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Forums - Gaming - Final Fantasy XIII Rant

My main gripe about this game is the lack of interaction between other people. There's really no one to talk to in the game. Even in a place FULL of people, you just can't talk to them "probably" (I think it was chapter 4 or 6).

Mainly, I don't mind linearity in games, but in this game, it made it feel repetitive. I felt like I'm doing the same thing over and over again in each chapter. Just press forward for a long time, battle, press forward again, battle again, then a big cut-scene comes. Repeat that for almost every chapter. I know X was linear, too. But for some reason, it didn't feel repetitive at all. Plus, the story in X was interesting.

I don't know why people complain about only controlling one character in battle. I didn't mind that, tbh.

Maybe my expectations were too high, but yes, It is the most disappointing game I have ever played.



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@The Xbox Man

Why don't you try more game from the series? I don't know if you mind dated graphics, but try playing FFX or anything before it.



Tayne said:
The Fury said:
I agree with your points, all are valid and they are one of the reasons I feel that this is the worst FF game I've played. Bad for a FF game usually means better then most others but sadly not in this case.

I have died more times in this game from just being out numbered in a battle of weak enemies then boss fights.
It's frustrating to the level where I'm getting annoyed at the game for actions not counting because they took a hit just before casting and one hit kills on my main character. I think I've died more times then I ever did in any other FF game, with multiple play throughs counted in.

While story is getting better then it was at the start, with words and name thrown out there with no explanations to tell me what things are, and characters are a bit more defined with an actual, mostly this game has made me cherish FF6-9 more for their genious in the FF series.

I feel your pain and it's starting to get on my last nerve.

Alas, we'll have to live with it until the end but I guess that's why they added the 'Retry' because they knew people were going to die a lot, so people didn't have to go back to the last save point like all previous FF games before it because we really hated that didn't we? 

Doesn't help also that levelling up points don't correspond to the difficulty of the enemy. And why is it that even though they are better hardware and more disc space then ever before, they have fewer enemy character models then ever before? 



Hmm, pie.

FF_Fanatic said:
so funny, have you got to chapter 11 yet, because it opens up at grand pulse you know and you get to pick your team ...

Isn't that a problem in itself?

You're saying that the game gets better when you reach chapter 11. FF13 has 13 chapters.

Call me Mr. Anti-FF if you wish, but it really says something about FF13 when you have to go thru over 50% of the entire game just to get to "the good parts" - or hell, having such luxuries like picking your team members (!?).



Warning: The preceding message may or may not have included sarcasm, cynicism, irony, full stops, commas, slashes, words, letters, sentences, lines, quotes,  flaeed  gramar, cryptic metaphors or other means of annoying communication. Viewer discretion is/was strongly advised.

I disagree with the rant, but I found a few things funny.

XIII is a very good game.



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Fab_GS said:
My main gripe about this game is the lack of interaction between other people. There's really no one to talk to in the game. Even in a place FULL of people, you just can't talk to them "probably" (I think it was chapter 4 or 6).

Mainly, I don't mind linearity in games, but in this game, it made it feel repetitive. I felt like I'm doing the same thing over and over again in each chapter. Just press forward for a long time, battle, press forward again, battle again, then a big cut-scene comes. Repeat that for almost every chapter. I know X was linear, too. But for some reason, it didn't feel repetitive at all. Plus, the story in X was interesting.

I don't know why people complain about only controlling one character in battle. I didn't mind that, tbh.

Maybe my expectations were too high, but yes, It is the most disappointing game I have ever played.

You are also to blame for this. The hype train is an evil bitch.

 



The Xbox Man said:

Just before I continue, I do count the development of characters as apart of the story. Now FFXIII's story itself is nowhere near as close to the depth of Planetscape Torment for example. In effect its a very simple story but that is one thing I did like. However I definetely do not believe that the story is poor. The concepts explored in the story range from the holocaust to the true nature of God and where god is (The concept of their god abandoning them is similar to theories some religious people believe in). Moments of brilliance shone through in the story for me & some themes are hinted at very subtly. The degradation & the fall of the people on pulse (explained through analects int he codex) again was very well done and really hinted athow civilizations crumble, I agree though it was "told" in the story well. I include the characters within the story and I can definetely they were done fantastcially throughout. The only character I have a problem with is azh, he was stereotyped to the point where I (being a African American) was literally feeling slightly insulted at times. I disagree with the assessment about Hope, sometimes the greatest thoughts can come from the youngest minds, the way he developed throughout the game felt very natural to me and didn't feel too rushed, unlike Fang's sudden change of mind in Chapter 10 & then her sudden change of mind literally after fighting her eidolon, now that seemed fake. With Hope the development felt pretty natural.

Ona  final note about the story, I do feel the mythology & world created, the lore that exists within cocoon/pulse is one of the best in gaming (if not the story itself which wasn't told all that well).

I agree it should be considered a game first, however I went into the game with no preconcieved notions and I felt that "this is how the game is meant to be played". Because I truly believe this is one of the best battle systems in the genre the battles all felt like an event, not to mention the music in the battles was unlike anything I had personally heard in games (coming from a WRPG background). My other game of this generation is Fallout 3. Fallout 3 & FFXIII are my favorite games this generation, maybe I liked the change in pace the game had.

No towns being present in the game atleast to me made sense in terms of the story on cocoon, by chapter 7 they were pretty much known as criminals by their face as TV stations were airing their footage. Before chapter 7 apart from chapter 6 I don't think there was a chance to have a major town. On pulse theyc ould have had towns but that would change the entire dynamic of what happened there (Fal'cie go crazy & try to make everyone a L'cie, Humans are panicked and cause Civil War...eventually pulse Humans become extinct).

I slightly disagree with your final paragraph as many many people on this site who seem to be Final Fantasy fans have enjoyed the game a lot, seeing the Final Fantasy showdown thread & the official thread for the game.

But I can understand where your coming from & the game may seem dumbed down, I can definetely see what your problems with the game are. But I think what Square-Enix have done is necessary for the franchise to be able to survive because from what we have seen the fans of the series on the majority are satisfied and atleast think it was worth playing, at the same time most new people they are brining in love the experience. Its sales increasing week on week in the UK GFK sales charts suggests pretty good word of mouth too.

But thanks for clearing this up, I do udnerstand where disappointments may be coming from.

Just a few more points on the bolded:

- I felt that having to go into the codex was a failure to tell the story properly. I understand why they did it as it keeps the pace of the game fast, but it also ruins immersion if I have to go to the codex to get background to the story or if I missed something first time round. That was actually why I miss the towns. They had that function but without ruining immersion (but I can understand the logic for removing them in terms of game tempo... I just think it's wrong :P).

- Fang probably is a better example of what I was describing. But, with Hope it felt quite bizzare having such a young character reciting these well thought out monologues. I can understand how he developed, but it was bizzare all the same. I actually felt that such wisdom would have worked better coming from one of the older more experienced members in the group, but unfortunately they sterotyped Sazh as you pointed out. I think it would be better if Hope had smaller monologues but with small revelations leading to the other characters filling in the gaps of Hope's youth and inexperience.

- I think every Final Fantasy game has a superb world and mythos. That's one of the major plus points about the series. If they wanted to, they could revisit a lot of the games from the past and create 2-3 new games from those worlds. In fact they did with VII and to a lesser extent X.

- Never said I didn't enjoy the game, just frustrated with some of the design choices. I'm glad I bought it, and I know a number of FF fans that love it (know a few that hate it too mind). I think its a divisive game for old school FF fans. I think what they did was good, the dissappointment is that it could have had more.



Wagram said:
Fab_GS said:
My main gripe about this game is the lack of interaction between other people. There's really no one to talk to in the game. Even in a place FULL of people, you just can't talk to them "probably" (I think it was chapter 4 or 6).

Mainly, I don't mind linearity in games, but in this game, it made it feel repetitive. I felt like I'm doing the same thing over and over again in each chapter. Just press forward for a long time, battle, press forward again, battle again, then a big cut-scene comes. Repeat that for almost every chapter. I know X was linear, too. But for some reason, it didn't feel repetitive at all. Plus, the story in X was interesting.

I don't know why people complain about only controlling one character in battle. I didn't mind that, tbh.

Maybe my expectations were too high, but yes, It is the most disappointing game I have ever played.

You are also to blame for this. The hype train is an evil bitch.

 

 

Sadly, that's true. One thing I learned from this, is to never EVER get hyped for a game like that.



Possible story related spoilers~

 

It was pretty lame having to get through yet another stroy involving teenagers and young adults questioning their supposed fate and paving a new path for themselves against all odds, while fighting a government controlling godlike figure who wants to destroy humanity for their own good. At least the fluff they added to it this time around was fairly interesting. Sazh was a great character though, if only for his maturity.

As for gameplay, it got incredibly boring just running down a road trying to dodge enemies that have a terrible time to CP ratio, and then sitting through a 5 minute cutscene. The final boss having an instant death move was a terrible decision as well. I enjoyed the battle system, but the linearity really bothered me.

I hope that XV pulls a IX and goes classic. I'm sure that it would be a breath of fresh air after a game like this to many fans who might have felt disenchanted.



Fab_GS said:
Wagram said:
Fab_GS said:
My main gripe about this game is the lack of interaction between other people. There's really no one to talk to in the game. Even in a place FULL of people, you just can't talk to them "probably" (I think it was chapter 4 or 6).

Mainly, I don't mind linearity in games, but in this game, it made it feel repetitive. I felt like I'm doing the same thing over and over again in each chapter. Just press forward for a long time, battle, press forward again, battle again, then a big cut-scene comes. Repeat that for almost every chapter. I know X was linear, too. But for some reason, it didn't feel repetitive at all. Plus, the story in X was interesting.

I don't know why people complain about only controlling one character in battle. I didn't mind that, tbh.

Maybe my expectations were too high, but yes, It is the most disappointing game I have ever played.

You are also to blame for this. The hype train is an evil bitch.

 

 

Sadly, that's true. One thing I learned from this, is to never EVER get hyped for a game like that.

I learned my lesson when I did it to Killzone 2. I still loved the game and it is my favorite FPS, but I just ruined the overall experience by watching and reading EVERYTHING.

 

Never...ever again.