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Forums - Sales - PS3 Already Ahead of 360?

eggs2see said:
Some things to consider:

1.Phat ps3's being used for things other than gaming (servers, etc)

PS3s used in clusters (by universities etc.) certainly won't account for more than 5 or 10,000, probably less.



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance

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Damnyouall said:
eggs2see said:
Some things to consider:

1.Phat ps3's being used for things other than gaming (servers, etc)

PS3s used in cluaster by universities etc. certainly won't account for more than 5 or 10,000, probably less.

Hey i see what you did there. You took a snippet of what i said, and then quoted it without showing what i wrote in it's entirety. You sir should be a reporter.



Damnyouall said:
I'd like to know why some of you think that the numbers in the article are totally off? If the total failure rate of all 360s combined is currently 42%, and if the Jasper revision which was has been sold for about 1 1/2 years only has a failure rate of, lets say, 7%, then the failure rates of Xenon, Zephyr and Opus have to be much higher than 42% to account for the high total.

The real point is not whether the failure rate of those consoles is higher or lower the 42%. You don't actually think 75% of those users will or did chose to purchase a new console rather than have it fixed for free or repaired by MS, do you?  The OP (not you...the source) said 75% of the failed 360's would be repurchsed at stores instead of getting a free fix or reduced price fix from MS (and as many people have pointed out, it usually free even if the warranty has expired)

I would think the number of people who choose to by a new console over repairing thier console is probably about 5%, doesn't that seem like a more reasonable number?

Just to be clear nobody is questioning his failure rate numbers, they seem pretty reasonable, it's the ridiculous numbers that he pulls from those numbers that we know are not accurate.

 

 



makingmusic476 said:


Resident Evil 5: Gold Edition - ps3

Do we have western numbers for this one?  Honestly, it'd surprise me considering how much more RE5 360 did originally on 360 vs PS3 in the US (almost 2:1).

Also, Alternative Edition = / = Gold.  Different SKU technically (AE is getting Move patched, Gold isn't) and AE didn't get a 360 release at all (PS3 exclusive).




I never said they *all* sell better on one platform or the other, and I see no issue simply making the observation that some genres tend to sell better on one console while others tend to sell better on the other.  WRPG fans usually own 360s, JRPG fans usually own ps3s.  There's nothing wrong with that.  That's just how it is.

Well, using your previous logic, looking at all the multiplatform HD JRPGs this gen...

  • Enchanted Arms (360)
  • Eternal Sonata (360)
  • Final Fantasy XIII (PS3)
  • Resonance of Fate (PS3)
  • Tales of Vesperia (360)
  • Star Ocean: The Last Hope (360)

 

...I see 4:2 in favor of 360.  I guess JRPGs sell better on 360 too then. :P

 



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There is a staggering amount of terrible logic in this thread. In fact I would argue its one of the worst I've ever seen on this site.

1.) How do you explain the software sales and attach rate of the 360 then? Not one of the people who believe this article have made a good point about this.

2.) Microsoft doesn't count replacement consoles due to red ring in their numbers at all so that has no impact on install base.

3.) The incredible short terms memory of users on this site strikes again! To all those talking about PS3's software sales proving its in the lead.....the PS3 never outsold the 360 in software regularly up until about 4 months ago or so. It's obvious why PS3 is selling more sofware, its because they currently are selling more systems and new owners need games to play don't they? I figured that would be obvious.



BenVTrigger said:
the PS3 never outsold the 360 in software regularly up until about 4 months ago or so.

The article didn't claim for PS3 to (most likely) have a larger active install base until now.



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance

rutea7 said:
I think a bigger question than those replaced X360s might be if banned consoles are a part of those numbers... cause they count as sold, and some ppl keep banned systems to play downloaded offline games and use a new system to play online, so....

i dont know if anyone pointed this out cause i seriously dont have the time right now to read ALL of that, i read like half, enough to know some XBOX "adepts" will be hatin' on me for making this question

No, the article apparently did not factor in banned (and unbanned hacked/modded) consoles, which obviously should be deducted from the active install base. So even if the ~30 Million figure is off by a Million or even two, if you substract 1 Million banned consoles the userbase would be ~31 Million; still below PS3.



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance

BenVTrigger said:
There is a staggering amount of terrible logic in this thread. In fact I would argue its one of the worst I've ever seen on this site.

1.) How do you explain the software sales and attach rate of the 360 then? Not one of the people who believe this article have made a good point about this.

Huh? what does software have to do with it? People will still buy software for the 360, and new owners too, what's your point? Hardware failures haven't stopped software sales and why would they if users send their systems in for repair or replace it with a new one. It's not like such a large number of consoles are being sold to previous user either to have such a negative impact on software sales, although I really don't think that would matter 'cause those users would still buy software/pay live, etc. 

2.) Microsoft doesn't count replacement consoles due to red ring in their numbers at all so that has no impact on install base.

Of course they don't count replacements. The OP is NOT saying Micrsosoft reports more sales than it actually has. MS may have very well sold 39 millon consoles to date. The point of the OP is that, due to all the systems INEVITABLY dying, a CONSIDERABLE part of the CURRENT EXISTING FUNCTIONING consoles owned ARE LESS than the number of consoles that have been sold. Many consoles are sold to same users, that does indeed represent A SALE, but it doesn't represent a NEW user in the installed base. I don't think if it was mentioned before, but it must also be taken into consideration the group of users who abandon the 360 once they've fed up with the failures.

3.) The incredible short terms memory of users on this site strikes again! To all those talking about PS3's software sales proving its in the lead.....the PS3 never outsold the 360 in software regularly up until about 4 months ago or so. It's obvious why PS3 is selling more sofware, its because they currently are selling more systems and new owners need games to play don't they? I figured that would be obvious.

Well, what can I say here...deal with it.

 



Damnyouall said:

Could it be that PS3 is Already Ahead of Xbox 360?

While PS3 has been continually outselling Microsoft's Xbox 360 worldwide ever since the price-reduced slim model of PS3 was released in September 2009, so far supposedly 39 Million Xbox 360s have been sold to consumers around the world, versus 34 Million PS3s. But is the userbase of Microsoft's Xbox 360 really larger than that of PS3 or could PS3 possibly be ahead already? There is much evidence in favor of this assumption.

As we know, Microsoft was forced to extend the warranty of Xbox 360 to three years to compensate for the extremely high failure rate, which a recent survey found to be at 42% total. Unfortunately, the survey does not differentiate between early (2005-2008) and later models of Xbox 360, which are apparently much more durable.

So far there have been five major revisions of the 360's hardware. The dreaded "Red Ring of Death" (RRoD) mostly occured in models made before late 2008: Xenon (2005-2006), Zephyr (2006-2007), Opus (2007) and Falcon (2007-2008), with each subsequent revision having lower failure rates. The worst failure rate occured in the first revision (Xenon); quite possibly above 66%. Jasper was introduced in late 2008 / early 2009, and anecdotal evidence points to it having a much more reasonable failure rate; probably well below 10%.

Xenon is now out of warranty: In late 2008, the 3-year warranty ended for those 360s sold in 2005/2006. Most of these did faill at least once during the three year period, and more than half of those that failed, failed more than once. The reason for is is that Microsoft didn't exchange defective Xenons with Falcons or Jaspers but with fixed Xenons. It is therefore safe to assume that many have failed again since the warranty ran out. In 2010, warranty runs out for the Zephyr & Opus revisions. People have said here that CS reps have said that when you send an xbox in for RRoD repairs that they get a new 3 year warranty. Don't just ignore this just because there isn't an official source, especially since your little post here doesn't use much of any official numbers. Double standard much?

To sum it up, from November 2005 until late 2007, rougly 15.8 Million Xbox 360s were sold, which comprise the hardware revisions with the worst failure rates (Xenon, Zephyr, Opus). To make things simple, let's assume 60% of them died (or are eventually going to die) out of warranty = 9.4 Million. Why would we assume that 60% would fail OUT of warranty? Supposedly the older models have an around 60% fail rate, even if that's true, are you trying to suggest that all of them will fail out of warranty and 0% will fail in warranty? Probably the most ridiculous claim in this thread. Even if some fail much much later, I'd assume we'd be in a new generation of consoles anyways It's a given that most people who built up a library of games and play games online with their friends won't simply abandon 360 alltogether just because their out of warranty console fails; they will buy a replacement.

For simplicity's sake, let's assume 3/4 buy a new one, which equals roughly 7 Million. Again, why would we assume this? Why are 3/4 buying new consoles? There are so many other factors and possibilities. Maybe they're buying consoles secondhand (eBay, friends, etc.). Those are not tracked in the 39 million sales. Or maybe they just get it repaired, repair =/= buying a new console. Do you really think 75% would do that? This is almost as ridiculous as the above claim.  Now, if we substract this number from the total number of Xbox 360s sold, we arrive at 32 Million. If we only count active 360s, we also have to substract those 2.4 Million failed 360s that were not replaced. And this is probably it, the real install base of Xbox 360: 29.6 Million.

PS3 on the other hand reportedly has a failure rate of 8%; let's assume that 2/3 of the defects occured outside of Sony's 1-year warranty (=5.28%, or 1.79 Million), and that 3/4s of those who encountered a defect eventually bought a new PS3 (=1.34 Million), then we arrive at an install base of 32.21 Million.

Since we don't have precise numbers regarding failure rates, the above figures should be taken with a grain of salt. The only thing in the post that actually shows the poster might have a small amount of logic, why are so many people ignoring this?

However, the conclusion is simple: As of 2010, PS3 most likely has a larger install base than Xbox 360. The poster needs to understand the difference between a conclusion and a hypothesis. Conclusions come are cold hard facts, not guesses and estimates. He has a hypothesis.

Source

And most importantly, THIS IS NOT AN ARTICLE. Why do people keep referring to the source as an article? Heck, if you check the source, as of 11:00 AM EST on 4/22/10, the post has 85 views and 0 replies. And, it's in the off-topic section. I'm not going to make some kind of assumption off of that, but if you think it's important, cool.

Also figured I'd give some headlines of a couple of his other forum posts in the vicinity:

http://2dgaming.site90.com/forum/viewtopic.php?t=669  No Buttons, No Go

http://2dgaming.site90.com/forum/viewtopic.php?t=643 Eyepet, the Making of a Hit

Granted, he runs the forum, but still, bias much?

Most of us (I think) fighting this post are NOT saying it's completely impossible that the difference in install base is less than 5 million, we're just saying this post is ridiculous and can't be taken seriously. The only ounce of logic in the post is when he admits that the figures "should be taken with a grain of salt"

Again, this is NOT an article, I'm going to quote and say that to each and every person who calls it an article from now on.

Now, here's a list of factors that can have an influence on user base, some of you may be surprised by how many are unaccounted for:

Number of consoles sold: accounted for

Number of "extra" consoles owned (1 owner and/or household, multiple of the same console): unknown (also includes when a console breaks and someone just buys a new one. That part may or may not affect the user base due to the last part of the first factor in the red part)

Number of people who actually buy games for 1 console: unknown (my sister used to buy 360 games before I moved out, now my roommate does. Not really all that important in this discussion but it has an affect on user base)

Number of consoles broken and not replaced: unknown

Number of consoles replaced second-hand: unknown (the seller is effectively removed from the userbase while the buyer is maintained as a part of the user base. BUT this does not affect retail sales, even if it's sold refurbished. If it did, each second-hand bought console would affect the user base by 2 (+1 to consoles sold with a -1 to userbase = -2 to userbase) instead of only affecting it by 1, assuming that only 1 person buys games for the product.)

 

And some factors that may or may not affect user base:

Number of refurbished/second-hand consoles bought by new customer: unknown (similar to the point right above, but this facet has no affect on user base since the seller is removed from the user base, and the new buyer is added. Consoles sold changes by 0, and user base changes by 0) Also, a tricky issue is if someone's console breaks, and they buy a new one, then sell the old one to gamestop who then refurbishes it and sells it to a new customer. This turns into a net +1 to console sales and +1 to user base. 

Number of consoles repaired if broken: unknown (please note, consoles repaired in or out of warranty =/= a new console sold at retail)

Number of banned consoles: unknown, no effect (you can still play games on a banned console)

As an aside, Actual true failure rate of systems: unknown (surveys are a good way to know, but only the console manufacturer has a true idea of how many systems fail, so the number could be much lower than we think, or much higher than we think. May or may not have an affect, no way to determine). 

I'm sure I missed some for both lists but to any logical person, the point is there. There are SO many unknowns, there is no reliable way to determine really much of anything. You can make assumptions all you want, but that's all they are, assumptions. While this forum seems to have an unspoken rule that assumptions can equal fact, that's not the case in the real world.