Akvod said:
Like I said, I think that change is good, butcreating a completely new game, scrapping the CORE game mechanics, while using the series name to simply push for sales, is abusing and taking advantage of the core fanbase, and does a diservice to the series name. See, you are derailing the thread. I've established that I'm not opposed to change. The question was, whether or not Conviction is simply a healthy change, or a completely scrapping of the original gameplay. So I'm assuming that you're arguing that it's only a change, an evolution, fine. But you've written 2 whole paragraphs about something I established in the original post. That is why I'm saying you're derailing the thread. The question is not if change is good or not, but if the game was simply a change, or "chaos". I would have rathered you wrote 2 paragraphs why Conviction is just a change, citing specific examples and features that were preserved, rather than just repeating what I said in the very beginning.
I believe that stealth, in general (not Splinter Cell's core mechanics though. For instance, let's establish that MGS and SC are stealth games. However, MGS is based on some bullshit camoflauge system (which I hate), whereas Splinter Cell is a shadow based system. If SC and MGS were to switch, I would cede that Splinter Cell is still a stealth game, but that it's name was tarnished because it lost its core mechanics (in fact, it has literally just switched names with MGS)) ... ok that was a bad use of parathantheses XD
Anyway, I define stealth in general as: 1) Giving the player a character inept at upfront combat. 2) Giving players a means to avoid straight up combat
I believe Conviction fails at stealth in general (note that this is offtopic, since the question is not even if Conviction is still a stealth game, but if it's a Splinter Cell game) because it allows you to handle a situation with pure brute force. It is also a bad stealth game, if we were to accept it as one, because it dumbs it down too much. It's like how in Uncharted 2, you can run and jump behind someone. I don't know what sound mechanics Conviction has from the gameplay, but my impression is that there's very little emphasis on precision (that's where you come in, to confirm or deny). In other ways, it also butchered the character of Sam Fisher. I understand that losing your daughter is harsh, but it's like how I felt when Apollo died in Rocky III. It seemed like a bullshit attempt for some drama and tragedy. We already had enough anxtsy protagonist who lost a loved one, and is out for revenge. The cool thing about Sam was that he was totally an anti-anti hero. We already have enough Conviction Fishers that use that tried and tired anti-hero archetype. Screaming at people, beating the shit out of people, disgrunteled at the cruel world, etc.
Sam was awesome because he was an old dude. Not some young action hero. Sam was cool, because he was both a patriot and traditionalist, but also gets his hands dirty (as I showed in the Chaos Theory trailer in my OP)
He doesn't bitch, he doesn't cry, he sleeps in a ditch filled with dead bodies, he kills his best friend (Shetland), etc. He was a very maculine figure, but without going the cliche figure.
So he was a blend of traditional and anti-hero.
IDK dude, I can keep ranting if you want, but I'll appreciate it if you give me your opinion for once... again, read the OP, and don't go over things we've already established and covered. The topic is: Does Conviction retain enough of Splinter Cell, to be able to be considered an proper adaptation of the previous games? In other words, is it Splinter Cell, or did just switch its name with say, Metal Gear Solid, going with my previous example. |
It's still Sam Fisher that we know and love... he still has morals, but this is a Fisher whose heart has been shattered into a thousand peices... and then shit hits the fan... once you play the game you get the understand at why he's doing this... he seems to have lost control of himself but as you play the Fisher we know comes out... you get an understanding of him not as a warrior who defends his country but as a person who has feelings and can be wounded... I think the game play really paints him in that light as well... there is pure stealth parts in the game and you're rewarded for not shooting anyone








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