Alic0004 said:
Yeah, having K/M support makes me way more likely to get into more ambitious territory in the level creator. LBP2 sounds like a game creator that just completely dwarfs the original.
Move support for creating objects would be incredible. Imagine drawing materials like in the first game, but instead of using an analog stick to move the poppit, you can shape things in 3D with your hands using 2 motion controllers. There was a Move tech demo that showed something like this, but apparently they haven't implemented it into LBP2 yet. I hope they explore this direction! |
Oh yeah, 3D sculpting with dual Move wielding would be fucking awesome!
And I'm definitely more tempted to create something more ambitious as well, since the tools will definitely be easier to work with.







