Squilliam said:
TheNoobHolocaust said:
This is where the Blu-Ray disc really starts to shine, The 360 and PS3 may be on level playing field processor-wise. But because of Blu-Ray and its 25gb per layer disc, PS3 has more potential to make the games bigger, and better looking without compromising the game length/graphics.
I believe that we have been seeing this with recent games, 360 developers often lower the game resolution so they can fit the game onto a 4.5gb per layer disc.
For Example, Alan Wake had the potential to make the resolution 720p, but its assumed either they got lazy (unlikely for a game that has been in development for 4 years) or they couldn't find a way to fit the game onto a single 9gb dual layered disc without shortening the game (thankfully they didn't), so they reduced the game's resolution.
For another example, Final Fantasy XIII, which I think was handled better, Square Enix split the game onto 3 dual-layered discs, although the game's resolution was 576p (instead of the 720p on the PS3 version), the game wasn't drastically different form the PS3 version.
I think in the near future most 360 games will be made on more than one disc.
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You want to explain why the magical Blu Ray disc caused developers to release lower resolution PS3 games like for instance GTA IV? Was it because developers found it difficult to put more stuff on the disc?
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Just like most games don't use parallel computing on the 360, as NightAntilli suggested (IF, of course, they're not doing it already), third parties usually do the same with their code for the PS3. Using the GPU heavily instead of maximizing their use of the SPEs through parallelism.
So when developers finally get off their asses and actually exploit the consoles properly, only then will we see real magic (like we've seen with Uncharted and God of War 3).
Until that time comes, I don't think we'll see the maximum the consoles have to offer.