Halo: CE - 9.5/10
Halo 2 - 8.8/10
Halo 3 - 9.0/10
Halo Combat Evolved: 10
Halo 2: 8
Halo 3, from what I have played: 9
| SHMUPGurus said: Just going to compare the single player campaigns: Halo 1: 4/5. The game didn't age very well to be honest. Some of the level designs are just very bad and repetitive. You can easily get lost even with the help of arrows. Some levels are still memorable though (can't remember the name of the one where you drop from a Pelican on some beach, but that one was nice). Still had some of the best co-op experience ever though! I'd say I'm raising the score by .5 just because of that! Halo 2: 4/5. Legendary is just a bitch in this game, if you play alone that is. Snipers everywhere, cheap enemies camping just for you to appear. Overall, bad enemy spawns pretty much everywhere. I must say I'm one of the few people who liked the cliffhanger ending! Some of the best music from the franchise are in that game (I'd say I'm raising the score by .5 just because of that). The Arbiter missions are not bad, but the one when you encounter the flood is just too long for no reason. Halo 3: 5/5. From having played the other games more than ten times each in my life, I'd say this game has definitely the most balanced single player campaign around. The levels always bring something new to the table. You really get to try every weapon and vehicles in the game, plus most of the missions are long with epic battles. The 4 player co-op is a nice bonus too. My only disappointment is that the first mission is not that fun to be honest. Halo ODST: 4/5. Nice use of an open environment with the Rookie. Only thing I really hate about the game is that everything is so dark and the grenade throw was changed for no reason at all. The game is definitely better when playing with someone else. I wouldn't recommend it any other way. Also, amazing soundtrack! That is all. |
Yeah the interior level design is poor, but the combat and A.I. almost made up for it. Look at F.E.A.R., it had even more copy & paste levels but the fire fights were so good that I didn't care.
| d21lewis said: ^^ My assumption is that Halo 2 was designed to be played online so some compensation had to be made. I don't know. I'm not a big multi-player Halo gamer. The game thrived online like nothing else until this year so, I guess they did something right. |
Actually Halo 2 was rushed.
http://ducain.org/archive_forum/viewtopic.php?p=811320
Halo CE: 9.7
Halo 2: 9
Halo 3: 9.5
Halo Wars: 5
ODST Never played
Reach is totally awesome.

CollectiveCynic said:
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In some form or other every major Halo title has had a deadline dictating things. Halo CE had to launch at a certain time with Xbox hence some of the questionable level designs. Halo 2 as you report and Halo 3, while perhaps the least rushed and most polished, clearly had to launch early in 360 lifecycle no matter what - hence the somewhat Halo 2.5 aspects of the engine vs the much more expanded engine that seems to be under Reach.
Such rushes don't always result in bad games if the talent is there. Half Life 2 is I think the most amazing case of a huge title literally being created from a similar bunch of demo levels and ideas in a very short time - something the hacking of Valve's network exposed to the public.
Try to be reasonable... its easier than you think...