rocketpig said:
blaydcor said:
Okay. I've said all this in the comments on the article, so I'll just resay it all once: 1)His quotes are out of context. Original quote includes the line "Actually, Halo isn't bad. It's just average..." he then goes on to point out how his main quibble is w/ 2-dimensional side characters which lessen the emotional impact. He reflects on how you can still work within the strictures and archetypes of a good ol' let's-go-gun-'em-down action plot but still creating something impactful that resonates with the gamer beyond a superficial level.
2) He didn't write Crysis 1. He had nothing at all to do with Crysis 1. Richard K. Morgan is a respected, best-selling award-winning sci-fi novelist with 6 novels and 2 movie deals under his belt. He was hired to help with Crysis 2's story due to his reputation.
3)He fully admits that videogames are not always the place for stories. He points out, however, that when games do fuse narrative with gameplay (he cites Bioshock), they recieve quite a bit of critical attention. Gamers who just ''skip cutscenes'' are missing half the content. He goes on to discuss the difficulties of making these cutscenes flow, keeping them interesting, and avoided Kojima-esque bloated excess.
4)In short, he's an intelligent writer who briefly mentioned Halo in a lengthy interview (where he does make a few questionable statements, but he usually does this in interviews, check out his blog/articles/etc).
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2. He's a sci-fi novelist. That puts him right up there with "game writer" in my book.
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Really? You think H.G Wells and Arthur C. CLarke are the same quality as game writers? Have you ever tried to write a Sci-Fi short story? Sci-Fi is actually one of the harder genres to write because it not only has to be original but you have to balance humanising the story with outlandish ideas and science.
@ bolded: Bolded for making sense