Nintendo Owns Third parties
Alright starting in the Gamecube generation Nintendo began taking a huge intrest in growing tight with their third party supporters. Nintendo realized that they had dwindling support from third parties and needed to turn it around fast. So what did Nintendo do "the one thing no third party could refuse colaberate". Lets look at Nintendo's steps to dominance!
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Namco (steps to a tight relationship!)
-Namco secures StarFox liscense to develope StarFox:Assualt, Assault goes on to ship an excess of a million copies and Namco sees big profits.
-Namco secures the Donkey Kong liscense and goes on to develope three mildly successful Donkey Konga titles that each sell upwards of 200,000 copies!
-Nintendo works with Namco to create a new arcade MarioKart, infact the first arcade game Nintendo had made in about a decade. The game featured both Pac-Man and Mario showing that Nintendo had knitted a very close relationship with Namco's executives.
Konami (steps to a tight relationship!)
- Nintendo gets its internal developer SiliconKnights to develope an updated MetalGearSolid title for the GameCube. The game doesn't do too well but shows Nintendo is more then willing to co-operate with Konami higher ups.
-Nintendo liscenses Konami Mario for an exclusive DanceDanceRevolution title DDR:MarioMix, Konami has average success and it proves Nintendo is again building a relationship with the higher ups!
-Nintendo gives Konami's biggest character Snake the honour of being the first third party character included in Nintendo's SmashBrothers series.
Sega (steps to a tight relationship!)
-Nintendo liscenses and entrusts Sega with one of their most valued racing franchises, F-Zero which goes on to be a hit .
- Nintendo liscenses Mario to Sega to be placed in a new Sonic & Mario 2008 Olympic games title, the title is the first to see Sonic and Mario share the same game and fight to see who's best.
Capcom (steps to a tight relationship!)
-Nintendo gives Capcom to handheld liscense for Legend Of Zelda, thegame titled LOZ:Minish Cap turns out really well and benefits both Nintendo and Sega.
-Nintendo signs a exclusivity contract with Capcom for ResidentEvil4, this contract turns out highly lucrative for both parties and lasts almost a year.
-Nintendo liscenses and works with Capcom on a Donkey Kong Jungle Beat sequal released to arcades accross Japan, the games have had success as far as I know.
Square-Enix (steps to a tight relationship!)
-Nintendo urges and assists Square-Enix in establishing a Nintendo devoted studio named "The Game Designers Studio" to create games for Nintendo platforms.
-Nintendo assists Square-Enix in bringing DragonQuest to the Wii by giving Square-Enix assistance through Nintendo's own internal studio Genious Sonority.
UbiSoft (steps to a tight relationship!)
- Nintendo gave UbiSoft one if not the first Beta and Alpha kits to get a head start over all the other publishers at developing what we now know as the Wii's biggest hits. They gave UbiSoft a massive advantage over competitor EAGames and many others.
Independant Developers (steps to a tight relationship!)
- Treasure.Co recieves the liscense for WarioWorld which makes its debut on GameCube and becomes one of their most successful games ever.
-Kuju Entertainment is given the Advance Wars liscense which they use to create BattalionWars a franchise which Nintendo publishes and becomes a success spawnign a sequel for the Wii and increased Kuju developement on Nintendo platforms!
- Geist was also made by an independent developer N-Space, funded by Nintendo the game may not have been a commercial success but lays the ground work for future projects for Wii and other Nintendo platforms.
- Nintendo aquires independent developer Retro Studios and gives them MetroidPrime as an internal franchise!
- Nintendo teams up with mega developer Monolith Software to publish Disaster: DayOfCrisis which is set to be one of the Wii's best games.
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In conclusion Nintendo has made more effort then any other hardware manufacturer to win over third party support! Nintendo's new Wii sports the lowest developement costs of any next generation console infact beating them by millions according to EACanada and Bandai as much a 10-million dollars cheaper to make a Wii title then a 360 one!
"Nintendo's increased co-operation with third parties has lead to very fruitfull success, Nintendo is now poised to take PlayStation's place with the largest third party support to date!" - JC7
-JC7
"In God We Trust - In Games We Play " - Joel Reimer