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Forums - Microsoft - DF: Alan Wake: the sub-HD debate

Who cares.  Its gonna look good either way.



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The original MLAA works that way but the God of war 3 implementation goes beyond that. http://forums.godofwar.com/t5/God-of-War-III-Discussion/Developers-on-Forums-Right-Here/td-p/30061/page/17

"Christer our Director of Technology tweeted this about MLAA, hope it answers your questions: There's a paper that describes the MLAA algorithm, and the Saboteur effect is probably only a subset of the technique described. AFAIK the version used on GoW3 goes beyond the original paper."
I don't know exactly what they did but if the MLAA in GoW3 was using the usual MLAA algorithms, then every tech oriented would know. Especially those at Beyond3D. Ooops, derailing the thread. Sorry



Interesting what Beyond 3d users are actually discussing.

"would never say that I think that 720p is worse than 540p, quite the opposite, it isn't even slightly debatable, but 720p no AA in comparison with 540p + AAx4 isn't that great.

I see it as an interwoven choice made by the developers knowing that it was the best image quality taking into account all the features they wanted to add to the game, attempting to preserve and accomplish their IQ goals.

Rendering at 960x540p + AAx4 means that the game is actually rendered at 3840x2160.

Does it mean that it's rendered at UltraHD? Perhaps it isn't, but it's certainly 2-3 times better than 1280x720p no AA"

http://forum.beyond3d.com/showthread.php?t=57213&page=6



Snuttis said:

The original MLAA works that way but the God of war 3 implementation goes beyond that. http://forums.godofwar.com/t5/God-of-War-III-Discussion/Developers-on-Forums-Right-Here/td-p/30061/page/17

"Christer our Director of Technology tweeted this about MLAA, hope it answers your questions: There's a paper that describes the MLAA algorithm, and the Saboteur effect is probably only a subset of the technique described. AFAIK the version used on GoW3 goes beyond the original paper."
I don't know exactly what they did but if the MLAA in GoW3 was using the usual MLAA algorithms, then every tech oriented would know. Especially those at Beyond3D. Ooops, derailing the thread. Sorry


MLAA as a premise is the same in GOW3. The devs a more than likely referring to how it's implemented. If it didnt use blending as it's tech, it wouldnt be refferred to as a modified 'morpholigical' AA. As in the dev saying its still morpholigcal means it's morphing. AKA blending.



Well, I can't present facts here, so let's leave it at that



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Preview from Gamersyde
"No more suspense, Alan Wake astonished us from its production to the atmosphere that's been created, but above and beyond all, its technical mastery. Remedy used to be known for its top-notch rendering engines, and they prove again they are worthy of their fame. To be clear, none of the existing Xbox 360 games even compares to it, and even on PS3, which have more real exclusive titles, it's hard to find an equivalent. Killzone 2, Uncharted 2, Crysis, these are the few games which can compete with it. Whether it's the real-time projected shadows produced by the essential flashlight, the total absence of aliasing, the breathtaking realistic lighting effects, the huge size of certain levels, SSAO, the atmospheric effects, the humongous size of some moving objects, the vegetation which interacts with characters and wind, or the largely satisfying framerate and many other physical and graphical effects, Alan Wake never ceases to amaze you with relative ease."



selnor said:
JaggedSac said:

The plot thickens guys.  Some people are seeing geometry at 640p and now 720p.  And they are claiming this isn't a bullshot:

 

Maybe because Alan Wake is the only Console game ever to have 4XMSAA it's confusing people with uber smooth edges. LOL.

This is just sick when people have to magnify things that we would never see with our eyes so much to prove a point that doesnt matter.When i look at alan wake it looks better to man than uncharted 2.Now if uncharted 2 was 1080p or whatever it wouldnt change its the graphics not just the resolution its everything thats going with the game.



selnor said:
Interesting what Beyond 3d users are actually discussing.

"would never say that I think that 720p is worse than 540p, quite the opposite, it isn't even slightly debatable, but 720p no AA in comparison with 540p + AAx4 isn't that great.

I see it as an interwoven choice made by the developers knowing that it was the best image quality taking into account all the features they wanted to add to the game, attempting to preserve and accomplish their IQ goals.

Rendering at 960x540p + AAx4 means that the game is actually rendered at 3840x2160.

Does it mean that it's rendered at UltraHD? Perhaps it isn't, but it's certainly 2-3 times better than 1280x720p no AA"

http://forum.beyond3d.com/showthread.php?t=57213&page=6

Sorry, but this is totally wrong. Actually 720p can preserve small details much better than 960x540, and the AA can't improve this aspect. Having more details is the meaning of better resolution; so 960x540 with 4xAA is not  3840x2160, it's not even 720p, it's just 960x540 (with 4xAA of course).



disolitude said:
This is the best marketting strategy I've ever seen. Every nerd on the net is talking about it and Alan Wake is being discussed left right and center.

So... basically what you're saying is that when nearly ALL games (at least big releases) this gen has had this discussion, you haven't noticed. But now, when it's happening with Alan Wake it's the best marketing strategy you've ever seen? All right, I guess most publishers today are marketing geniuses then.



yo_john117 said:

Who cares.  Its gonna look good either way.

Exactly, plus It's probably gonna play like an AAA title. Not every game has to have a 50+ million budget just for the graphics alone :P



It's just that simple.