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Forums - Gaming - Roger Ebert says video games can never be art

bdbdbd said:
@Reasonable: Thanks. Sometimes i even surprise myself.

I should have been more specific on what i meant by rules.
Naturally the rules of a medium or a genre are challenged, bent, changed all the time. If we think about videogames, for example the entrance of cinematic games made some new rules into videogames, just like MMO's or life sims did, or more recently, games like Brain Training and Wii Fit where your achievement in the game effects your real life.

But what i was talking about was certain rules of a certain game/movie/book, that the makers set in them.
Think about the three Matrix movies, where the rules kept changing. The first movie was good and consistent, and it was a fresh take in "we're all just cattle to be harvested". And the movie ended to a new rule: Neo became invincible.

Starting from the second movie, it was just breaking the rules and making exceptions to rules made in the first one.

Every game of football has the same rules, but just because you score in basketball and golf, doesn't mean the two sports have anything in common.

When a developer creates a game, the dev creates rules for the game just aswell. Donkey Kong and Killzone have very different set of rules, just like Wii Music and Kabuki Quantum Fighter.

The rules itself are in the content and what's allowed to do with it.

I think the Picasso example fit the best what i was thinking about. Though, i don't disagree with your Kubrik and Welles examples either.

On a side note, one big reason for Picasso coming famous, was that he did business exceptionally with his art.

I talk about creative guys largely because i don't see a big difference in principle between an engineer on R&D department inventing new products and a painter painting paintings by his/her own.

We could think about Leonardo as an example of this, who wasn't just painter but an inventor as well.

Both Basketball and Golf are both sports, that's something they have in common. They both use balls, though with different sizes. They have both have sets of rules for their games, and have equipment necessary to play the game. And actually, if the 2 share a concept, such as the concept of point-scoring, that means they do have something in common. Since you're relying on a lot of semantics, I shall too =)

With the new "Brain training games are useless" and "Wii Fit won't actually make you fit" studies, I don't think the "achievement in the game effects your real life" has much merit. In the case with the Wii Fit, yeah it's "better than nothing" but that doesn't mean it actually has an impact on your life.

I think I missed your previous post about this whole rules thing, so I'll look it up, but I'm not sure what rules of a medium have to do with art? Art is hard to define, but the definition I like the Wikipedia definition: Art is the process or product of deliberately arranging elements in a way to affect the senses or emotions. Though to extrapolate, I'd like to say that art MUST affect emotions to be art, senses are merely a part of the medium or device to elicit those emotions. So when you see a painting, or hear a piece of music, and you are moved, then for you, that particular piece is art. So I'm not sure how rules would work into that. As I said, I'll look for your previous post because I really want to understand what you're getting at. After lunch break though =)



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Also, it occurs to me that, to some degree, we are using "art" in this case in a way that does not hold with the public understanding of the word, which is part of why this is causing such a furor.

The way we are using "art" might be more popularly referred to as "fine art," which betrays several false assumptions in Ebert's (and our own) language usage. I think that, to a degree, part of the problem here might be a lack of communication.



@r505Matt: First you have to factor in the context of the topic, where Ebert apparently was making very broad generalisations - that indeed could make golf and basketball look like the same game.As for he studies about Brain Training and Wii Fit, i'm actually quite surprised you brought them up and i assume you don't own either.It's much easier to judge Wii Fit, as the achievement in the game is to get more fit (there are other stuff, such as posture too, though). If you don't get fit, you're not achieving anything. I own both of the Wii Fits and am pretty familiar with what kind of excercise you're able to get with it. Basically you could say that jogging doesn't make you fit - the only thing you need to do is to go jogging or play Wii Fit, or do them both.I wonder what Brain Training is supposed to do and how is it studied? For what i know, it's supposed to help to prevent alzheimer, and for me, it really helps to improve my memory - it was quite a surprise noticing it.The Wikipedia definition is quite good actually, and pretty close to what i have been saying it means. I do see two problems with your extention: the art definately affects the artists emotions, otherwise it wouldn't be created, and, that you turned it into purely subjective, when Wikipedia gave an objective definion, meaning in practise that art can't be defined.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Sorry about the above. Apparently my browser doesn't work as i expected.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Khuutra said:

Part of me wonders if it's all right to accept a sense of accomplishment as part of an artistic experience - games are a medium that requires effort, and I still hold that if there is any artistic merit to them then effort, the drive to accomplish some goal, is at least one criteria by which the experience can be measured.

Take something like the first Super Mario Bros. (because it's the easiest to reference for me) - I only beat the game in earnest for the first time last year. It takes a tremendous and intimate familiarity with the game and the way it works in order to beat it, and you have to be able to circumvent a lot of challenges. In a way, the game trains you almost solely for your run through the final level, with Hammer Bros. and spinning fire sticks everywhere - not to mention Bowser.

When I finally beat it, I had a sort of euphoric feeling that cam not just from having completed a challenge, but that I had internalized the mechanics necessary to beat the game, as if I had actually learned something in conquering it. When I play the game, the way that I think and operate is intrinsically changed, in a way that is more easily identifiable than with other hard games. Could a game's ability to elicit effort, to train a person to be able to experience the whole thing, be taken as one of the design elements necessary for critical analysis?

Yeah I think so.

Well with film, or storytelling in general, I'm sure you're aware that the beginning and end are usually very related.  The very beginning should introduce every element of the ending in a good story, so nothing comes out of the blue in a deus ex machina moment.  In most games the first thing you do is talk to some NPC to learn about the story, and then the last thing you do in the game is blow up a giant monster.  I think Super Mario Bros. is brilliant in that the first and last thing you do in the entire game is a single jump with a simple tap of the A button.  There's no intro, you just start jumping, and the climax is just the coolest jump ever.

I figure if "interactive art" is indeed an art form, then we need to focus on the unique features of that art form.  The interactivity is what separates a movie-game from a movie or a music-game from some music.  And in discussing the interactivity, a game's ability to elicit effort is very important.  It's also what holds games back in a way though.  If you're bored with a movie or an album you can let it keep playing and only pay half as much attention, but if you're bored with a game you can't set it to auto-play.  If you stop caring about a game, you're just going to turn it off and never play it again.



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bdbdbd said:
@r505Matt: First you have to factor in the context of the topic, where Ebert apparently was making very broad generalisations - that indeed could make golf and basketball look like the same game.As for he studies about Brain Training and Wii Fit, i'm actually quite surprised you brought them up and i assume you don't own either.It's much easier to judge Wii Fit, as the achievement in the game is to get more fit (there are other stuff, such as posture too, though). If you don't get fit, you're not achieving anything. I own both of the Wii Fits and am pretty familiar with what kind of excercise you're able to get with it. Basically you could say that jogging doesn't make you fit - the only thing you need to do is to go jogging or play Wii Fit, or do them both.I wonder what Brain Training is supposed to do and how is it studied? For what i know, it's supposed to help to prevent alzheimer, and for me, it really helps to improve my memory - it was quite a surprise noticing it.The Wikipedia definition is quite good actually, and pretty close to what i have been saying it means. I do see two problems with your extention: the art definately affects the artists emotions, otherwise it wouldn't be created, and, that you turned it into purely subjective, when Wikipedia gave an objective definion, meaning in practise that art can't be defined.

Oh, in context that makes perfect sense, I wasn't thinking of it in direct regards to Ebert's claims.

I don't own either, but I've played both for a month+ In terms of Wii Fit, there was a study done that pretty much showed that just walking outside would burn more calories. I'd link it but I don't have time to find it right now, I'll check later if I remember.

In terms of the brain training games in general, there's a very recent study (I just found it this week) saying that those games don't actually help your memory. You yourself may just be experiencing a placebo effect. And they said it's supposed to aid with dementia, but the study seemed to say that reading a book is a far more effective tool in that regard.

I would agree to saying that art cannot be objectively defined. And as an artist myself, I can relay some stories along what your saying and why I think that's not the right way to view art.

One of my teachers, great trombone player, was telling me about a gig he did a few years ago. He told me how he was trying to be as tasteful and artful in his trombone solos (jazz by the way) and the audience like it. Then for one of the songs, he just let loose, and played stuff he would consider easy or bland, and the audience LOVED it. It's easy to say that the solo that was not fulfilling for himself reached the audience far more. To me, that solo would probably be a better example of art.

Now, I don't think many share this sort of view. I read once that it's almost a badge of honor for a pop band, that normally sells well, to flop on an album, since then it might be considered more "artful". But I think connecting through people through art is important, hell it's my goal in life, so while I don't necessarily think one way or the other is right or wrong, I know this way is right for me.

Art is a subjective subject, so to me it makes sense that the very definition of art be subjective as well. Not everything is cut and dry. Take the definition or meaning of life. In this case, there is really no objective answer, but you make your own answer. I think it's okay if art gets that distinction as well since art, and the act of experiencing art, is such a personal thing, just like life itself.



Just depends on how you use the word "art". I certainly wouldn't call every game art, just as I wouldn't call every movie that either.

To me, games are just their own art form. Back in 1980 when I first saw Pac Man in the arcades, I knew a new form of interactve entertainment was inevitable. Then when Super Mario Bros hit, and later, Zelda, it was official in my mind. The very design of these games could be considered art.

There are inarguably artistic endeavors within video games, however. And his argument that people making choices in games as opposed to everyone being exposed to the same general presentation is flawed in my opinion; not everyone interprets a painting the very same way, even if they're all looking at the very same thing. He says you can win a game but you experience a film, story,etc. You also experience a game. A video game is every bit as much of a presented form of entertainment as a movie. Just because a movie is not interactive doesn't mean it's somehow more artistic than a game.



@r505Matt: Well, the effectiveness of walking depends on your speed and walking has quite high MET value (a little above 3, if i recall). So it depends on what and how you play with Wii Fit (i'd remember highest MET in Wii Fit Plus being 4,5 or 5), since most of the excercises are in the same range with walking.
The point is, that whether you get fit with it or not, depends completely on will you use it.

Case with Brain Training can't be placebo effect, because i didn't expect anything like that to happen or didn't even have a clue my memory could be improved. I bought the game after trying it because it was damn good.

I just read the topic about the study and noticed that it wasn't played daily.
I can't say anything about that study on my part, because the weekly doze in the study was closer to my daily doze (when i play the game, haven't been playing it in a while).
I'd remember reading out loud was one of the best ways to train your brain - according to Brain Training manual.

I personally don't have a problem with art being subjective. Though, that kind of negates pretty much everything what the topic is about.
I would put art as non-entertainment and non-business, made for the sake of creativity.

The trombone example was something i would say an artist becoming an entertainer.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Video games are interactive art for gamers. This movie critic simply doesn't understand that playing a game is a part of the art itself because video games are unlike anything else.



r505Matt said:
Grahamhsu said:
Reasonable said:
Grahamhsu said:
Reasonable said:
Grahamhsu said:
@Reasonable I believe all of us have the ability to become Remy, you say Collette is a craftswoman and she certainly is depicted as such in Ratatouille, but the mere fact that she understands food and how flavors work already gives her the tools needed to go one more step into the level of Artist.

Of the 4 years I've spent at the conservatory I've seen Linguini's turn into Collete's and some even go on to become Remys. I've seen players with masterful technique, some with higher technical skills than the teachers, but extremely lacking in musical ideas, and I've seen these players in a mere 2 years mature so much musically I couldn't believe they were the same person.

I'd have to disagree (not with what you've personally seen) but as to likely levels of improvement.  In the end, no matter how much anyone studies, they are not going to be a Kubrik or a Wells or a Picasso or a Shakespeare (I know I'm picking the tip top but it's easiest to make the point there).

I do believe that probably all of us could easily be better at almost anything but putting in effort - in fact as I said that goes towards enjoying art as well (whatever the medium).  The more you understand the more you can appreciate.  For example, sticking with the examples from Ratatouille, Colette clearly understands the medium of food way more than Linguini, but of course if he tried really hard he could improve and perhaps get to Colette's level.  But while Colette (as presented) might become a minor artist herself, I believe the film is accurate and correct in its thesis that in the end we all have an upper limit and they differ.

The Incredibles (also by Bird) also echoed elements of this sentiment.  Some people are just smarter, faster, better whether at art, counting, rowing, running or whatever and while we can all improve ourselves I really, really doubt we can all hit the top tier.  In the end one by one we'd hit a barrier, where native talent (the creative spark if you will or your basic physical makeup for sports) would not be enough and not amount of learning or practice would take us further.

I do take the optimistic view, which I hope comes across in my posts - but I also doubt the ability for everyone to reach the highest pinacles of any endevour.

Well for me when I meant Remy I didn't exactly mean Kubrick, Heifetz, etc anyone of the top just anyone in the level of artist. Of course if all of us hit the top-tier than what would the top tier be, therefore not all of us can be "the best" eventually the art would just evolve one step further if a occurrence like that were to occur.

As for limits, I believe the only limit in any artist's life is time, native talent will always improve.The arts are about what is being human, so as long as a person experiences human emotions, feelings, life, he/she will undoubtedly improve in the arts as well. As long as you learn and practice correctly you will always improve, Beethoven's quartet music is actually extremely similar in certain ideas to early 20th century classical music, he was so amazing he brought a new era of music "Romanticism", and predicted where music would go 100 years later.

Oh for sure.  I totally believe in the ability to constantly improve and learn.  As far as I'm concerned if I ever reach 90 years old I still want to be learning stuff and improving my abilities where possible (probably not something like the long jump or wrestling!).

I just mean that we all start at a different point and we will all hit a different ceiling at some point.  For example I find Einstein's work facinating, but I could study for the rest of my life and never reach a point equal to what he hit when he published his General Theory of Relativity (I know, he's another top of the tree example!).

I think no-one should feel they can't aim for something, I just think equally it's sensible to realistic about what your own upper limits might be as well - we simply can't all be Kubricks, Einsteins and Picassos and no amout of effort will enable us to equal them - not because they were "better" in some sinister superior way, simply because chance happened to gift them with certain abilities that enabled them to excel to a level not just above average but at a peak that couldn't be achieved without their innate talents.

Love the feedback and ideas BTW.  This is rapidly becoming my favourite thread in a long time - no bitching about graphics or 360 vs PS3 or how Alan Wake is going to be the best game technically or no it's not God of War 3 easily beats it, etc. just some interesting discussion with lots of good ideas and thoughts.

When it's like this I really appreciate the internet and the freedom for discourse it provides.

EDIT: BTW when you said "The arts are about what is being human" I couldn't agree more.  That is one of the key elements for me in any experience of art.

Completely agree with bolded, many top musicians, Fritz Kreisler, Louis Armstrong have stated numerous times "I'm luckiest man alive", I find it most controversial with Louis's life considering both his parents left him at an extremely young age, and his mother was a prostitute, but that only shows Louis knew how special and lucky he was to be born with his qualities.

Actually, it's almost ironic that you mention Louis Armstrong. My teacher used to tell me stories about him about how he literally blew out his lips. Him and Freddie Hubbard both, though Louis mostly recovered. Especially if you're talking about trumpet, sooo many trumpet players (myself included) use bad technique in some way, even some of the greats. Very few trumpet players play with the minimum required pressure, most push, at least a little bit. I know exactly what you mean, everyday I still struggle everyday to be less tense, more fluid more free in my playing. I used a lot of shoulder in my playing until I got into the conservatory where they taught me how to use my fingers. Freddie and Louis both used a LOT of pressure, which really puts a burden on the lips. Louis though was a genius, he was able to overcome his problems with his lips, Freddie was not. 

My point here is that talent is a fickle b****. She can give you all sorts of things, but she can take them away as well. This isn't as much of an issue in classical, though there are is a reason that most principal trumpet players can't do it for more than 10-15 years, I know playing softly in brass can be extremely bad for the player but had no idea the instrument itself puts such a strain on the body @_@ unless you are Adolph Herseth (trumpet god). But if you are talking about jazz (or anything non-classical I suppose, in terms of western styles), plenty of players rely on some bad habits to propel their talent.

But what I'm seeing from the conversation between the two of you, is that you guys mostly agree. With hard work, you can achieve a certain level, but you need the talent to go beyond that. Personally though, I just consider talent a time-saver. I semi-agree for me intelligence is the time saver, a more intelligent person can figure things out faster and do more with his/her time. My teacher has a saying, with determination, dedication, and desire, you can do anything. The 3 D's he called them. With all 3 of those things, you will enjoy what you do, work hard at it, and find the proper guidance to propel yourself. Completely agree with you on that, but to become what Reasonable was saying, Bach, Da Vinci, would require the sacrifice of a lifetime and a little extra padding on the talent. In our time period it simply isn't possible, unless you home school the child at birth. This brings me to a question I've wondered, do you think the public school system has weakened our potential artists?

My teacher also used to tell my stories about Wynton Marsalis practicing breathing exercises we were taught for 8-12 hours a day when he was younger. He may have exaggeratedbut the point is there, even the talented have to work hard to get towards the top. I agree completely with that statement, I've read many bios and auto-bios of talented men, Michelangelo, Heifetz, Nathan Milstein (I hated him after reading it though), and plenty of other small accounts from The Way I Play, and extremely few people can get away with less hard work, Ysaye I believe never practiced in the summer, but Ysaye was the violin's technical god of his time.

Edit: And further, just on the exact topic of creating art, skill is not a necessity, skill is just a means. It's all about reaching people. An amateur artist may be able to create more compelling and moving art than an artist that has be practicing/working/painting/sculpting/playing for 10-20-30-40+ years. And it's not always about talent, sometimes it's more a sort of luck, or wisdom, to find something that reaches people. To me, art is about reaching people and moving them in some form, skill/talent isn't needed for that, so yes, I believe any living person can be an artist of some form. Talent can help though. Agree again, a measure of luck and wisdom is definitely involved, why else does a one hit wonder song sometimes pop out.

 




-=Dew the disco dancing fo da Unco Graham=-