By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Splinter Cell Conviction 5 hour claims are Bull****

There's a lot more than 5 hours worth of entertainment in Ubisoft's Splinter Cell Conviction. Read on.

 

Five hours of Splinter Cell Conviction only scratches the surface

What's wrong with gamers today? If a game is too long a vast number of gamers simply don't finish it, although hardcore gamers (the very small minority in the grand scheme of things) will undoubtedly finish every game they play. If it's too short, then the same hardcore gamers moan and complain like there is no tomorrow. In some instances, dropping $60 or £40 on a game which seemingly can be beaten in an afternoon might be considered poor value for money, and if a game is only playable once then sure we'd have to agree. However, it seems since IGN posted their review of Ubisoft's Splinter Cell Conviction on Friday, the hardcore masses are in uproar. It's perhaps easy for them to ignore the fact that many casual gamers do not have the time to pump hours upon hours into a game, and this is possibly why game lengths have become shorter in general compared to times past. It's a known fact as already mentioned that many casuals (more than you would think) don't finish games.

Differences between casual and hardcore gamers aside, it appears the comments from the IGN review have been blown all out of proportion, and as the hardcore fraternity are the most vocal with the moaning, they are seemingly forgetting that Splinter Cell Conviction doesn't end once the credits roll for the story mode.





DIFFICULTY:

Splinter Cell Conviction offers three levels of difficulty, Rookie, Normal and Realistic. For gamers used to shooters and stealth games, playing through on Normal is probably going to net you the 5 hours or more playtime as suggested. What's more, gamers looking for a greater challenge for their first play through should head to the OPTIONS and turn OFF the WAYPOINT INDICATOR - perhaps Ubisoft have shot themselves in the foot with this, because although helpful to casual players does make navigation a piece of cake, rather than letting gamers explore the levels themselves, like in the previous games of the series. The game also offers a level select and the option to replay levels on a harder setting. Not everyone is going to do this but at least the option is there and can effectively double the 5 hours playtime. Those who start the game on the hardest setting for a first play are also going to extend the playtime considerably.





REPLAY VALUE:

The way Conviction is designed means that using the level select, you're able to play your favoured scenes again and again. In addition, the option to choose load-outs for specific play styles is also available. Want to try running and gunning through Kobin's Mansion, then you can do this. If you favour not using the Mark & Execute feature, or remaining undetected you can try this also - there are simply many ways you can tackle each mission which warrants playing through them several times. The game offers PEC challenges which net you points that can be used to upgrade weapons and costumes. You're not going to complete all these unless you play the game more than 5 hours.





DENIABLE OPS:

The single player experience is extended with the rather snazzy Deniable Ops which although can be played co-op via Xbox Live or split-screen, can also be played OFFLINE SOLO. There are three modes of play here, Hunter, Last Stand and Infiltration (unlocked via pre-order or Uplay). The Deniable Ops can offer infinite replay value as there are simply limitless ways these can be played. Each of the six levels are broken down into stages and can take up to an hour to complete, possibly more if you're a purist wanting to play with no detections on Realistic settings - there's even an achievement for this. What's more, the design of this mode means that playing through each time will have different guard layouts, so remains fresh each time you play. There are also option to turn off gadgets, have pistols only alongside self imposed restrictions such as using un-silenced weapons only.





We've only really touched upon the single player aspects of the game, not mentioning the additional co-op campaign which offers up to four hours or more play time, and the adversarial Face Off mode which again can offer limitless amounts of replay value. So to conclude, that for your $60 a five hour experience is simply not good enough, yet what gamers need to look at is the entire package, and remember that there's far more than 5 hours worth of entertainment with this game.

 

http://www.msxbox-world.com/xbox360/news/article/12033/Splinter-Cell-Conviction-5-hour-claims-are-Bull****.html



Around the Network

I value conservatism when it comes to things such as names, identity, etc.

http://en.wikipedia.org/wiki/Edmund_Burke

"A state without the means of some change is without the means of its coservation"

 

But destroy everything...

http://en.wikipedia.org/wiki/Theseus%27s_Ship

... and you ahve nothing

 

So, http://en.wikipedia.org/wiki/Splinter_Cell_Chaos_Theory

"Thus by preserving the method of nature in the conduct of the state, in what we improve, we are never wholly new"

I demand improvement, not chaos.

Do you surrender to chaos?



Well i guess i will see tomorrow when i pick it up if it a waste of 60 bucks. I hope not.



  

Lol what. That still means it's 5hours long. When the credits role that's the end, replayability is irrelevant, a 5hour singleplayer for this type of game IS a problem.

Difficulty and replayability in this game aren't that high either compared to many other titles. Even modern warfare has co-operative missions and a replayable campaign but it's of course idiotic to argue these into the games singleplayer length.




IDK about 5 hours or not, but I got it early (thanks to a friend at my local game store :D ) and within 30 min or so, I made it to price airfield which is the third scene. If there really is only 11 scenes, it doesn't seem like it'll take me that much longer to beat it. But its a VERY good game which is the important thing.



Around the Network

Anyone who thinks its 5 hours long only lasts about 30 seconds with a real woman, so there!!!!



Tease.

SnakeEyez said:

IDK about 5 hours or not, but I got it early (thanks to a friend at my local game store :D ) and within 30 min or so, I made it to price airfield which is the third scene. If there really is only 11 scenes, it doesn't seem like it'll take me that much longer to beat it. But its a VERY good game which is the important thing.

Couldn't agree more.  It's about how memorable and fun a game is to play, not about how long it takes to achieve that.  However, the argument could be made that a short game should cost less, despite how good it is.  But then you'd get into some kind of ridiculous system in which all games are based on length, which would be arbitrary and counterproductive.



"Why do they call it cajun food? You don't cook it in a cage!"

-Al Borland

Xero said:
Lol what. That still means it's 5hours long. When the credits role that's the end, replayability is irrelevant, a 5hour singleplayer for this type of game IS a problem.

Difficulty and replayability in this game aren't that high either compared to many other titles. Even modern warfare has co-operative missions and a replayable campaign but it's of course idiotic to argue these into the games singleplayer length.


So you decided to totally ignore that whole article and still post this? Why even click on the thread? The point is there is much more to do than just single player and I don't know about anyone else but having 3 different types of campaignesque gamemodes is better than just 1 longer campaign in my opinion. I tend to get bored with long campaigns no matter how good the game is.



Squilliam said:
Anyone who thinks its 5 hours long only lasts about 30 seconds with a real woman, so there!!!!

if you don't like the game, you are ***

/end thread. ;)

 

 

 

Still though, perfect weekend rental for me....



Soriku (Feb 10/08): In 5 years the PS3/360 will be dead.

KH3 bet: "If KH3 comes to Wii exclusive, I will take a 1 month of sig/avatar by otheres open a thread apologize and praise you guys' brilliance." http://vgchartz.com/forum/thread.php?start=50&id=18379
Original cast: Badonkadonkhr, sc94597 allaboutthegames885, kingofwale, Soriku, ctk495, skeezer, RDBRaptor, Mirson,

Episode 1: OOPSY!
selnor
: Too Human I even expect 3-4 mill entire life and 500,000 first day. GoW2 ( expect 7 - 9 million entire life and over 2 mill first day), Fable 2 (expect 5-6 million entire life and 1.5 mill fist day) BK3 (expect 4 - 5 mill sales entire life and 1 mill first day).. Tales/IU/TLR should get to 2 or 3 million! post id: 868878
Episode 2:
Letsdance: FFXIII (PS3+360) first week in NA = 286K
According to pre-order rate in week 13 (post id: 2902544)
tuscaniman said:
Xero said:
Lol what. That still means it's 5hours long. When the credits role that's the end, replayability is irrelevant, a 5hour singleplayer for this type of game IS a problem.

Difficulty and replayability in this game aren't that high either compared to many other titles. Even modern warfare has co-operative missions and a replayable campaign but it's of course idiotic to argue these into the games singleplayer length.


So you decided to totally ignore that whole article and still post this? Why even click on the thread? The point is there is much more to do than just single player and I don't know about anyone else but having 3 different types of campaignesque gamemodes is better than just 1 longer campaign in my opinion. I tend to get bored with long campaigns no matter how good the game is.

I'm not saying there's not. I'm just saying for most people, the game ends in the conventional sense when the credits role. So length should always be judged by that. 

Length, and replayability are subjective. The only measure is the time it takes from the start, to when the credits role, so this is how games should be judged. 

I didn't ignore the article. You've clearly assumed an irrationally defensive role, in the conventional sense the game is 'short', and even if we start to consider the rather subjective 'replayability', it's still short in contrast to other similar titles.