You're funny. Do you really want almost the same thing on all 3 main consoles ? Good luck :D
You're funny. Do you really want almost the same thing on all 3 main consoles ? Good luck :D
| donsterydo2 said: Of @uck Starcraft 2 would be insanely easy to play with Natal, you could move with one finger every single unit, I didn't think of it till now :p |
Now you see why I have some excitement for this thing. I personally hope Halo Wars 2 is a launch title, and a full HD Myst remake as well. That's what I would use it for.
rts genre is going to be extremely difficult for natal unless its very simplified, a game like starcraft isnt just point and click its a ton of button mapping and micro managing , just look at the simple design of a mouse , yet the most basic pc mouse these days still has three buttons which are used very fluently in the rts genre.
i dont think you guys really thought it through yet , go play starcraft then show me how your going to do it with 2 hands
flowjo said:
im not trying to start hate for natal i just realize its not going to have the games people think are being developed for it |
See, this is the problem. You don't seem to get the fact that it's not all about shooters, RTS games, RPG's, and what not.
The hardcore will stick with the gamepad. The casuals will "jump in" mainly for Natal (And that's if Microsoft has the software + right pricing and advertising).
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
flowjo said:
i dont see how its really broadening anything but catering to a very casual party oriented audience, at least with the move and wii you can incorporate both parties so essentially microsoft is jumping into a very small already tapped market. in the end its going to be about the software , while wii and move will have all similar titles making for an even more broad range of games , natal will be very discrete and focused losing potential games and audience that is already established with proven motion controls. dont think for a second natal will ever release a fresh hardcore experience without the functionality of physical buttons, but expect sony to cater to both with their tech so in reality sony is making the best( proven) hardware suited for hardcore and casual , now thats a smart decision, strictly focusing on one market when you have the money and potential to capture all audiences is not a smart decision. |
I often read the same words "I don't see" and that is the big issue here. Most people can't see or predict what may or may not happen with natal as it has not been explained with any significant examples and real examples of how it may be used. Perhaps MS believes there is a new "untapped" market available to them. Certainly they believe they have a significant enough market to justify the R&D production costs, marketing, trade shows, etc. I mean come-on, give MS a little bit of credit.
I'm thinking for a second...perhaps the key point is that you just cannot see how Natal could be implemented. So many people see Natal solutions as not ever using the existing controller or a secondary controller of some sort in part because MS has stated that Natal is a controller-less solution, which is true, but also can be used with a controller. It's possible to use Natal as a supporting control scheme to enhance hardcore games by adding optional capabilities such as voice recognition, face recognition, nuance movements and gestures, and much more to enhance hardcore gaming.
IMO motion control has not been proven suitable for hardcore games with only a few games being done well in this category and of those I don't even play them. This may be a hard sell for Sony and is higher risk than just mimicing the Wii controller, from a casual gamer perspective, and trying to persuade Wii casual market to Sony.
The casual gamer market adopted the Wii motion control very quickly and with no prior similar solution at the time of release. This consumer could just as easily glom onto another new and exciting control scheme just as easily if presented in a way that it resonates with the consumer. Even the iPhone and iPad have adopted large numbers of "really casual" gamers now expecting multi-touch screens. After years of the Wii controller scheme it's possible the casual gamer is looking for something new and exciting for which Natal is trying to fit.
| donsterydo2 said: You're funny. Do you really want almost the same thing on all 3 main consoles ? Good luck :D |
eitherway you look at it they are all trying something a little different from eachother but in the end one controller type will be a standard its been like that forever , and i can bet that physical controllers in gamers hands will be the standard next gen but most likely using a camera to track and maybe that camera will be more of a natal type build.
i dont care what platform people choose but i can tell you right now natal wont sit well with the hardcore crowd and it might be a very large waste of money for them but move has the functionality to do all the genres and casual games and games you only find on pc using mouse like controls.
| flowjo said: rts genre is going to be extremely difficult for natal unless its very simplified, a game like starcraft isnt just point and click its a ton of button mapping and micro managing , just look at the simple design of a mouse , yet the most basic pc mouse these days still has three buttons which are used very fluently in the rts genre. i dont think you guys really thought it through yet , go play starcraft then show me how your going to do it with 2 hands |
I don't want to get into this too much, because it can be hard to explain in a forum. Your hand is tracked on screen like the finger in Diablo, the screen can have as may customizable virtual buttons on it that you want. When you want to activate it, you move the "finger" over, by moving your hand over, and do some motion to activate them. I like having an open hand for when your just moving, and closing your hand to "activate" or "click" on something, although I'm sure some genius developer could think of something way better. This same way you could hover your hand over the unit you want to move, and "drag" a shadow of that unit to another place, creating a path for the unit to follow. I don't actually see any problems with this.
sounds good. still not getting it. (or move for that matter)
CommonMan said:
I don't want to get into this too much, because it can be hard to explain in a forum. Your hand is tracked on screen like the finger in Diablo, the screen can have as may customizable virtual buttons on it that you want. When you want to activate it, you move the "finger" over, by moving your hand over, and do some motion to activate them. I like having an open hand for when your just moving, and closing your hand to "activate" or "click" on something, although I'm sure some genius developer could think of something way better. This same way you could hover your hand over the unit you want to move, and "drag" a shadow of that unit to another place, creating a path for the unit to follow. I don't actually see any problems with this. |
thats exactly how sonys move will work with these genres i realize this lol but what you have to remember is natal has no buttons so how are you going to "click" that button without disturbing your movement on the screen? and what about when your moving over other on screen buttons that you dont want to press? is your hand or arm able to play an rts game for a couple hours holding it out for that long?
and like i said what about the button mapping in these games , i dont think you have a lot of experience with rts games lol
CommonMan said:
I don't want to get into this too much, because it can be hard to explain in a forum. Your hand is tracked on screen like the finger in Diablo, the screen can have as may customizable virtual buttons on it that you want. When you want to activate it, you move the "finger" over, by moving your hand over, and do some motion to activate them. I like having an open hand for when your just moving, and closing your hand to "activate" or "click" on something, although I'm sure some genius developer could think of something way better. This same way you could hover your hand over the unit you want to move, and "drag" a shadow of that unit to another place, creating a path for the unit to follow. I don't actually see any problems with this. |
RTS and RPGs are definitely two hardcore genre's that could translate very well to NATAL. One just has to design from the ground up for NATAL. As an added benefit, maybe designers will finally move away from that stupid base building / resource harvesting crap in RTS. Base/town building belongs in turnbased games not RTS.