http://www.vg247.com/2010/05/10/interview-littlebigplanet-2s-mark-healy-on-attacking-play-create-share/
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LittleBigPlanet 2 will no doubt be a big influence in helping Sony sell their PlayStation Move controller, so in what ways are you planning on incorporating this into the game?
You may remember from the presentation that we had the Sixaxis Direct Control Seat, which is a ridiculously long title which we will no doubt change. What this does is allow the user to take the guts of the SixthAxis controller and map the buttons in any way they like, and I see no reason why you couldn’t use this function with any other controller, like the Move controller for example.
We’re really excited by giving the Move controller to the community. We’re totally going to go to town on supporting that, but I don’t think we will have the full functionality at launch. There will be a taster, but it is something we are planning to do.
Will you be able to play the game using just the Move and perhaps the Sub Controller?
I think that will have to be the case. We haven’t sat down and scoped that out entirely, but it seems like a bit of a no-brainer really.
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A shame it doesn't launch with full on Move controls, but I really hope it will make creating easier! Having a pointer for shaping things could be awesome, and allowing the community to create new motion control schemes will surely produce some fascinating results!








