| Khuutra said: I think they man that the money is on HD consoles. Epic is developing themselves into a corner. |
A very shiny and well textured corner?
| Khuutra said: I think they man that the money is on HD consoles. Epic is developing themselves into a corner. |
A very shiny and well textured corner?
Kasz216 said:
Eh. Maybe 1% of Epics money actually comes from developing.
As far as I know... UE3 isn't NEARLY as popular on PC then as it is on console. You see this with Epic in pretty much every statement they make... they want their customers to develop themselves in a corner so they buy the UE3 engine. Since they don't have a Wii engine and most PC devs are oldschool. |
All PC realeses. Im sure there are others, these are just the ones off the top of my head.
^Bioshock and Bioshock 2 run on heavily modified UE2.5
mrstickball said:
...Because those that do own a higher end PC know more about PCs in general, and how to pirate? And why would pirates get so many games for free, that it'd shut down an industry? Because pirates don't care. They do not care about the industry, they care about playing their games. |
You're reading it wrong.
If theres only a handful of high end pcs out there, how can the piracy be a problem.. if very few own gaming PCs its only a handful of people that can actually play the games they download. Either there's alot of high end pcs out there, and the piracy reflect that. Or there's very few high end pcs out there, and the piracy is done by very few people and the piracy is low.. since it dosent make sense to pirate a game if you cant play it.
You cant say that very few people actually have a gaming rig, yet somehow piracy is a problem.

| famousringo said: I can't help but notice that the most successful PC developers (Blizzard, Valve) don't push their customers into buying expensive new graphics cards to run their games. They build their games to run well on a mid-spec PC and let the graphic options slide to accommodate people with 3 year old machines and over-engineered super-rigs. I think Epic, and many other PC developers, simply overshot the PC market. They tried to sell to people who willingly shell out $200+ for a new graphics card instead of trying to sell to the many millions more people who have crummy integrated graphics. So Epic has to go to HD consoles, where the expense of a fancy GPU is offset by bulk purchases and hardware subsidies. The PC profits are left to those with more humble production values, such as Valve, Blizzard, Pop-cap and Zynga, simply because more potential customers can run their games. |
There is much wisdom in those words.
he is sadly right.
casual games may make alot of money, but certainly they won't be as awesome as gears of war.
STEKSTAV said:
You're reading it wrong. If theres only a handful of high end pcs out there, how can the piracy be a problem.. if very few own gaming PCs its only a handful of people that can actually play the games they download. Either there's alot of high end pcs out there, and the piracy reflect that. Or there's very few high end pcs out there, and the piracy is done by very few people and the piracy is low.. since it dosent make sense to pirate a game if you cant play it.
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...Because there are a billion PCs out there?
Even if 3% of people have high end PCs, that is still 30 million PCs, give or take.
Back from the dead, I'm afraid.
Last Time I checked, Dragon Age did better on PC than consoles. It's because it's a PC game from the ground up, not dumbed down for the consoles. Bioware made 2 seperate versions. If Epic could take a hint, then maybe the PC would be back on top.
The PC isn't dead, it's community is just more demanding. Give us effort, and we will repay you.
hobbit said:
All PC realeses. Im sure there are others, these are just the ones off the top of my head. |
How many of them were devloped for consoles first, and PC just got a piss poor port afterwards?
Take Mass Effect 2 for instance, the textures were identical to the consoles version, it had no keyboard shortcuts like the first one, and you didn't have an option to turn AA on in game and had to force it.
Scoobes said:
How many of them were devloped for consoles first, and PC just got a piss poor port afterwards? Take Mass Effect 2 for instance, the textures were identical to the consoles version, it had no keyboard shortcuts like the first one, and you didn't have an option to turn AA on in game and had to force it. |
so your saying PC gamers are spoiled elitist that can't enjoy good games?
doesn't have keyboard shortcuts=crappy console port
doesn't have AA option shitty console engine
Sure are a bunch of weak excuses in here.