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flowjo said:
huaxiong90 said:
flowjo said:
lol ill believe it when i see it, either way the games wont be catering to the hardcore so im definitely passing on natal and going for move , im a really big fan of the wiimote and nunchuk and it works amazing on a old piece of tech like nintendo can only imagine the games well see on ps3.

microsoft has really tried for risky and it wont pay off cause in the end the people that play 360 are hardcore gamers bad move really

Microsoft isn't aiming for the hardcore. They're broadening their audience.

 

i dont see how its really broadening anything but catering to a very casual party oriented audience, at least with the move and wii you can incorporate both parties so essentially microsoft is jumping into a very small already tapped market.

in the end its going to be about the software , while wii and move will have all similar titles making for an even more broad range of games , natal will be very discrete and focused losing potential games and audience that is already established with proven motion controls.

dont think for a second natal will ever release a fresh hardcore experience without the functionality of physical buttons, but expect sony to cater to both with their tech

so in reality sony is making the best( proven) hardware suited for hardcore and casual , now thats a smart decision, strictly focusing on one market when you have the money and potential to capture all audiences is not a smart decision.

I often read the same words "I don't see" and that is the big issue here.  Most people can't see or predict what may or may not happen with natal as it has not been explained with any significant examples and real examples of how it may be used.  Perhaps MS believes there is a new "untapped" market available to them.  Certainly they believe they have a significant enough market to justify the R&D production costs, marketing, trade shows, etc.  I mean come-on, give MS a little bit of credit.

I'm thinking for a second...perhaps the key point is that you just cannot see how Natal could be implemented.  So many people see Natal solutions as not ever using the existing controller or a secondary controller of some sort in part because MS has stated that Natal is a controller-less solution, which is true, but also can be used with a controller.  It's possible to use Natal as a supporting control scheme to enhance hardcore games by adding optional capabilities such as voice recognition, face recognition, nuance movements and gestures, and much more to enhance hardcore gaming.

IMO motion control has not been proven suitable for hardcore games with only a few games being done well in this category and of those I don't even play them.  This may be a hard sell for Sony and is higher risk than just mimicing the Wii controller, from a casual gamer perspective, and trying to persuade Wii casual market to Sony.  

The casual gamer market adopted the Wii motion control very quickly and with no prior similar solution at the time of release.  This consumer could just as easily glom onto another new and exciting control scheme just as easily if presented in a way that it resonates with the consumer.  Even the iPhone and iPad have adopted large numbers of "really casual" gamers now expecting multi-touch screens.  After years of the Wii controller scheme it's possible the casual gamer is looking for something new and exciting for which Natal is trying to fit.