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Forums - Gaming - if a good game fails. wh's fault is it?

 

if a good game fails. wh's fault is it?

the consumers/gamers 7 20.59%
 
the publishers 7 20.59%
 
the marketing teams 12 35.29%
 
the developers 8 23.53%
 
Total:34

Poll History
Results - 15/04/10
this is good. everybodies being objective. i like this.

if a good game fails. wh's fault is it?

the consumers/gamers  23.08%
the publishers                30.77%
the marketing teams      30.77%
the developers               15.38%



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Obama.



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:
Obama.


funny. but pleas stay objective.



MARCUSDJACKSON said:
Kantor said:
Obama.


funny. but pleas stay objective.

More often than not, the marketing team. Look at Heavy Rain- highly niche game, with great marketing, and it's sold very well.



(Former) Lead Moderator and (Eternal) VGC Detective

how is blaming consumers objective? if you want to stay in business, you NEVER blame the consumers



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Blaming consumers is just wrong, you guys. It's not my fault or yours if a game doesn't appeal to you or me.



the consumer, especially it demographic mainly.

good games sell emself with no need of huge marketing, but good gamers know about their games.


but sometimes games are sold to the wrong demographic



Consumer ignorance due to poor or nonexistant marketing.



Pixel Art can be fun.

Being that the game is good, you can assume that the developer held up their end of the bargain and delivered the quality product they promised to you can (pretty much) absolve them of any fault.

If a platform has sold well and software is selling well on that platform then you can (pretty much) absolve the console manufacturer of any fault; because it is their job to get the platform into the hands of motivated consumers.

If the consumer doesn’t steal their games they aren’t at fault because they have no control over what is produced, and their job is to buy the titles that appeal the most to them; and they consistently deliver on this promise.

This really just leaves the publisher who decides (directly or indirect) what games get produced, which developer produces them, the size of the games budget, the developmental timeline, which platform is targeted, the target demographic, how it is marketed, the size of the marketing budget, and they’re responsible for convincing retailers to stock and support the game when it gets to market. Basically, everything that determines the success of a game is determined by decisions made by the publisher.

 



gurglesletch said:
Good games don't fail.

Psyconauts says hello.

As does Beyond Good and Evil.

 

Both of those games are amazing, yet they tanked.