By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - One day PS3 will emulate the Wii

Bamboleo said:
sieanr said:
Netyaroze said:

A Wii emulator could be done on the PS3 and also on the 360. The Wii is not a little slower its a whole gen behind technically. 5-6 years. Wii is technically on 1999 Level. And PS3 and Xbox on 2005-2006 Level.

Stop talking like you know anything about computers.

 

Bamboleo said:
@ severance

It cannot "make" wii games go 1080p

The emulator just upscales it, which makes everything more crispy, nor properly better graphics

Dolphin can render wii games at 1080, thats just as 1080p as any PS3 game.

I think you are wrong. Sorry if I'm mistaken, but the emulator acts as a simple upscaler.

That doesn't mean more detailed textures and better lighting effects, like in the HD consoles.

 

 

You are partially right. Its easy to explain. Games on PS3 and Xbox360 look better because they show more details. No Emulator can add informations which arent there. An Emulator can do additional AA and some effects to improve the Quality of the Graphics. But still it cant add more detailed textures/objects. it is technically 1080p with an emulator, also upscaled is actually 1080p but the game does not have additional information for those additional pixels. Thats also the difference between DVD 1080p and Bluray its like day and night. 

 

its not an upscaler like HD TVS have but the difference is huge to a game that actually utilize the additional pixels and fills it with informations.



Around the Network
zarx said:
Squilliam said:


Actually it would be fairly straight forward for the PS3 to emulate the Wii. The biggest problem is gaining access to the Move libraries and porting them for use with the Wiimote. The PPC core in the PS3 is just an evolved version of the PPC core in the Wii so it would not be difficult for it to run the same programs as they would share most if not all of the same instructions. Infact it would probably be easier to emulate the Wii than the PS2 because the PS2 has a very unique architecture and the PS3 cannot match it for memory bandwidth which makes emulation more difficult.

1. While it is true they are both derived from the same line of CPUs both are heavily modified so they are probably not similar enough for the Cell to act as a Wii CPU at least 2. not without low level programming (not something your average homebrew developer would be able to do without a dev kit at least) and the 3. ability to downclock the PPC to 729Mhz. Running faster any games that require specific timings from the CPU wouldn't run properly if at all (more it has been optimised for the hardware more likely this is) and running faster would break most games anyway, 4. aditionaly the speed and amount of cache etc would also cause problems if not managed correctly. 5. The Wii has other quirks like the the memory architecture and the way the Wii's GPU works would mean that it would still be nearly impossible to get an emulator compatible with a handful of games on the PS3.

1. Modifications or not, they both run Power PC processors with a majority of instructions shared between the PPC core on the Cell and the PPC core on the Wii. Trust me, this makes emulation a vastly more simple job than the Dolphin emulator on PC which has a completely different architecture to emulate to. 3. Clock speed has never been a problem on the PC architectures ranging from 2-4Ghz machines.

2. Whats homebrew got to do with this? Emulate the Wii and homebrew works.

4. The PS3 has a much larger, faster cache which goes with the territory given it is a more modern design.

5. Brute force is the hard counter to quirks.

In any case had Sony kept other OS it would have been likely that someone would have developed a Wii emulator for Linux on the PS3 simply because of its great novelty and interest factors. Without Move theres no reason for an emulator. Without OtherOS theres no ability to emulate Wii games.

 



Tease.

Bamboleo said:
sieanr said:
Netyaroze said:

A Wii emulator could be done on the PS3 and also on the 360. The Wii is not a little slower its a whole gen behind technically. 5-6 years. Wii is technically on 1999 Level. And PS3 and Xbox on 2005-2006 Level.

Stop talking like you know anything about computers.

 

Bamboleo said:
@ severance

It cannot "make" wii games go 1080p

The emulator just upscales it, which makes everything more crispy, nor properly better graphics

Dolphin can render wii games at 1080, thats just as 1080p as any PS3 game.

I think you are wrong. Sorry if I'm mistaken, but the emulator acts as a simple upscaler.

That doesn't mean more detailed textures and better lighting effects, like in the HD consoles.

Those emulators are actually rendering at high resolutions, not just upscaling the image. It's the same thing the 360 does to Xbox games, not upscaling.

On the other hand, most 360/PS3 games render at 720p (sometimes even under that) and upscale to 1080p if they need to.

 



My Mario Kart Wii friend code: 2707-1866-0957

it is possible, but will take a long time before that happens



Netyaroze said:
sieanr said:
Netyaroze said:

A Wii emulator could be done on the PS3 and also on the 360. The Wii is not a little slower its a whole gen behind technically. 5-6 years. Wii is technically on 1999 Level. And PS3 and Xbox on 2005-2006 Level.

Stop talking like you know anything about computers.

 

Bamboleo said:
@ severance

It cannot "make" wii games go 1080p

The emulator just upscales it, which makes everything more crispy, nor properly better graphics

Dolphin can render wii games at 1080, thats just as 1080p as any PS3 game.

 

What exactly is your problem ? I havent said anything wrong. 800mhz and 128mb computers were out in 1999. Edit: Ok I give you the point that Wiis architecture is stronger then the 1999 Computers measured in GFLOPS but 2001 Computer could do everything what the WII can.

The Wii offers approximatly 10.5 GFLOPS to the developer and the Cell as found in the PS3 has (double precision) 80GFlops plus RSX it is about ten times more powerful then the Wii. And an Emulation could be done technically and btw the difference is not quite a whole gen but almost so you cant complain about my posts since its right. 

 

Except your point isn't right. The fact of the matter is the Wiis CPU and GPU can do things that no PC could do in 1999, things like hardware T&L, newer pixel and vertex shaders, HDR support, ect. So no, computers in 1999 couldn't do everything the wii can, or even in 2001 (nice moving goalpost!)

GFLOPs is a pointless argument as well. Its a fairly specific measurment of how fast a CPU or GPU is at floating point operations, which says nothing of the overall power of the system, let alone whether one system is capable of emulating another. The fact that you're so quick to trot out this long debunked myth further demonstrates how illinformed you are when it comes to computing.

BTW - my graphics card is nearly 2 years old and capable of about 2.4 TFLOPS, and the current top-tier ati card can break 4500GFLOPS - so about 24 and 46 times more powerful then the PS3 and technically capable of emulating the PS3 as they are nearly 5 generations ahead (according to your metric that 10x the gflops power "technically" allowing emulation and is equal to ~1 generation of hardware)



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

Around the Network
sieanr said:
Netyaroze said:
sieanr said:
Netyaroze said:

A Wii emulator could be done on the PS3 and also on the 360. The Wii is not a little slower its a whole gen behind technically. 5-6 years. Wii is technically on 1999 Level. And PS3 and Xbox on 2005-2006 Level.

Stop talking like you know anything about computers.

 

Bamboleo said:
@ severance

It cannot "make" wii games go 1080p

The emulator just upscales it, which makes everything more crispy, nor properly better graphics

Dolphin can render wii games at 1080, thats just as 1080p as any PS3 game.

 

What exactly is your problem ? I havent said anything wrong. 800mhz and 128mb computers were out in 1999. Edit: Ok I give you the point that Wiis architecture is stronger then the 1999 Computers measured in GFLOPS but 2001 Computer could do everything what the WII can.

The Wii offers approximatly 10.5 GFLOPS to the developer and the Cell as found in the PS3 has (double precision) 80GFlops plus RSX it is about ten times more powerful then the Wii. And an Emulation could be done technically and btw the difference is not quite a whole gen but almost so you cant complain about my posts since its right. 

 

Except your point isn't right. The fact of the matter is the Wiis CPU and GPU can do things that no PC could do in 1999, things like hardware T&L, newer pixel and vertex shaders, HDR support, ect. So no, computers in 1999 couldn't do everything the wii can, or even in 2001 (nice moving goalpost!)

GFLOPs is a pointless argument as well. Its a fairly specific measurment of how fast a CPU or GPU is at floating point operations, which says nothing of the overall power of the system, let alone whether one system is capable of emulating another. The fact that you're so quick to trot out this long debunked myth further demonstrates how illinformed you are when it comes to computing.

BTW - my graphics card is nearly 2 years old and capable of about 2.4 TFLOPS, and the current top-tier ati card can break 4500GFLOPS - so about 24 and 46 times more powerful then the PS3 and technically capable of emulating the PS3 as they are nearly 5 generations ahead (according to your metric that 10x the gflops power "technically" allowing emulation and is equal to ~1 generation of hardware)

 

 

 

Its never that easy. And its ofcourse not all dependend on the Gflops. Even though they give you a clue what the system is able to do its ofcourse a onesided number and takes a lot of things not in account. Still I am absolutely sure that MS or Sony could program a Wii emulator on there consoles if they want to its just a matter of money and know how. 

BTW 10x/20x Gflops more power is found between the last and this gen of console hardware.

So you say its technically impossible ? 

 

I exegerated with 1999 I`ll admit it. But Xbox and Wii are on a similar level even though Wii has more advanced tech in terms of graphical computing.

 

Still I cant see a reason why PS3 and Xbox360 wouldnt be able to emulate Wii if there would be enough money and time spend in to the development. My old notebook can run Dolphin even though not very good but its way weaker then PS3 or Xbox. You can optimize a lot of things if you know that hardware wont change. Also you have a less ressource consuming OS. Note is said: that its possible if Sony or Microsoft want to since they have full control over the system and can make full use of the whole system.

 

All 3 systems have a PPC Cpu and Xbox and Wii even have both ATI GPUs. There was never a really big Emulator on the market. Except Bleem which was semiprofessional imo. If a huge Company puts its ressources behind it its possible. Unless you can name a few arguments which make totally sure its impossible. 

 

 

 

 

 

 



Serious_frusting said:
The PS3 isnt strong enough to emulate the Wii. The Wii is a gamecubeX2

The gamecube is stronger then the PS2 and the PS3 is having trouble emulating that so

Well the 360 did a pretty good job emulating the original Xbox.

Ninja Gaiden, Half Life 2, Halo 2, and Doom 3 for example looks better than most games I've seen on the Wii.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Bamboleo said:
sieanr said:
Netyaroze said:

A Wii emulator could be done on the PS3 and also on the 360. The Wii is not a little slower its a whole gen behind technically. 5-6 years. Wii is technically on 1999 Level. And PS3 and Xbox on 2005-2006 Level.

Stop talking like you know anything about computers.

 

Bamboleo said:
@ severance

It cannot "make" wii games go 1080p

The emulator just upscales it, which makes everything more crispy, nor properly better graphics

Dolphin can render wii games at 1080, thats just as 1080p as any PS3 game.

I think you are wrong. Sorry if I'm mistaken, but the emulator acts as a simple upscaler.

That doesn't mean more detailed textures and better lighting effects, like in the HD consoles.

You are wrong in the first sentence and right in the second.

An emulator can render at a higher resolution than the target console (if the hardware it runs on is powerful enough) but it would still need to use the assets on the disc.

Think of it that way, an emulator could render a NES game in 1080p VERY EASILY but it wouldn't make the sprites HD, for this you would need to replace the sprites (like they did in the super street fighter 2 HD on xbox live and PSN).

If they only upscaled they would render in 480p and take that image and stretch it to fit 1080p.

Rendering directly in 1080p is not gonna make it as good as a HD game but still better than upscaled (as less jaggies).

To everyone else: don't forget that the PS3's PPC core is in-order processing whereas the Wii's core is out-of-order processing so a straight MHz to MHz comparison is useless as simply downclocking the PS3's PPC core to the Wii's core speed would result in it being slower than the Wii's core.

Also it might be easier to emulate the Wii on the 360 as it has ATI graphics, like the Wii. I say might as that depends on whether the 360's GPU retains enough of ArtX's stuff to make it more similar to the Wii's GPU than the PS3's GPU.



"I do not suffer from insanity, I enjoy every minute of it"

 

FantasySky said:
Serious_frusting said:
The PS3 isnt strong enough to emulate the Wii. The Wii is a gamecubeX2

The gamecube is stronger then the PS2 and the PS3 is having trouble emulating that so

LOOOOOOL!!!!! the ps3 could easily handle 10 ps2 games at once (and im not over exagerating). the ps2 feature was not build very well into the ps3 thats why they had probems. then they took it out to reduce the cost of it. and the ps2 was stornger than the gamecube by quite alot actualy :P

10 PS2 games at once eh? now I think you are delirious.



Adobo said:
FantasySky said:
Serious_frusting said:
The PS3 isnt strong enough to emulate the Wii. The Wii is a gamecubeX2

The gamecube is stronger then the PS2 and the PS3 is having trouble emulating that so

LOOOOOOL!!!!! the ps3 could easily handle 10 ps2 games at once (and im not over exagerating). the ps2 feature was not build very well into the ps3 thats why they had probems. then they took it out to reduce the cost of it. and the ps2 was stornger than the gamecube by quite alot actualy :P

10 PS2 games at once eh? now I think you are delirious.

Why is that? The PS2 only had like 32MB of memory and a 300 MHz processor.

The PS3 is running like 512MB of memory and a processor that's 3.2 GHz processor which I assume has multiple cores or some other wacky modern technology.

I'm sure it could run 10 PS2 games at once all in individual split screens.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)