| Dryden said: Where gamers will be hurt is in diversity of game selection. As it becomes more and more cost prohibitive to build a game from the ground up, middleware/reusable code will be leaned on more heavily to fill the void and keep costs low. What we're going to wind up with is a slew of big budget/big promise titles that look a whole lot like one another, and pretty much just like their last gen counterparts, only with prettier textures. This seems especially true on the PS3 and the 360. Really, it's been trending this way for the past six or seven years already anyhow. |
Well Mass Effect, Gears of War, Bioshock, Rainbow Six: Vegas, and Stranglehold all use Unreal Engine 3 and they don't "look a whole lot like one another"...







