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Forums - Nintendo - Fire Emblem: Path and Dawn on hard with no deaths

I have to restart my FE save... I was playing the game... then a character died... then he didn't come back........... then i read it's normal :/
too lazy to restart though... it's been 2 years, I might give it a go.



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

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@Pineapple & dunno001: Thanks guys. I am now very committed to play them again in hard, although they will have to wait a little bit as my copy of Monster Hunter Tri just arrived.



Khuutra said:
Mr Khan said:
Khuutra said:
What is this Meg vs. Zihark stuff?

What's Meg's support element, again?

That is the one thing i've heard from serious FE-heads, that a Zihark-Axe guy (damned if i don't remember his name, the dawn brigade's axe user) combination is quite untouchable because they both have Earth element.

It's true. Zihark and Nolan - or Zihark and Volug, or Nolan and Volug (you can make Volug usable) is th best combo that the Dawn Brigade has. Looking at raw stats only tells half the story. Meg can't be as good as Zihark because Zihark is Earth Element.

That's the only reason to use Zihark over Edward (who is way better than Mia, you guys).

On easy/normal, what you say is rather true. But on hard in long chapters in part 3 and part 4, where many enemies have killer weapons, avoidance isn't going to help out that much.

40% displayed hit (32% actual hit) and 20% crit chance leaves a 6.4% chance of Zihark being killed.

Or on regular enemies, where you're up against 20-30% displayed hit (8-18% actual hit) you might be doomed because of Zihark's criticals.

Surviving many hits is far more important than killing your opponents quickly. Well, unless you're going for a speedrun, but then you definitely wouldn't use either Zihark nor Meg.

By the end of the game (part 4 mainly), Zihark won't be able to deal any real damage to opponents. Meg only has a slight strength advantage, but she's also able to use axes, which is quite a large advantage damage wise.

Your opponent quite simply isn't going to end up being near "unhittable" on hard, except against the weakest of enemies.



Pineapple said:
Khuutra said:

It's true. Zihark and Nolan - or Zihark and Volug, or Nolan and Volug (you can make Volug usable) is th best combo that the Dawn Brigade has. Looking at raw stats only tells half the story. Meg can't be as good as Zihark because Zihark is Earth Element.

That's the only reason to use Zihark over Edward (who is way better than Mia, you guys).

On easy/normal, what you say is rather true. But on hard in long chapters in part 3 and part 4, where many enemies have killer weapons, avoidance isn't going to help out that much.

40% displayed hit (32% actual hit) and 20% crit chance leaves a 6.4% chance of Zihark being killed.

Or on regular enemies, where you're up against 20-30% displayed hit (8-18% actual hit) you might be doomed because of Zihark's criticals.

Surviving many hits is far more important than killing your opponents quickly. Well, unless you're going for a speedrun, but then you definitely wouldn't use either Zihark nor Meg.

By the end of the game (part 4 mainly), Zihark won't be able to deal any real damage to opponents. Meg only has a slight strength advantage, but she's also able to use axes, which is quite a large advantage damage wise.

Your opponent quite simply isn't going to end up being near "unhittable" on hard, except against the weakest of enemies.

This makes a certain amount of sense except that you're thining too narrowly in terms of utility, here.

You never use Zihark against enemies that can hit him. Even on Normal, I never had him fight anyone who wasn't carrying an axe. If you like, you can give him Resolve while you're at it.

You always, always use Zihark in conjunction with whoever he has support with, which tends to be someone stronger and armed toward covering his weaknesses.

Zihark's utility does not end in the battle screen.

Edit: But it does no one any good for me to argue about it. I need to field test my own hullaballoo.



impossible ? I would not say so ... but i sure you gonna have a hell of year trying to do this ...



GO PATS! 2012 THE YEAR OF NEW ENGLAND PATRIOTS'S 4TH SUPER BOWL!

A patriot to the end. GO PATS!

Now playing> THE LAST STORY (Wii) Best RPG I EVER PLAYED. *-*

Nintendo could u please just take my money and give me back my 3DS?!

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Khuutra said:
Pineapple said:
Khuutra said:

It's true. Zihark and Nolan - or Zihark and Volug, or Nolan and Volug (you can make Volug usable) is th best combo that the Dawn Brigade has. Looking at raw stats only tells half the story. Meg can't be as good as Zihark because Zihark is Earth Element.

That's the only reason to use Zihark over Edward (who is way better than Mia, you guys).

On easy/normal, what you say is rather true. But on hard in long chapters in part 3 and part 4, where many enemies have killer weapons, avoidance isn't going to help out that much.

40% displayed hit (32% actual hit) and 20% crit chance leaves a 6.4% chance of Zihark being killed.

Or on regular enemies, where you're up against 20-30% displayed hit (8-18% actual hit) you might be doomed because of Zihark's criticals.

Surviving many hits is far more important than killing your opponents quickly. Well, unless you're going for a speedrun, but then you definitely wouldn't use either Zihark nor Meg.

By the end of the game (part 4 mainly), Zihark won't be able to deal any real damage to opponents. Meg only has a slight strength advantage, but she's also able to use axes, which is quite a large advantage damage wise.

Your opponent quite simply isn't going to end up being near "unhittable" on hard, except against the weakest of enemies.

This makes a certain amount of sense except that you're thining too narrowly in terms of utility, here.

You never use Zihark against enemies that can hit him. Even on Normal, I never had him fight anyone who wasn't carrying an axe. If you like, you can give him Resolve while you're at it.

You always, always use Zihark in conjunction with whoever he has support with, which tends to be someone stronger and armed toward covering his weaknesses.

Zihark's utility does not end in the battle screen.

Edit: But it does no one any good for me to argue about it. I need to field test my own hullaballoo.

I think you're overvaluing the ability to kill axeusers. The majority of the enemies in the game are

Axeusers
Lanceusers
Swordusers
Bowmen
Mages
Laguz

The only one of those that can't hit Zihark are the axeusers. You don't face groups of axeusers at once often, so you're essentially limiting Zihark to only being used on your own turn, and occasionally to pull an axeuser. I don't really see any further use of him.

 



Pineapple said:

I think you're overvaluing the ability to kill axeusers. The majority of the enemies in the game are

Axeusers
Lanceusers
Swordusers
Bowmen
Mages
Laguz

The only one of those that can't hit Zihark are the axeusers. You don't face groups of axeusers at once often, so you're essentially limiting Zihark to only being used on your own turn, and occasionally to pull an axeuser. I don't really see any further use of him.

Increasing the dodge rate of himself and his compatriot by 23-45% is a pretty big use.



Khuutra said:
Pineapple said:

I think you're overvaluing the ability to kill axeusers. The majority of the enemies in the game are

Axeusers
Lanceusers
Swordusers
Bowmen
Mages
Laguz

The only one of those that can't hit Zihark are the axeusers. You don't face groups of axeusers at once often, so you're essentially limiting Zihark to only being used on your own turn, and occasionally to pull an axeuser. I don't really see any further use of him.

Increasing the dodge rate of himself and his compatriot by 23-45% is a pretty big use.

Ooh, I can actually accept the "increase the dodge rate of the other person" part. In fact, I had Nolan tag along for that sole purpose for a while on my last hard run.

You're right, and I accept your point. He does have a few advantages over Meg.



Pineapple said:
Khuutra said:

Increasing the dodge rate of himself and his compatriot by 23-45% is a pretty big use.

Ooh, I can actually accept the "increase the dodge rate of the other person" part. In fact, I had Nolan tag along for that sole purpose for a while on my last hard run.

You're right, and I accept your point. He does have a few advantages over Meg.

One day I'll do a hard run with Volug. Then you'll see. Then you'll all see.



Khuutra said:
Pineapple said:
Khuutra said:

Increasing the dodge rate of himself and his compatriot by 23-45% is a pretty big use.

Ooh, I can actually accept the "increase the dodge rate of the other person" part. In fact, I had Nolan tag along for that sole purpose for a while on my last hard run.

You're right, and I accept your point. He does have a few advantages over Meg.

One day I'll do a hard run with Volug. Then you'll see. Then you'll all see.

I went with a normal Laguz + lord only run once. That's quite entertaining.

Micaiah + Sothe + Volug is rather hard for the Dawn Brigade parts in part 3, though.