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Forums - Microsoft - When will the 360 be maxed out?

TheNoobHolocaust said:

This is where the Blu-Ray disc really starts to shine, The 360 and PS3 may be on level playing field processor-wise. But because of Blu-Ray and its 25gb per layer disc, PS3 has more potential to make the games bigger, and better looking without compromising the game length/graphics.

I believe that we have been seeing this with recent games, 360 developers often lower the game resolution so they can fit the game onto a 4.5gb per layer disc.

For Example, Alan Wake had the potential to make the resolution 720p, but its assumed either they got lazy (unlikely for a game that has been in development for 4 years) or they couldn't find a way to fit the game onto a single 9gb dual layered disc without shortening the game (thankfully they didn't), so they reduced the game's resolution.

For another example, Final Fantasy XIII, which I think was handled better, Square Enix split the game onto 3 dual-layered discs, although the game's resolution was 576p (instead of the 720p on the PS3 version), the game wasn't drastically different form the PS3 version.

I think in the near future most 360 games will be made on more than one disc.


You want to explain why the magical Blu Ray disc caused developers to release lower resolution PS3 games like for instance GTA IV? Was it because developers found it difficult to put more stuff on the disc?



Tease.

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4 years ago, when Gears of War came out.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

Squilliam said:
TheNoobHolocaust said:

This is where the Blu-Ray disc really starts to shine, The 360 and PS3 may be on level playing field processor-wise. But because of Blu-Ray and its 25gb per layer disc, PS3 has more potential to make the games bigger, and better looking without compromising the game length/graphics.

I believe that we have been seeing this with recent games, 360 developers often lower the game resolution so they can fit the game onto a 4.5gb per layer disc.

For Example, Alan Wake had the potential to make the resolution 720p, but its assumed either they got lazy (unlikely for a game that has been in development for 4 years) or they couldn't find a way to fit the game onto a single 9gb dual layered disc without shortening the game (thankfully they didn't), so they reduced the game's resolution.

For another example, Final Fantasy XIII, which I think was handled better, Square Enix split the game onto 3 dual-layered discs, although the game's resolution was 576p (instead of the 720p on the PS3 version), the game wasn't drastically different form the PS3 version.

I think in the near future most 360 games will be made on more than one disc.


You want to explain why the magical Blu Ray disc caused developers to release lower resolution PS3 games like for instance GTA IV? Was it because developers found it difficult to put more stuff on the disc?

Just like most games don't use parallel computing on the 360, as NightAntilli suggested (IF, of course, they're not doing it already), third parties usually do the same with their code for the PS3.  Using the GPU heavily instead of maximizing their use of the SPEs through parallelism.

So when developers finally get off their asses and actually exploit the consoles properly, only then will we see real magic (like we've seen with Uncharted and God of War 3).

 

Until that time comes, I don't think we'll see the maximum the consoles have to offer.



Squilliam said:
TheNoobHolocaust said:

This is where the Blu-Ray disc really starts to shine, The 360 and PS3 may be on level playing field processor-wise. But because of Blu-Ray and its 25gb per layer disc, PS3 has more potential to make the games bigger, and better looking without compromising the game length/graphics.

I believe that we have been seeing this with recent games, 360 developers often lower the game resolution so they can fit the game onto a 4.5gb per layer disc.

For Example, Alan Wake had the potential to make the resolution 720p, but its assumed either they got lazy (unlikely for a game that has been in development for 4 years) or they couldn't find a way to fit the game onto a single 9gb dual layered disc without shortening the game (thankfully they didn't), so they reduced the game's resolution.

For another example, Final Fantasy XIII, which I think was handled better, Square Enix split the game onto 3 dual-layered discs, although the game's resolution was 576p (instead of the 720p on the PS3 version), the game wasn't drastically different form the PS3 version.

I think in the near future most 360 games will be made on more than one disc.


You want to explain why the magical Blu Ray disc caused developers to release lower resolution PS3 games like for instance GTA IV? Was it because developers found it difficult to put more stuff on the disc?

1. They are ports, and the developer is at fault for poor ports not PS3.

2. I wasn't trying to bash the 360, nor was I praising PS3, I was just saying that the Blu-Ray format gives developers more to work with.



crytek said:
Lord Flashheart said:
You clearly havent seen how good Alan Wake looks. The atmosphere is mind blowing.

I have played the game, the lighting and the folige movment and fog are nice i will give you that but the rest is MEH  especially those odd animations.

 

You have played it?  You have a 360?  You got it before it's release date?



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NightAntilli said:
C_Hollomon said:
IMO the 360 been maxed out 2 years ago. The 360 is a year older than PS3 and I still haven't seen anything on the 360 that look like KZ2 or Uncharted 2. I think the next xbox will show games like them but I don't think 360 will ever have anything close to them.

The X360 is far from maxed. The only thing holding it back is the ease to program for it.. Now that mind sound weird, but, the SDK MS has provided for developers allow for games to look good enough without heavy optimization. No developer is putting a lot of effort of bringing the power of the X360 to the table. There are barely any 1st party developers, and you can't expect that from 3rd parties. Optimization is based on reducing the amount of code as much as possible to perform the same instructions faster. Performing them faster frees up some process time, allowing for more code to be processed. This is rarely done on the X360, and even so, they rarely use (let alone optimize) some parts/features of the hardware, like tessellation unit, VMX unit and MEMEXPORT. Hell even tiling is rarely used.

/thread



CommonMan said:
2005 - 2010 pick your year and a douchebag will say it.

Hahaha epic!  



TheNoobHolocaust said:
Squilliam said:


You want to explain why the magical Blu Ray disc caused developers to release lower resolution PS3 games like for instance GTA IV? Was it because developers found it difficult to put more stuff on the disc?

1. They are ports, and the developer is at fault for poor ports not PS3.

2. I wasn't trying to bash the 360, nor was I praising PS3, I was just saying that the Blu-Ray format gives developers more to work with.


1. Nope it was coded seperately.

2. Which is often exagerated quite considerably. I've seen multiple developers on Beyond3d.com lay waste to that concept.



Tease.

The bias in this thread. I so want the 360 to peak this year and make a lot of people on VGC eat crow.
For the record: I predict the 360 will sell 11 or 12 million in 2010/11 fiscal year and will surprise everyone with a good sales year. Natal + Halo:Reach + 360 Slim + $100 Arcade + $200 Elite.



yawn this thread was not necessary it only causes trouble....



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1