mrjuju said: I've said it before, and I'm sure I'll say it again: the trick to preventing piracy isn't DRM. If companies want people to spend any amount of money on a product that can easily be found for free online they need to create some form of incentive to keep our business.
Back in the early days of PC gaming when you purchased a game you would often get swag, be it a map or booklet or a demo or another game; now you would be hard pressed to find a company that includes an instruction manual, let alone anything of value. There needs to be some sort of incentive to BUY the game instead of downloading it, and since both options net you the same game, it cannot just be the fun of playing a legit copy.
Just my opinoin though. |
Those were the days. In fact, I remember a couple games I owned coming with stuff like strategy guides. Homeworld, for example, came with an information book about the story and units in the game, a strategy guide, and a CD that had a trailer for Homeworld: Cataclysm, the game's soundtrack, and a patch included on it.
Now Ubisoft charges more, forces restrictive DRM, and is doing away with stuff like printed manuals? I really want to know what the incentive is to buy a game like Assassin's Creed 2 on PC. Of course, I also rented it on the PS3 and finished it in a weekend so that makes me uninterested too :P