Cool! be good to see a possible adjustments for SC.
For the following of SC, what is this there 5th or 6th game, I would of thought it would of done atleast 1.5 Million on 360 alone. Being a 360 exclusive, then another 800,000 - 1 million on PC, These are the numbers I thought it would do, Would I call it a success already, not really, considering it cost close to 100 million dollars to develop and Licence, and Advertise for. We will see what type of legs the game has.
I think the fact the game was a 5 -6 hour game, that cost 60 bucks, hurt, It was not a ad on like ODST was, people do not want to pay 60 bucks for a 5-6 hour game, If I knew this before I bought, I would not have. The game was just OK, You did not get all your granades, and gogggles until the game was dam near over, then on my second play through, I have to wait to get everything again, that also suckes, so these are the reasons the game just did OK.
| huaxiong90 said: I would be impressed if this were Xbox 360 sales only. |
It's almost certainly shipped to retail of 360 and PC combined. The 360 number on the site may be a little low if you expect more sales on 360 than PC and not too many copies sitting on retail shelves...
Whatever, that's not bad for a game I found fun but a little flawed compared to the SC's of the past I prefer personally on PC.
Try to be reasonable... its easier than you think...
Reasonable said:
It's almost certainly shipped to retail of 360 and PC combined. The 360 number on the site may be a little low if you expect more sales on 360 than PC and not too many copies sitting on retail shelves... Whatever, that's not bad for a game I found fun but a little flawed compared to the SC's of the past I prefer personally on PC. |
Oh, I'm aware of that. But that's why I'm saying I'm not surprised, as it's in line with expectations. IF it were Xbox 360 sales only, THEN I'd be impressed. 
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| dirkd2323 said: For the following of SC, what is this there 5th or 6th game, I would of thought it would of done atleast 1.5 Million on 360 alone. Being a 360 exclusive, then another 800,000 - 1 million on PC, These are the numbers I thought it would do, Would I call it a success already, not really, considering it cost close to 100 million dollars to develop and Licence, and Advertise for. We will see what type of legs the game has.
I think the fact the game was a 5 -6 hour game, that cost 60 bucks, hurt, It was not a ad on like ODST was, people do not want to pay 60 bucks for a 5-6 hour game, If I knew this before I bought, I would not have. The game was just OK, You did not get all your granades, and gogggles until the game was dam near over, then on my second play through, I have to wait to get everything again, that also suckes, so these are the reasons the game just did OK. |
I highly doubt the game cost anywhere close to $50 million let alone the $100 million mark, where in the hell did you pull that figure from?
The game has already outsold the last entry in the series, so it's without doubt a big step in the right direction and for that reason alone a success. It's such a shame you couldn't take your copy on Live to take full advantage of the coop game which would have meant you spent significantly longer than 5 hours on the game too.
360 shipped: 1.2mil
360 sold: 1mil
PC shipped: 600k
PC sold: 400k
Sound reasonable?
nice sales, hopefully the 360 version can break 2 million + before the end of the year.
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| kowenicki said: well the last splinter cell sold 1m on 360 I believe... so those are good numbers for a reasonable (not great) title. |
if it sells 1.5 mill, it's been the most successful SC on an Xbox console since the original!