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After finishing the story I have to say they forced brute force fights too much. Yes you can escape and hide, but once a fight has started you have to clear the whole room. This is more the average stage than say creeping through a building taking out the guards as you come to them. Instead we get waves like arkham asylum or gears of war.

X-play said they just wanted to not use mark and execute because it made the game easy. I found the opposite. I found myself having to take out whole squads of guys with constant grenades and explosions near the end of the game. It only seemed doable by assaulting the enemies like it was a shooter. Yes sonar helps to make it more tactical but once again what is this rocksteady's batman or sam fisher?

But enjoyable game, yes. I'm hoping multiplayer adds more of the stealth charm as opposed to just being john woo bullet fests.