By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - EA'S online passes suck! Dont buy their new games!!!

mike_intellivision said:

While this is not good ... the other option that some of these companies may take is to seek legislation to prohibit game resales -- making a game purchase a license to play purchase.

I think the on-line repay is not a bad thing in that regard.

 

Mike from Morgantown


It makes you wonder why they're so myopic and don't realize they are hurting themselves.



Around the Network

The gaming industry is not dying but that's not the point. The used games market needs to be killed because those money are going into pockets of Gamestop and their employees who do not produce any games. It doesn't benefit the consumer at all when the money you pay goes to salaries of people who just keep reselling used games. The money we spend will benefit us only if it goes into the pockets of the developer.

If you buy a used game, 0 of that money goes back to the part of the industry who actually produce our entertainment! 0! As in zero, nothing.

We need to support developers by buying new so that we can get the $100 million budget amazing video games in next gen.



When i have to pay $60 for a game, then another $5-10 for locked DLC thats on the disc, then somethings wrong.

If they charged $40 new, and it comes with a FREE code to get 2 or 3 things of FREE DLC (Not that fake ass DLC like Bad company 2 has and no locked bullshit) then ill buy it.

If people buy the game used for $35 then they would have to buy the extra map packs if they wanted to play them. It could end up costing them $60 for a used game instead of $40. Just do not lock the multiplayer.



I don't know why people still make this argument that game developers see $0 out of used sales. How many times does it need to be repeated?

If you buy a used game, part of that money still goes to the industry INDIRECTLY. When my gamer friends trade in a game to GameStop, what do they do? They get $30 credit or whatever from GameStop and use that $30 to foot half the bill for their next brand new videogame purchase. Trade ins allow them to buy more new games (which means the developers do see some of that trade in pie indirectly) than they would otherwise.

And if you use eBay, Amazon Marketplace, Craigslist, etc. instead of GameStop, you can get more money from selling your games. And then you can use that $40 or whatever you get from selling your game to help you cover the purchase of that next brand new videogame.

Think about it. Where do you think that money that gamers get for selling/trading in games goes? Of course they're going to spend at least some of that on gaming. Unless they are desperate for money and need to spend their money on more important things. And as I showed in the above example with my gamer friends, they spend all of their trade-in money on gaming (and they buy brand new, not used).

I understand the frustration with GameStop though. When you sell a game through eBay or Amazon, they get a much smaller cut than GameStop. When a gamer trades in a game to GameStop for $30 and GameStop turns around and sells it for $55, that's $25 staying in the pocket of GameStop and never getting to the gaming companies. I can understand being pissed off about that. Though if you say sell a used game for say $45 on eBay, eBay gets a small cut but the sellers gets a massive piece of that pie. And that seller, in most cases, is going to take that money and buy more brand new videogames with it. And as a result, that money ends up finding it's way back into the gaming industry.



loves2splooge said:

I don't know why people still make this argument that game developers see $0 out of used sales. How many times does it need to be repeated?

If you buy a used game, part of that money still goes to the industry INDIRECTLY. When my gamer friends trade in a game to GameStop, what do they do? They get $30 credit or whatever from GameStop and use that $30 to foot half the bill for their next brand new videogame purchase. Trade ins allow them to buy more new games (which means the developers do see some of that trade in pie indirectly) than they would otherwise.

And if you use eBay, Amazon Marketplace, Craigslist, etc. instead of GameStop, you can get more money from selling your games. And then you can use that $40 or whatever you get from selling your game to help you cover the purchase of that next brand new videogame.

Think about it. Where do you think that money that gamers get for selling/trading in games goes? Of course they're going to spend at least some of that on gaming. Unless they are desperate for money and need to spend their money on more important things. And as I showed in the above example with my gamer friends, they spend all of their trade-in money on gaming (and they buy brand new, not used).

I understand the frustration with GameStop though. When you sell a game through eBay or Amazon, they get a much smaller cut than GameStop. When a gamer trades in a game to GameStop for $30 and GameStop turns around and sells it for $55, that's $25 staying in the pocket of GameStop and never getting to the gaming companies. I can understand being pissed off about that. Though if you say sell a used game for say $45 on eBay, eBay gets a small cut but the sellers gets a massive piece of that pie. And that seller, in most cases, is going to take that money and buy more brand new videogames with it. And as a result, that money ends up finding it's way back into the gaming industry.

Well, okay good post and I made a huge flaw with my thinking when I say  $0 of the money you pay for a used games goes back to the developer.

But you are doing another flaw. All the money the seller of a used game gets does not go back into the game producing industry. It only partially does. If the seller decides to buy used games with that money then the developer gets nothing. And on average the people who sell used games also buy lots of used games. The more times a game changes hands, the less is the portion that goes back to the developer. And I've read somewhere that typically a used game changes hands 3 to 4 times, which will reduce the portion that goes to the developer to a tiny fraction.



Around the Network
Slimebeast said:
loves2splooge said:

I don't know why people still make this argument that game developers see $0 out of used sales. How many times does it need to be repeated?

If you buy a used game, part of that money still goes to the industry INDIRECTLY. When my gamer friends trade in a game to GameStop, what do they do? They get $30 credit or whatever from GameStop and use that $30 to foot half the bill for their next brand new videogame purchase. Trade ins allow them to buy more new games (which means the developers do see some of that trade in pie indirectly) than they would otherwise.

And if you use eBay, Amazon Marketplace, Craigslist, etc. instead of GameStop, you can get more money from selling your games. And then you can use that $40 or whatever you get from selling your game to help you cover the purchase of that next brand new videogame.

Think about it. Where do you think that money that gamers get for selling/trading in games goes? Of course they're going to spend at least some of that on gaming. Unless they are desperate for money and need to spend their money on more important things. And as I showed in the above example with my gamer friends, they spend all of their trade-in money on gaming (and they buy brand new, not used).

I understand the frustration with GameStop though. When you sell a game through eBay or Amazon, they get a much smaller cut than GameStop. When a gamer trades in a game to GameStop for $30 and GameStop turns around and sells it for $55, that's $25 staying in the pocket of GameStop and never getting to the gaming companies. I can understand being pissed off about that. Though if you say sell a used game for say $45 on eBay, eBay gets a small cut but the sellers gets a massive piece of that pie. And that seller, in most cases, is going to take that money and buy more brand new videogames with it. And as a result, that money ends up finding it's way back into the gaming industry.

Well, okay good post and I made a huge flaw with my thinking when I say  $0 of the money you pay for a used games goes back to the developer.

But you are doing another flaw. All the money the seller of a used game gets does not go back into the game producing industry. It only partially does. If the seller decides to buy used games with that money then the developer gets nothing. And on average the people who sell used games also buy lots of used games. The more times a game changes hands, the less is the portion that goes back to the developer. And I've read somewhere that typically a used game changes hands 3 to 4 times, which will reduce the portion that goes to the developer to a tiny fraction.


Your ignoring the fact that the reason a LOT of people buy games New and for full price is because they know if they don't like it they can recoup their price.

Ergo, you take away the safteynet.  Or Lower it, by making those who buy new get less for their games.

Both by less people buying used = Less Demand   Less money offered since Gamestop needs to sell it for less.

Which means, these people buy less New games.

 

Used games ALWAYS have money going back to the developers... it's just that said money has already reached them by  convincing people who like to sell games back to Purchase new.

 

In worsening this option, you end up causing them to buy less games because they have less available income.  Additonally people who buy used.... mostly aren't going to buy New.   To them a Videogame is worth 20 bucks... 30 bucks.

They aren't suddenly going to pay 60 bucks for these games.  Would you pay 2-3 times the amount of something if you didn't think it was worth it? 

They'll just buy less as well, buying only the games they would of bought new anyway.

The people who are active in the used goods market actually rarely overlap in the New market when it comes to their specific buys.  I mean, seriously, read the research studies I posted by Economists.

Ask literally, just about any Economist on the issue.

A used market is nothing more then an expression of price elasticity.   Those aren't lost sales.



Kasz216 said:
Slimebeast said:
loves2splooge said:

I don't know why people still make this argument that game developers see $0 out of used sales. How many times does it need to be repeated?

If you buy a used game, part of that money still goes to the industry INDIRECTLY. When my gamer friends trade in a game to GameStop, what do they do? They get $30 credit or whatever from GameStop and use that $30 to foot half the bill for their next brand new videogame purchase. Trade ins allow them to buy more new games (which means the developers do see some of that trade in pie indirectly) than they would otherwise.

And if you use eBay, Amazon Marketplace, Craigslist, etc. instead of GameStop, you can get more money from selling your games. And then you can use that $40 or whatever you get from selling your game to help you cover the purchase of that next brand new videogame.

Think about it. Where do you think that money that gamers get for selling/trading in games goes? Of course they're going to spend at least some of that on gaming. Unless they are desperate for money and need to spend their money on more important things. And as I showed in the above example with my gamer friends, they spend all of their trade-in money on gaming (and they buy brand new, not used).

I understand the frustration with GameStop though. When you sell a game through eBay or Amazon, they get a much smaller cut than GameStop. When a gamer trades in a game to GameStop for $30 and GameStop turns around and sells it for $55, that's $25 staying in the pocket of GameStop and never getting to the gaming companies. I can understand being pissed off about that. Though if you say sell a used game for say $45 on eBay, eBay gets a small cut but the sellers gets a massive piece of that pie. And that seller, in most cases, is going to take that money and buy more brand new videogames with it. And as a result, that money ends up finding it's way back into the gaming industry.

Well, okay good post and I made a huge flaw with my thinking when I say  $0 of the money you pay for a used games goes back to the developer.

But you are doing another flaw. All the money the seller of a used game gets does not go back into the game producing industry. It only partially does. If the seller decides to buy used games with that money then the developer gets nothing. And on average the people who sell used games also buy lots of used games. The more times a game changes hands, the less is the portion that goes back to the developer. And I've read somewhere that typically a used game changes hands 3 to 4 times, which will reduce the portion that goes to the developer to a tiny fraction.


Your ignoring the fact that the reason a LOT of people buy games New and for full price is because they know if they don't like it they can recoup their price.

Ergo, you take away the safteynet.  Or Lower it, by making those who buy new get less for their games.

Both by less people buying used = Less Demand   Less money offered since Gamestop needs to sell it for less.

Which means, these people buy less New games.

 

Used games ALWAYS have money going back to the developers... it's just that said money has already reached them by  convincing people who like to sell games back to Purchase new.

 

In worsening this option, you end up causing them to buy less games because they have less available income.  Additonally people who buy used.... mostly aren't going to buy New.   To them a Videogame is worth 20 bucks... 30 bucks.

They aren't suddenly going to pay 60 bucks for these games.  Would you pay 2-3 times the amount of something if you didn't think it was worth it? 

They'll just buy less as well, buying only the games they would of bought new anyway.

The people who are active in the used goods market actually rarely overlap in the New market when it comes to their specific buys.  I mean, seriously, read the research studies I posted by Economists.

Ask literally, just about any Economist on the issue.

A used market is nothing more then an expression of price elasticity.   Those aren't lost sales.

Yes there is price elasticiy, I am well aware of that. But if there was no way to buy used games the market would fix that. The guys who think a game is worth only $30 would become bargain hunters instead or buy slightly older games. And eventually the market would offer solutions to stimulate these guys to buy games at lower price points while still keeping the customers who are willing to pay $60 first day.



Slimebeast said:
Kasz216 said:
Slimebeast said:
loves2splooge said:

I don't know why people still make this argument that game developers see $0 out of used sales. How many times does it need to be repeated?

If you buy a used game, part of that money still goes to the industry INDIRECTLY. When my gamer friends trade in a game to GameStop, what do they do? They get $30 credit or whatever from GameStop and use that $30 to foot half the bill for their next brand new videogame purchase. Trade ins allow them to buy more new games (which means the developers do see some of that trade in pie indirectly) than they would otherwise.

And if you use eBay, Amazon Marketplace, Craigslist, etc. instead of GameStop, you can get more money from selling your games. And then you can use that $40 or whatever you get from selling your game to help you cover the purchase of that next brand new videogame.

Think about it. Where do you think that money that gamers get for selling/trading in games goes? Of course they're going to spend at least some of that on gaming. Unless they are desperate for money and need to spend their money on more important things. And as I showed in the above example with my gamer friends, they spend all of their trade-in money on gaming (and they buy brand new, not used).

I understand the frustration with GameStop though. When you sell a game through eBay or Amazon, they get a much smaller cut than GameStop. When a gamer trades in a game to GameStop for $30 and GameStop turns around and sells it for $55, that's $25 staying in the pocket of GameStop and never getting to the gaming companies. I can understand being pissed off about that. Though if you say sell a used game for say $45 on eBay, eBay gets a small cut but the sellers gets a massive piece of that pie. And that seller, in most cases, is going to take that money and buy more brand new videogames with it. And as a result, that money ends up finding it's way back into the gaming industry.

Well, okay good post and I made a huge flaw with my thinking when I say  $0 of the money you pay for a used games goes back to the developer.

But you are doing another flaw. All the money the seller of a used game gets does not go back into the game producing industry. It only partially does. If the seller decides to buy used games with that money then the developer gets nothing. And on average the people who sell used games also buy lots of used games. The more times a game changes hands, the less is the portion that goes back to the developer. And I've read somewhere that typically a used game changes hands 3 to 4 times, which will reduce the portion that goes to the developer to a tiny fraction.


Your ignoring the fact that the reason a LOT of people buy games New and for full price is because they know if they don't like it they can recoup their price.

Ergo, you take away the safteynet.  Or Lower it, by making those who buy new get less for their games.

Both by less people buying used = Less Demand   Less money offered since Gamestop needs to sell it for less.

Which means, these people buy less New games.

 

Used games ALWAYS have money going back to the developers... it's just that said money has already reached them by  convincing people who like to sell games back to Purchase new.

 

In worsening this option, you end up causing them to buy less games because they have less available income.  Additonally people who buy used.... mostly aren't going to buy New.   To them a Videogame is worth 20 bucks... 30 bucks.

They aren't suddenly going to pay 60 bucks for these games.  Would you pay 2-3 times the amount of something if you didn't think it was worth it? 

They'll just buy less as well, buying only the games they would of bought new anyway.

The people who are active in the used goods market actually rarely overlap in the New market when it comes to their specific buys.  I mean, seriously, read the research studies I posted by Economists.

Ask literally, just about any Economist on the issue.

A used market is nothing more then an expression of price elasticity.   Those aren't lost sales.

Yes there is price elasticiy, I am well aware of that. But if there was no way to buy used games the market would fix that. The guys who think a game is worth only $30 would become bargain hunters instead or buy slightly older games. And eventually the market would offer solutions to stimulate these guys to buy games at lower price points while still keeping the customers who are willing to pay $60 first day.

If the market would fix that.

They already would be fixing it... because people would rather buy New then Used when given the choice at the same value.

If the market could or would fix it.  Used games sales wouldn't be a problem.  Your using circular logic.

The used sales people WOULDN'T become bargain hunters.  By in large they would just stop purchasing... and fewer games would be bought new because their is no safteynet for selling.

There is very little shelfspace for bargain games.  Get rid of used games and gamestops will get smaller, they won't stock more New stuff... because their is no benefit to stocking bargain games.

Any bargain games you can find in stores are games that were purchased originally for full price and are just sitting around.



Kasz216 said:
Slimebeast said:
Kasz216 said:
Slimebeast said:
loves2splooge said:

I don't know why people still make this argument that game developers see $0 out of used sales. How many times does it need to be repeated?

If you buy a used game, part of that money still goes to the industry INDIRECTLY. When my gamer friends trade in a game to GameStop, what do they do? They get $30 credit or whatever from GameStop and use that $30 to foot half the bill for their next brand new videogame purchase. Trade ins allow them to buy more new games (which means the developers do see some of that trade in pie indirectly) than they would otherwise.

And if you use eBay, Amazon Marketplace, Craigslist, etc. instead of GameStop, you can get more money from selling your games. And then you can use that $40 or whatever you get from selling your game to help you cover the purchase of that next brand new videogame.

Think about it. Where do you think that money that gamers get for selling/trading in games goes? Of course they're going to spend at least some of that on gaming. Unless they are desperate for money and need to spend their money on more important things. And as I showed in the above example with my gamer friends, they spend all of their trade-in money on gaming (and they buy brand new, not used).

I understand the frustration with GameStop though. When you sell a game through eBay or Amazon, they get a much smaller cut than GameStop. When a gamer trades in a game to GameStop for $30 and GameStop turns around and sells it for $55, that's $25 staying in the pocket of GameStop and never getting to the gaming companies. I can understand being pissed off about that. Though if you say sell a used game for say $45 on eBay, eBay gets a small cut but the sellers gets a massive piece of that pie. And that seller, in most cases, is going to take that money and buy more brand new videogames with it. And as a result, that money ends up finding it's way back into the gaming industry.

Well, okay good post and I made a huge flaw with my thinking when I say  $0 of the money you pay for a used games goes back to the developer.

But you are doing another flaw. All the money the seller of a used game gets does not go back into the game producing industry. It only partially does. If the seller decides to buy used games with that money then the developer gets nothing. And on average the people who sell used games also buy lots of used games. The more times a game changes hands, the less is the portion that goes back to the developer. And I've read somewhere that typically a used game changes hands 3 to 4 times, which will reduce the portion that goes to the developer to a tiny fraction.


Your ignoring the fact that the reason a LOT of people buy games New and for full price is because they know if they don't like it they can recoup their price.

Ergo, you take away the safteynet.  Or Lower it, by making those who buy new get less for their games.

Both by less people buying used = Less Demand   Less money offered since Gamestop needs to sell it for less.

Which means, these people buy less New games.

 

Used games ALWAYS have money going back to the developers... it's just that said money has already reached them by  convincing people who like to sell games back to Purchase new.

 

In worsening this option, you end up causing them to buy less games because they have less available income.  Additonally people who buy used.... mostly aren't going to buy New.   To them a Videogame is worth 20 bucks... 30 bucks.

They aren't suddenly going to pay 60 bucks for these games.  Would you pay 2-3 times the amount of something if you didn't think it was worth it? 

They'll just buy less as well, buying only the games they would of bought new anyway.

The people who are active in the used goods market actually rarely overlap in the New market when it comes to their specific buys.  I mean, seriously, read the research studies I posted by Economists.

Ask literally, just about any Economist on the issue.

A used market is nothing more then an expression of price elasticity.   Those aren't lost sales.

Yes there is price elasticiy, I am well aware of that. But if there was no way to buy used games the market would fix that. The guys who think a game is worth only $30 would become bargain hunters instead or buy slightly older games. And eventually the market would offer solutions to stimulate these guys to buy games at lower price points while still keeping the customers who are willing to pay $60 first day.

If the market would fix that.

They already would be fixing it... because people would rather buy New then Used when given the choice at the same value.

If the market could or would fix it.  Used games sales wouldn't be a problem.  Your using circular logic.

The used sales people WOULDN'T become bargain hunters.  By in large they would just stop purchasing... and fewer games would be bought new because their is no safteynet for selling.

There is very little shelfspace for bargain games.  Get rid of used games and gamestops will get smaller, they won't stock more New stuff... because their is no benefit to stocking bargain games.

Any bargain games you can find in stores are games that were purchased originally for full price and are just sitting around.

I mean if the market could fix it by methods like EA's with online passes, only more drastic (like nearly half of the game is DLC and the pass costs $20 or whatever). Then these used games people would still addapt to the new system and start hunting bargains or something.

And when publishers realize that they get much more revenue that ends up in their pockets instead of Gamestops' thanks to this they would lower the prices of new games from $60 to $50, which would make bargains even more worth it.



Slimebeast said:
Kasz216 said:
Slimebeast said:
Kasz216 said:
Slimebeast said:
loves2splooge said:

I don't know why people still make this argument that game developers see $0 out of used sales. How many times does it need to be repeated?

If you buy a used game, part of that money still goes to the industry INDIRECTLY. When my gamer friends trade in a game to GameStop, what do they do? They get $30 credit or whatever from GameStop and use that $30 to foot half the bill for their next brand new videogame purchase. Trade ins allow them to buy more new games (which means the developers do see some of that trade in pie indirectly) than they would otherwise.

And if you use eBay, Amazon Marketplace, Craigslist, etc. instead of GameStop, you can get more money from selling your games. And then you can use that $40 or whatever you get from selling your game to help you cover the purchase of that next brand new videogame.

Think about it. Where do you think that money that gamers get for selling/trading in games goes? Of course they're going to spend at least some of that on gaming. Unless they are desperate for money and need to spend their money on more important things. And as I showed in the above example with my gamer friends, they spend all of their trade-in money on gaming (and they buy brand new, not used).

I understand the frustration with GameStop though. When you sell a game through eBay or Amazon, they get a much smaller cut than GameStop. When a gamer trades in a game to GameStop for $30 and GameStop turns around and sells it for $55, that's $25 staying in the pocket of GameStop and never getting to the gaming companies. I can understand being pissed off about that. Though if you say sell a used game for say $45 on eBay, eBay gets a small cut but the sellers gets a massive piece of that pie. And that seller, in most cases, is going to take that money and buy more brand new videogames with it. And as a result, that money ends up finding it's way back into the gaming industry.

Well, okay good post and I made a huge flaw with my thinking when I say  $0 of the money you pay for a used games goes back to the developer.

But you are doing another flaw. All the money the seller of a used game gets does not go back into the game producing industry. It only partially does. If the seller decides to buy used games with that money then the developer gets nothing. And on average the people who sell used games also buy lots of used games. The more times a game changes hands, the less is the portion that goes back to the developer. And I've read somewhere that typically a used game changes hands 3 to 4 times, which will reduce the portion that goes to the developer to a tiny fraction.


Your ignoring the fact that the reason a LOT of people buy games New and for full price is because they know if they don't like it they can recoup their price.

Ergo, you take away the safteynet.  Or Lower it, by making those who buy new get less for their games.

Both by less people buying used = Less Demand   Less money offered since Gamestop needs to sell it for less.

Which means, these people buy less New games.

 

Used games ALWAYS have money going back to the developers... it's just that said money has already reached them by  convincing people who like to sell games back to Purchase new.

 

In worsening this option, you end up causing them to buy less games because they have less available income.  Additonally people who buy used.... mostly aren't going to buy New.   To them a Videogame is worth 20 bucks... 30 bucks.

They aren't suddenly going to pay 60 bucks for these games.  Would you pay 2-3 times the amount of something if you didn't think it was worth it? 

They'll just buy less as well, buying only the games they would of bought new anyway.

The people who are active in the used goods market actually rarely overlap in the New market when it comes to their specific buys.  I mean, seriously, read the research studies I posted by Economists.

Ask literally, just about any Economist on the issue.

A used market is nothing more then an expression of price elasticity.   Those aren't lost sales.

Yes there is price elasticiy, I am well aware of that. But if there was no way to buy used games the market would fix that. The guys who think a game is worth only $30 would become bargain hunters instead or buy slightly older games. And eventually the market would offer solutions to stimulate these guys to buy games at lower price points while still keeping the customers who are willing to pay $60 first day.

If the market would fix that.

They already would be fixing it... because people would rather buy New then Used when given the choice at the same value.

If the market could or would fix it.  Used games sales wouldn't be a problem.  Your using circular logic.

The used sales people WOULDN'T become bargain hunters.  By in large they would just stop purchasing... and fewer games would be bought new because their is no safteynet for selling.

There is very little shelfspace for bargain games.  Get rid of used games and gamestops will get smaller, they won't stock more New stuff... because their is no benefit to stocking bargain games.

Any bargain games you can find in stores are games that were purchased originally for full price and are just sitting around.

I mean if the market could fix it by methods like EA's with online passes, only more drastic (like nearly half of the game is DLC and the pass costs $20 or whatever). Then these used games people would still addapt to the new system and start hunting bargains or something.

And when publishers realize that they get much more revenue that ends up in their pockets instead of Gamestops' thanks to this they would lower the prices of new games from $60 to $50, which would make bargains even more worth it.

Except... they WON'T.  Used buyers WON'T become bargain hunters.  YOu can ask any economist.

Publisher will end up with LESS revenue in their pockets as well because they will be hurting their new sales.

If anything it's more likely to cause prices to increase... and hurt the industry as a whole.

You know... according to Economists anyway.

Everything we know about economics says your wishful thinking is... well just that.  Wishfull thinking.