NightAntilli said:
The X360 is far from maxed. The only thing holding it back is the ease to program for it.. Now that mind sound weird, but, the SDK MS has provided for developers allow for games to look good enough without heavy optimization. No developer is putting a lot of effort of bringing the power of the X360 to the table. There are barely any 1st party developers, and you can't expect that from 3rd parties. Optimization is based on reducing the amount of code as much as possible to perform the same instructions faster. Performing them faster frees up some process time, allowing for more code to be processed. This is rarely done on the X360, and even so, they rarely use (let alone optimize) some parts/features of the hardware, like tessellation unit, VMX unit and MEMEXPORT. Hell even tiling is rarely used. |
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