| rocketpig said: Bladycor, I think we're both striving for the same thing but I think we just see different viewpoints on it all. Here, I'll just link one of my last editorials: http://news.vgchartz.com/news.php?id=7192 The key point being: "Mass Effect 2 does more of the same but it keeps heaping choices on you and makes you face your previous choices at every turn. Instead of trying to imitate film, BioWare took a new approach to storytelling; story by character interaction. By making the non-playable characters intriguing, I found myself not caring about the over-arcing story and instead increased focus on my squadmates. In a medium that is desperately trying to find its niche in the artistic world, this is a bold new approach to story-based games. It eschews the limitations of film and focuses on gaming's own strong points while minimizing its weaknesses. Instead of trying to compete with film on a narrative basis, an area where games will never be on the level of cinema because of the disjointed nature of gameplay time versus narrative, it focuses on interaction on a person-to-person level and allows the player to forge their own relationships. Film will never be able to take this approach and BioWare is finally spreading their wings after first taking the plunge into this area of gameplay with Knights of the Old Republic. After years of trying different approaches and experimenting with different themes, they're showing that stories can be told effectively in this new format without trying to imitate another art form." That's where I have huge problems with a novelist talking about how much videogame characters are "mediocre". OF COURSE THEY ARE. THEY HAVE TO BE TO SUCCEED. |
You describe cideo game character as mediocre whilst talking about Mass Effect 2 where the characters are anything but. Honestly, comparing the generic characters of Halo games to the rather more interesting and thought out characters of Mass Effect games?
I'm not seeing your point.











