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Forums - Microsoft - Splinter Cell- Has Ubisoft Surrendered to Chaos Theory?

 

Splinter Cell- Has Ubisoft Surrendered to Chaos Theory?

Yes 36 62.07%
 
No 22 37.93%
 
Total:58
Akvod said:
bobobologna said:
I think Zucas, SlumsofOhio and JPL78 have answered the OP. So why is this thread still going on?

In case no one bothered to read the only posts that have substance in this whole thread, yes, the game is no longer in the "spirit" of the original games. That said, it seems like most people are enjoying the game for what it is.

/thread now?

I'll prefer to get some contrary opinions and argument

It's always a good thing to have civil discourse and debate, as long as it's contructive, on topic, and polite, instead of going for ad hominem attacks...

I wonder how the responses would be if I had a few green pixels under my name.

Maybe there aren't any?  I mean, I really don't see how anyone could argue that Splinter Cell: Conviction retains the core elements that made Splinter Cell: Chaos Theory the premiere stealth game, and which also helped to differentiate it from other games.

Hell, Uncharted 2 looks like it almost had as good a stealth element as Conviction.  That's an exaggeration, but you get the point.



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bobobologna said:
Akvod said:
bobobologna said:
I think Zucas, SlumsofOhio and JPL78 have answered the OP. So why is this thread still going on?

In case no one bothered to read the only posts that have substance in this whole thread, yes, the game is no longer in the "spirit" of the original games. That said, it seems like most people are enjoying the game for what it is.

/thread now?

I'll prefer to get some contrary opinions and argument

It's always a good thing to have civil discourse and debate, as long as it's contructive, on topic, and polite, instead of going for ad hominem attacks...

I wonder how the responses would be if I had a few green pixels under my name.

Maybe there aren't any?  I mean, I really don't see how anyone could argue that Splinter Cell: Conviction retains the core elements that made Splinter Cell: Chaos Theory the premiere stealth game, and which also helped to differentiate it from other games.

Hell, Uncharted 2 looks like it almost had as good a stealth element as Conviction.  That's an exaggeration, but you get the point.

Yeah, I'm actually suprised how alike they look O.o



Akvod said:
richardhutnik said:
Akvod said:
richardhutnik said:
 

So, please give your full review of Conviction when you have finished it.  If you haven't played it, then why is anyone going to take your thoughts seriously about what you have to say about the game?

The thread isn't questioning if Conviction is bad or good. I based my thoughts on what Ubisoft says, and what I've seen in the gameplay videos. I've saw Sam running around and shooting people, and the fact that gameplay videos don't give the full pciture is precisely why I'm asking for your guy's input. But you derailed the thread.

I am going to attempt to keep this remotely on subject and having this thread thread have some value, by commenting as follows:

Do you recall the discussions people have had about Super Mario Bros. Wii?  I also see it regarding other games to, where developers are called "lazy".  In short, whenever developers tend to stick real close to an established formula, they get ripped as "lazy" and "milking a franchise".  Dynasty Warriors also falls into that.  There is a question, more simply, of whether or not a franchise should attempt to mix it up, and if a genre should change.  Take, for example, JRPGs.  Sales of new JRPGs haven't gone well.  The formula has gotten stale and sales haven't been all that.  Western RPGs have done a LOT better this generation.

So, what does this mean for the genre of stealth and a franchise like Splinter Cell?  Is it appropriate that it attempt to evolve and do new things, or should it be stuck in the same old mold of being detected means FAIL in a mission?  And would this mean a franchise is "dead" as you put it?  Could things branch out into aggressive stealth and still be acceptable?  Or, could we face a situation where stealth, like the case of adventure, rolls into other genres and becomes something larger?

On this note, I will then ask you: Is the genre known as "stealth" now officially dead, with Splinter Cell joining Metal Gear in getting away from "being detected"  equals "mission failed"?

Like I said, I think that change is good, butcreating a completely new game, scrapping the CORE game mechanics, while using the series name to simply push for sales, is abusing and taking advantage of the core fanbase, and does a diservice to the series name.

See, you are derailing the thread. I've established that I'm not opposed to change. The question was, whether or not Conviction is simply a healthy change, or a completely scrapping of the original gameplay. So I'm assuming that you're arguing that it's only a change, an evolution, fine.

But you've written 2 whole paragraphs about something I established in the original post. That is why I'm saying you're derailing the thread. The question is not if change is good or not, but if the game was simply a change, or "chaos". I would have rathered you wrote 2 paragraphs why Conviction is just a change, citing specific examples and features that were preserved, rather than just repeating what I said in the very beginning.

I believe that stealth, in general (not Splinter Cell's core mechanics though. For instance, let's establish that MGS and SC are stealth games. However, MGS is based on some bullshit camoflauge system (which I hate), whereas Splinter Cell is a shadow based system. If SC and MGS were to switch, I would cede that Splinter Cell is still a stealth game, but that it's name was tarnished because it lost its core mechanics (in fact, it has literally just switched names with MGS))

... ok that was a bad use of parathantheses XD

 

Anyway, I define stealth in general as:

1) Giving the player a character inept at upfront combat.

2) Giving players a means to avoid straight up combat

 

I believe Conviction fails at stealth in general (note that this is offtopic, since the question is not even if Conviction is still a stealth game, but if it's a Splinter Cell game) because it allows you to handle a situation with pure brute force. It is also a bad stealth game, if we were to accept it as one, because it dumbs it down too much. It's like how in Uncharted 2, you can run and jump behind someone. I don't know what sound mechanics Conviction has from the gameplay, but my impression is that there's very little emphasis on precision (that's where you come in, to confirm or deny).

In other ways, it also butchered the character of Sam Fisher. I understand that losing your daughter is harsh, but it's like how I felt when Apollo died in Rocky III. It seemed like a bullshit attempt for some drama and tragedy. We already had enough anxtsy protagonist who lost a loved one, and is out for revenge.

The cool thing about Sam was that he was totally an anti-anti hero. We already have enough Conviction Fishers that use that tried and tired anti-hero archetype. Screaming at people, beating the shit out of people, disgrunteled at the cruel world, etc.

'

Sam was awesome because he was an old dude. Not some young action hero.

Sam was cool, because he was both a patriot and traditionalist, but also gets his hands dirty (as I showed in the Chaos Theory trailer in my OP)

He doesn't bitch, he doesn't cry, he sleeps in a ditch filled with dead bodies, he kills his best friend (Shetland), etc. He was a very maculine figure, but without going the cliche figure.

So he was a blend of traditional and anti-hero.

IDK dude, I can keep ranting if you want, but I'll appreciate it if you give me your opinion for once... again, read the OP, and don't go over things we've already established and covered.

The topic is:

Does Conviction retain enough of Splinter Cell, to be able to be considered an proper adaptation of the previous games?

In other words, is it Splinter Cell, or did just switch its name with say, Metal Gear Solid, going with my previous example.

It's still Sam Fisher that we know and love... he still has morals, but this is a Fisher whose heart has been shattered into a thousand peices... and then shit hits the fan... once you play the game you get the understand at why he's doing this... he seems to have lost control of himself but as you play the Fisher we know comes out... you get an understanding of him not as a warrior who defends his country but as a person who has feelings and can be wounded... I think the game play really paints him in that light as well... there is pure stealth parts in the game and you're rewarded for not shooting anyone



/rant star
I tell you one thing that pisses me off... mother fuckers in co-op who think you can just run up and fucking attack 20 mother fuckers head on like it's god damn Moder Warfare or something... then they get flanked and owned and I have to clear out a damn room and revive them only for them to do it again... it's retarded... the AI will flank you and snatch your ass up and use you as a shield /rant over



After finishing the story I have to say they forced brute force fights too much. Yes you can escape and hide, but once a fight has started you have to clear the whole room. This is more the average stage than say creeping through a building taking out the guards as you come to them. Instead we get waves like arkham asylum or gears of war.

X-play said they just wanted to not use mark and execute because it made the game easy. I found the opposite. I found myself having to take out whole squads of guys with constant grenades and explosions near the end of the game. It only seemed doable by assaulting the enemies like it was a shooter. Yes sonar helps to make it more tactical but once again what is this rocksteady's batman or sam fisher?

But enjoyable game, yes. I'm hoping multiplayer adds more of the stealth charm as opposed to just being john woo bullet fests.



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JPL78 said:
After finishing the story I have to say they forced brute force fights too much. Yes you can escape and hide, but once a fight has started you have to clear the whole room. This is more the average stage than say creeping through a building taking out the guards as you come to them. Instead we get waves like arkham asylum or gears of war.

X-play said they just wanted to not use mark and execute because it made the game easy. I found the opposite. I found myself having to take out whole squads of guys with constant grenades and explosions near the end of the game. It only seemed doable by assaulting the enemies like it was a shooter. Yes sonar helps to make it more tactical but once again what is this rocksteady's batman or sam fisher?

But enjoyable game, yes. I'm hoping multiplayer adds more of the stealth charm as opposed to just being john woo bullet fests.


well I imagine assulting a group that is assulting the white house isn't going to be easy and you certainlly have to work tacticly on that last big fight... you can't shoot your way through that shit... well placed granades and remote mines is the only way to get out of that without a lot of luck... after all they know you're there it's not like sneaking into a place that has no idea it's being infiltrated