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I don't know why people still make this argument that game developers see $0 out of used sales. How many times does it need to be repeated?

If you buy a used game, part of that money still goes to the industry INDIRECTLY. When my gamer friends trade in a game to GameStop, what do they do? They get $30 credit or whatever from GameStop and use that $30 to foot half the bill for their next brand new videogame purchase. Trade ins allow them to buy more new games (which means the developers do see some of that trade in pie indirectly) than they would otherwise.

And if you use eBay, Amazon Marketplace, Craigslist, etc. instead of GameStop, you can get more money from selling your games. And then you can use that $40 or whatever you get from selling your game to help you cover the purchase of that next brand new videogame.

Think about it. Where do you think that money that gamers get for selling/trading in games goes? Of course they're going to spend at least some of that on gaming. Unless they are desperate for money and need to spend their money on more important things. And as I showed in the above example with my gamer friends, they spend all of their trade-in money on gaming (and they buy brand new, not used).

I understand the frustration with GameStop though. When you sell a game through eBay or Amazon, they get a much smaller cut than GameStop. When a gamer trades in a game to GameStop for $30 and GameStop turns around and sells it for $55, that's $25 staying in the pocket of GameStop and never getting to the gaming companies. I can understand being pissed off about that. Though if you say sell a used game for say $45 on eBay, eBay gets a small cut but the sellers gets a massive piece of that pie. And that seller, in most cases, is going to take that money and buy more brand new videogames with it. And as a result, that money ends up finding it's way back into the gaming industry.