Viper1 said:
Speculation and poor planning.
The big, expensive game released for the HD consoles today was planned for 4-5 years ago; back when all the analysts said the HD consoles would sell 100 million units by this point. They've committed so much money to HD console development that they cannot change course now. And most never predicted development costs to increase as high as they did. A really big game last generation would cost $10-15 million last generation (a few were even higher) but the average HD console game cost $15-20 million (with several overtwice that much). |
Yeah which is also why you see a lot of games that are 6 hours long, are going to be a trilogy, and promoted like its the best game ever made. They're simply trying to make their money back, and often times don't but thats why they're making more games, cause using the same basis makes the next 6 hour romp is a lot cheaper to make.
As to why like viper said a lot of people thought things were gonna turn out differently, you really can't switch midstream when you've invested so much time and money. Like with Lucas Arts they flat out said no Wii development until they saw how it turned out, when they saw it take off they hired Krome to make Force Unleashed on Wii in a fraction of the time they spent on the PS3 and 360 game.
It's much like the DS' situation, PSP was going to take off, everyone said so, it was the answer to the hardcore gamers handheld prayers, it had the games at first and DS had little to no good 3rd party support for the first couple of years. The difference in this situation would be the already being too far gone into HD development, it takes years to make one game, those teams are commited, they really can't just not make that game and hop ship to other platforms since the losses would kill them and the publisher would likely take them to the cleaners for not finishing the game.
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