only with prettier textures. This seems especially true on the PS3 and the 360. Really, it's been trending this way for the past six or seven years already anyhow.
I think the lower dev costs on the Wii could push some of the more risk-taking titles there - Zak & Wiki, for example - as lower dev costs means not having to move a minimum of 1M units just to break even.