darthdevidem01 said:
Mirson said:
@darth, Strange Journey's story isn't that good unless you like monotonous fetch quests. I made it like halfway through the game before I put it down and went back to Devil Survivor.
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I hate fetch quests.
Is the story good though? If thats gripping then I'm fine, as that would be enough to keep me moving.
I LOVE Devil Survivor's story & all the different things in it. It had me gripped, I wanted to end each day just to get that e-mail in the morning, the "numbers" you see over peoples heads was really cool. I guess if I say more its spoilers so never mind.
Then a few plot realizations are chilling, and hey I liked not having to "move" too, I didn't mind it at all. I heard you move in First Person mode in SMT strange Journey?
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The story hasn't been good or interesting - I'm about 20 hours in. It's been pretty simple so far: rescue mission and find a way out. It sounds similar to DS, but it's not. The plot has mostly been fetch quests. Find x item to get to the next level, go find x so we can get information, find & rescue x members, etc. There's an interesting theme surrounding the dungeons, but the game rarely mentions it. If the game would make a much bigger deal on these dungeon themes, I probably would've been hooked to the story.
I also enjoyed DS's story mainly because of the branching plots. It kept me hooked to the story and caused me to carefully choose my next event.
Yeah, Strange Journey is a first-person dungeon crawler ala Wizardry, Etrian Odyssey, Dark Spire, etc. Everything is in first person including the battles. The battle system/gameplay is a step-down compared to DS. You can't assign stats or skills to yourself, and you don't get a free turn or that much of a reward for exploiting the enemy's weakness. It's surprisingly simple, but things like fusion and pokemon-similarities keep the game interesting. The dungeon designs are pretty good, but there are a couple of parts that are plain annoying.