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Scruff7 said:
Smashchu2 said:
MontanaHatchet said:
bugrimmar said:
now a comparison with LBP? LBP was the game of the year. stellar reviews across the board. super hyped in every game expo there was.

modnation is.. 82 on meta, not hyped by any means, and it doesn't have mario on the cover. whatever fellas, you can damage control all you want, but the fact is modnation is a flop. mark my words. it won't cross a million, unless it's bundled with every PS3 in the world.

and i ask you guys again, 50k is not a flop? since when? seriously.

Holy crap, quit trolling.

How is an average of over 80 on Metacritic now considered mediocre? The fact that MNR wasn't hyped that much means it has a much better opportunity to sell through consistent sales and word of mouth than many other games (which I expect it to). It's 50k in one territory. Assuming it has a debut of about 70k in America (based on preorders), that's a worldwide launch of over 100k. Not too bad for a title that was never really that hyped in the first place. Plus, there's been a dozen commercials for it. It can only grow.

Either way, stop trolling so badly and just go away. The debut was just fine. Just because it sold a modest amount in the first week in one territory doesn't mean it's automatically a flop (if that was true, many hit games this generation would be flops).

Maybe you were just being incredibly sarcastic and unfunny, which amazingly, I would prefer.

One thing to point out is it is indeed tracking under what Little Big Planet did. The game sold about 333k in it's first week and 176k in the Others region alone. ModRacer Nation did 50k, less than a third of Little Big Planet's sales. If we are to assume that thrend continues, it would be at about 107,483. Decent, but since most games have huge drop offs after a few weeks, this is a bad opening. Little Big Planet's sales started to fall after a while and ended up at about 30k a week. If this game isn't going to come out of the game strong, then I don't think it will end strong.

If allmost all the PS3 games weren't "bottle rocket" titles, then 50K in one region wouldn't be so bad. But since the first week is the strongest week, these sales are rather poor. It might break 1 million, but I don't seeing it selling over 1.5mil ever.


i don't doubt that MNR hasn't done particularly well, even if it is only for one region and a couple of days. that's unfortunate because it is an excellent game.

It isn't a hardcore title that has massive upfront sales, i think it's going to be more of a casual long legged game, so hopefully sales will continue and perhaps rise into the future. it certainly deserves it. it has that same giggle factor that LBP has.

Neither of them are "casual," games (which means nothing as the term is throw around too often). I tend to distinquish two typeds of games coming out (and I'll use an old Jeff Foxworthy joke to do it)

First, you've got "Bottle Rocket," games. These games come on the charts strong and fall off. Like a bottle rocket, they go PSSSHHHHHHH and then pop. Oh, wow. Impressive for only a short time. They tend to fall with in 10 weeks of their release. Note that these games may not be big hitters, but the bulk of their sales are in the first few weeks, esspecially the 1st or 2nd week. Most of the games coming out now for the PS3 and 360 are great examples of bottle rockets.

The other is "Diesel Engines." They may start slow, but they go for a long, long time. They tend to sit in the top 50 charts for about 50 weeks before they may disappear, and they could potentially reappear again. Nintendo's titles are all Diesel engines. Just Dance is a great example of one. Note that these titles may still start strong if they come from high profile series (like Mario Kart), but their defining characteristic is they never go away.

Little Big Plantet did 51% of it's sales in the first 10 weeks and then 61% in the first 20. From then on, it sold very low, usually uinder 20k, until it got a small resurgance latter which was another 5%. This is not a legs titles as it relies on quick burst to make it's sales. Only 1/3 was time working for the title.

LBP sold because it was a 2D Platformer. Not much of another reason. If MNR does wall, it's because people like kart racers. So I don't see time working for MNR that much. It wont put it to outstanding numbers.



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Smashchu2 said:
Scruff7 said:
Smashchu2 said:
MontanaHatchet said:
bugrimmar said:
now a comparison with LBP? LBP was the game of the year. stellar reviews across the board. super hyped in every game expo there was.

modnation is.. 82 on meta, not hyped by any means, and it doesn't have mario on the cover. whatever fellas, you can damage control all you want, but the fact is modnation is a flop. mark my words. it won't cross a million, unless it's bundled with every PS3 in the world.

and i ask you guys again, 50k is not a flop? since when? seriously.

Holy crap, quit trolling.

How is an average of over 80 on Metacritic now considered mediocre? The fact that MNR wasn't hyped that much means it has a much better opportunity to sell through consistent sales and word of mouth than many other games (which I expect it to). It's 50k in one territory. Assuming it has a debut of about 70k in America (based on preorders), that's a worldwide launch of over 100k. Not too bad for a title that was never really that hyped in the first place. Plus, there's been a dozen commercials for it. It can only grow.

Either way, stop trolling so badly and just go away. The debut was just fine. Just because it sold a modest amount in the first week in one territory doesn't mean it's automatically a flop (if that was true, many hit games this generation would be flops).

Maybe you were just being incredibly sarcastic and unfunny, which amazingly, I would prefer.

One thing to point out is it is indeed tracking under what Little Big Planet did. The game sold about 333k in it's first week and 176k in the Others region alone. ModRacer Nation did 50k, less than a third of Little Big Planet's sales. If we are to assume that thrend continues, it would be at about 107,483. Decent, but since most games have huge drop offs after a few weeks, this is a bad opening. Little Big Planet's sales started to fall after a while and ended up at about 30k a week. If this game isn't going to come out of the game strong, then I don't think it will end strong.

If allmost all the PS3 games weren't "bottle rocket" titles, then 50K in one region wouldn't be so bad. But since the first week is the strongest week, these sales are rather poor. It might break 1 million, but I don't seeing it selling over 1.5mil ever.


i don't doubt that MNR hasn't done particularly well, even if it is only for one region and a couple of days. that's unfortunate because it is an excellent game.

It isn't a hardcore title that has massive upfront sales, i think it's going to be more of a casual long legged game, so hopefully sales will continue and perhaps rise into the future. it certainly deserves it. it has that same giggle factor that LBP has.

Neither of them are "casual," games (which means nothing as the term is throw around too often). I tend to distinquish two typeds of games coming out (and I'll use an old Jeff Foxworthy joke to do it)

First, you've got "Bottle Rocket," games. These games come on the charts strong and fall off. Like a bottle rocket, they go PSSSHHHHHHH and then pop. Oh, wow. Impressive for only a short time. They tend to fall with in 10 weeks of their release. Note that these games may not be big hitters, but the bulk of their sales are in the first few weeks, esspecially the 1st or 2nd week. Most of the games coming out now for the PS3 and 360 are great examples of bottle rockets.

The other is "Diesel Engines." They may start slow, but they go for a long, long time. They tend to sit in the top 50 charts for about 50 weeks before they may disappear, and they could potentially reappear again. Nintendo's titles are all Diesel engines. Just Dance is a great example of one. Note that these titles may still start strong if they come from high profile series (like Mario Kart), but their defining characteristic is they never go away.

Little Big Plantet did 51% of it's sales in the first 10 weeks and then 61% in the first 20. From then on, it sold very low, usually uinder 20k, until it got a small resurgance latter which was another 5%. This is not a legs titles as it relies on quick burst to make it's sales. Only 1/3 was time working for the title.

LBP sold because it was a 2D Platformer. Not much of another reason. If MNR does wall, it's because people like kart racers. So I don't see time working for MNR that much. It wont put it to outstanding numbers.

i like your analogy, but i do see sales of MNR picking up over time, for that exact reason - people do like kart racers, and its one of a few games where you can play 4 player split screen. but we will just have to wait and see.

i certainly hope it does well, as a game its going to rely on having a good community online to race against, so hopefully it'll do well, and sales pick up becuase of that.



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MontanaHatchet said:

How is an average of over 80 on Metacritic now considered mediocre?


82 is mediocre by meta standard. Blame the reviewers for using 70-100 rating system.



Scruff7 said:
Smashchu2 said:
Scruff7 said:
Smashchu2 said:
MontanaHatchet said:
bugrimmar said:
now a comparison with LBP? LBP was the game of the year. stellar reviews across the board. super hyped in every game expo there was.

modnation is.. 82 on meta, not hyped by any means, and it doesn't have mario on the cover. whatever fellas, you can damage control all you want, but the fact is modnation is a flop. mark my words. it won't cross a million, unless it's bundled with every PS3 in the world.

and i ask you guys again, 50k is not a flop? since when? seriously.

Holy crap, quit trolling.

How is an average of over 80 on Metacritic now considered mediocre? The fact that MNR wasn't hyped that much means it has a much better opportunity to sell through consistent sales and word of mouth than many other games (which I expect it to). It's 50k in one territory. Assuming it has a debut of about 70k in America (based on preorders), that's a worldwide launch of over 100k. Not too bad for a title that was never really that hyped in the first place. Plus, there's been a dozen commercials for it. It can only grow.

Either way, stop trolling so badly and just go away. The debut was just fine. Just because it sold a modest amount in the first week in one territory doesn't mean it's automatically a flop (if that was true, many hit games this generation would be flops).

Maybe you were just being incredibly sarcastic and unfunny, which amazingly, I would prefer.

One thing to point out is it is indeed tracking under what Little Big Planet did. The game sold about 333k in it's first week and 176k in the Others region alone. ModRacer Nation did 50k, less than a third of Little Big Planet's sales. If we are to assume that thrend continues, it would be at about 107,483. Decent, but since most games have huge drop offs after a few weeks, this is a bad opening. Little Big Planet's sales started to fall after a while and ended up at about 30k a week. If this game isn't going to come out of the game strong, then I don't think it will end strong.

If allmost all the PS3 games weren't "bottle rocket" titles, then 50K in one region wouldn't be so bad. But since the first week is the strongest week, these sales are rather poor. It might break 1 million, but I don't seeing it selling over 1.5mil ever.


i don't doubt that MNR hasn't done particularly well, even if it is only for one region and a couple of days. that's unfortunate because it is an excellent game.

It isn't a hardcore title that has massive upfront sales, i think it's going to be more of a casual long legged game, so hopefully sales will continue and perhaps rise into the future. it certainly deserves it. it has that same giggle factor that LBP has.

Neither of them are "casual," games (which means nothing as the term is throw around too often). I tend to distinquish two typeds of games coming out (and I'll use an old Jeff Foxworthy joke to do it)

First, you've got "Bottle Rocket," games. These games come on the charts strong and fall off. Like a bottle rocket, they go PSSSHHHHHHH and then pop. Oh, wow. Impressive for only a short time. They tend to fall with in 10 weeks of their release. Note that these games may not be big hitters, but the bulk of their sales are in the first few weeks, esspecially the 1st or 2nd week. Most of the games coming out now for the PS3 and 360 are great examples of bottle rockets.

The other is "Diesel Engines." They may start slow, but they go for a long, long time. They tend to sit in the top 50 charts for about 50 weeks before they may disappear, and they could potentially reappear again. Nintendo's titles are all Diesel engines. Just Dance is a great example of one. Note that these titles may still start strong if they come from high profile series (like Mario Kart), but their defining characteristic is they never go away.

Little Big Plantet did 51% of it's sales in the first 10 weeks and then 61% in the first 20. From then on, it sold very low, usually uinder 20k, until it got a small resurgance latter which was another 5%. This is not a legs titles as it relies on quick burst to make it's sales. Only 1/3 was time working for the title.

LBP sold because it was a 2D Platformer. Not much of another reason. If MNR does wall, it's because people like kart racers. So I don't see time working for MNR that much. It wont put it to outstanding numbers.

i like your analogy, but i do see sales of MNR picking up over time, for that exact reason - people do like kart racers, and its one of a few games where you can play 4 player split screen. but we will just have to wait and see.

i certainly hope it does well, as a game its going to rely on having a good community online to race against, so hopefully it'll do well, and sales pick up becuase of that.


The things that are going to hold the titles back are UGC and the look of the game. Mario Kart is easy to pick up becaue everyone knows Mario. The characters in this game seem very odd and you can make them rather off. This can be off putting to people.

If it does well, it's because it's a kart racer, just like Little Big Planet did well because it was a platformer.



Smashchu2 said:
Scruff7 said:
Smashchu2 said:
Scruff7 said:
Smashchu2 said:
MontanaHatchet said:
bugrimmar said:
now a comparison with LBP? LBP was the game of the year. stellar reviews across the board. super hyped in every game expo there was.

modnation is.. 82 on meta, not hyped by any means, and it doesn't have mario on the cover. whatever fellas, you can damage control all you want, but the fact is modnation is a flop. mark my words. it won't cross a million, unless it's bundled with every PS3 in the world.

and i ask you guys again, 50k is not a flop? since when? seriously.

Holy crap, quit trolling.

How is an average of over 80 on Metacritic now considered mediocre? The fact that MNR wasn't hyped that much means it has a much better opportunity to sell through consistent sales and word of mouth than many other games (which I expect it to). It's 50k in one territory. Assuming it has a debut of about 70k in America (based on preorders), that's a worldwide launch of over 100k. Not too bad for a title that was never really that hyped in the first place. Plus, there's been a dozen commercials for it. It can only grow.

Either way, stop trolling so badly and just go away. The debut was just fine. Just because it sold a modest amount in the first week in one territory doesn't mean it's automatically a flop (if that was true, many hit games this generation would be flops).

Maybe you were just being incredibly sarcastic and unfunny, which amazingly, I would prefer.

One thing to point out is it is indeed tracking under what Little Big Planet did. The game sold about 333k in it's first week and 176k in the Others region alone. ModRacer Nation did 50k, less than a third of Little Big Planet's sales. If we are to assume that thrend continues, it would be at about 107,483. Decent, but since most games have huge drop offs after a few weeks, this is a bad opening. Little Big Planet's sales started to fall after a while and ended up at about 30k a week. If this game isn't going to come out of the game strong, then I don't think it will end strong.

If allmost all the PS3 games weren't "bottle rocket" titles, then 50K in one region wouldn't be so bad. But since the first week is the strongest week, these sales are rather poor. It might break 1 million, but I don't seeing it selling over 1.5mil ever.


i don't doubt that MNR hasn't done particularly well, even if it is only for one region and a couple of days. that's unfortunate because it is an excellent game.

It isn't a hardcore title that has massive upfront sales, i think it's going to be more of a casual long legged game, so hopefully sales will continue and perhaps rise into the future. it certainly deserves it. it has that same giggle factor that LBP has.

Neither of them are "casual," games (which means nothing as the term is throw around too often). I tend to distinquish two typeds of games coming out (and I'll use an old Jeff Foxworthy joke to do it)

First, you've got "Bottle Rocket," games. These games come on the charts strong and fall off. Like a bottle rocket, they go PSSSHHHHHHH and then pop. Oh, wow. Impressive for only a short time. They tend to fall with in 10 weeks of their release. Note that these games may not be big hitters, but the bulk of their sales are in the first few weeks, esspecially the 1st or 2nd week. Most of the games coming out now for the PS3 and 360 are great examples of bottle rockets.

The other is "Diesel Engines." They may start slow, but they go for a long, long time. They tend to sit in the top 50 charts for about 50 weeks before they may disappear, and they could potentially reappear again. Nintendo's titles are all Diesel engines. Just Dance is a great example of one. Note that these titles may still start strong if they come from high profile series (like Mario Kart), but their defining characteristic is they never go away.

Little Big Plantet did 51% of it's sales in the first 10 weeks and then 61% in the first 20. From then on, it sold very low, usually uinder 20k, until it got a small resurgance latter which was another 5%. This is not a legs titles as it relies on quick burst to make it's sales. Only 1/3 was time working for the title.

LBP sold because it was a 2D Platformer. Not much of another reason. If MNR does wall, it's because people like kart racers. So I don't see time working for MNR that much. It wont put it to outstanding numbers.

i like your analogy, but i do see sales of MNR picking up over time, for that exact reason - people do like kart racers, and its one of a few games where you can play 4 player split screen. but we will just have to wait and see.

i certainly hope it does well, as a game its going to rely on having a good community online to race against, so hopefully it'll do well, and sales pick up becuase of that.


The things that are going to hold the titles back are UGC and the look of the game. Mario Kart is easy to pick up becaue everyone knows Mario. The characters in this game seem very odd and you can make them rather off. This can be off putting to people.

If it does well, it's because it's a kart racer, just like Little Big Planet did well because it was a platformer.

So the only advantage between the games is that Mario Kart has more popular avatars? Enlightening.

I wonder what unbiased people would say if made to compare each game.  Would love a quality comparison. 



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NYANKS said:
Smashchu2 said:
 


The things that are going to hold the titles back are UGC and the look of the game. Mario Kart is easy to pick up becaue everyone knows Mario. The characters in this game seem very odd and you can make them rather off. This can be off putting to people.

If it does well, it's because it's a kart racer, just like Little Big Planet did well because it was a platformer.

So the only advantage between the games is that Mario Kart has more popular avatars? Enlightening.

I wonder what unbiased people would say if made to compare each game.  Would love a quality comparison. 

(Deleted a lot of the comments to save room)

 

No. Remember I also said UGC was a culprit. The problem with UGC is that all the content in the game is made by the player. This means that the content is not professional. So, the content of MNR doesn't match up to say Mario Kart because Mario Kart designers have developed their craft and they are paid to do it.

UGC would be the same as having a team of random people design the entire game and ship it out. This wouldn't make a very good game. All these people would make stages they think are good, but others may not agree. What your left with is a very dull game. If you browse around the tubes long enough, you'll see threads with ideas for squeals or their own game. needless to say, they are usually bad. But it doesn't matter to these people because it is what they want (which may not be that good or right for the game) and they aren't trying to sell it anyway (and the market will wake you up very fast). Not to say that there are no good user made courses. Just most of them wont be that good.

When someone buys Mario Kart Wii (or DS), they are buying premium made content that has been worked and slaved over by a team of well managed and skilled designers. With Mod Nation Racers, you are buying a lot of content, where you must scrounge though the sewage to find the possible gold.



Smashchu2 said:
NYANKS said:
Smashchu2 said:
 


The things that are going to hold the titles back are UGC and the look of the game. Mario Kart is easy to pick up becaue everyone knows Mario. The characters in this game seem very odd and you can make them rather off. This can be off putting to people.

If it does well, it's because it's a kart racer, just like Little Big Planet did well because it was a platformer.

So the only advantage between the games is that Mario Kart has more popular avatars? Enlightening.

I wonder what unbiased people would say if made to compare each game.  Would love a quality comparison. 

(Deleted a lot of the comments to save room)

 

No. Remember I also said UGC was a culprit. The problem with UGC is that all the content in the game is made by the player. This means that the content is not professional. So, the content of MNR doesn't match up to say Mario Kart because Mario Kart designers have developed their craft and they are paid to do it.

UGC would be the same as having a team of random people design the entire game and ship it out. This wouldn't make a very good game. All these people would make stages they think are good, but others may not agree. What your left with is a very dull game. If you browse around the tubes long enough, you'll see threads with ideas for squeals or their own game. needless to say, they are usually bad. But it doesn't matter to these people because it is what they want (which may not be that good or right for the game) and they aren't trying to sell it anyway (and the market will wake you up very fast). Not to say that there are no good user made courses. Just most of them wont be that good.

When someone buys Mario Kart Wii (or DS), they are buying premium made content that has been worked and slaved over by a team of well managed and skilled designers. With Mod Nation Racers, you are buying a lot of content, where you must scrounge though the sewage to find the possible gold.

But does the game not have levels made by the developers? If so, I was not aware of this and apologize.



Serious_frusting said:
you not even going to make a comment on the numbers.

My my how this site has gone down over the years. All people care about now is who gets the thread up first


geez, calm down.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

NYANKS said:
Smashchu2 said:
NYANKS said:
Smashchu2 said:
 


The things that are going to hold the titles back are UGC and the look of the game. Mario Kart is easy to pick up becaue everyone knows Mario. The characters in this game seem very odd and you can make them rather off. This can be off putting to people.

If it does well, it's because it's a kart racer, just like Little Big Planet did well because it was a platformer.

So the only advantage between the games is that Mario Kart has more popular avatars? Enlightening.

I wonder what unbiased people would say if made to compare each game.  Would love a quality comparison. 

(Deleted a lot of the comments to save room)

 

No. Remember I also said UGC was a culprit. The problem with UGC is that all the content in the game is made by the player. This means that the content is not professional. So, the content of MNR doesn't match up to say Mario Kart because Mario Kart designers have developed their craft and they are paid to do it.

UGC would be the same as having a team of random people design the entire game and ship it out. This wouldn't make a very good game. All these people would make stages they think are good, but others may not agree. What your left with is a very dull game. If you browse around the tubes long enough, you'll see threads with ideas for squeals or their own game. needless to say, they are usually bad. But it doesn't matter to these people because it is what they want (which may not be that good or right for the game) and they aren't trying to sell it anyway (and the market will wake you up very fast). Not to say that there are no good user made courses. Just most of them wont be that good.

When someone buys Mario Kart Wii (or DS), they are buying premium made content that has been worked and slaved over by a team of well managed and skilled designers. With Mod Nation Racers, you are buying a lot of content, where you must scrounge though the sewage to find the possible gold.

But does the game not have levels made by the developers? If so, I was not aware of this and apologize.

Probably, but they are not going to ozze the same charm as a stage in a Mario Kart game. All the stages are going to be made using the editor, not from scratch. You can't make a course like the Airship in Mario Kart DS or Bowser's Castle, which has so many unique traps. The game rarely reuses elements, so it can not be done in an editor. MNR is going to be based around the editor, so even if the developers make good stages, they will still be flat.



Halo 3 11 million next.



                                  

                                       That's Gordon Freeman in "Real-Life"