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tuscaniman said:
Xero said:
Lol what. That still means it's 5hours long. When the credits role that's the end, replayability is irrelevant, a 5hour singleplayer for this type of game IS a problem.

Difficulty and replayability in this game aren't that high either compared to many other titles. Even modern warfare has co-operative missions and a replayable campaign but it's of course idiotic to argue these into the games singleplayer length.


So you decided to totally ignore that whole article and still post this? Why even click on the thread? The point is there is much more to do than just single player and I don't know about anyone else but having 3 different types of campaignesque gamemodes is better than just 1 longer campaign in my opinion. I tend to get bored with long campaigns no matter how good the game is.

I'm not saying there's not. I'm just saying for most people, the game ends in the conventional sense when the credits role. So length should always be judged by that. 

Length, and replayability are subjective. The only measure is the time it takes from the start, to when the credits role, so this is how games should be judged. 

I didn't ignore the article. You've clearly assumed an irrationally defensive role, in the conventional sense the game is 'short', and even if we start to consider the rather subjective 'replayability', it's still short in contrast to other similar titles.