CommonMan said:
I don't want to get into this too much, because it can be hard to explain in a forum. Your hand is tracked on screen like the finger in Diablo, the screen can have as may customizable virtual buttons on it that you want. When you want to activate it, you move the "finger" over, by moving your hand over, and do some motion to activate them. I like having an open hand for when your just moving, and closing your hand to "activate" or "click" on something, although I'm sure some genius developer could think of something way better. This same way you could hover your hand over the unit you want to move, and "drag" a shadow of that unit to another place, creating a path for the unit to follow. I don't actually see any problems with this. |
RTS and RPGs are definitely two hardcore genre's that could translate very well to NATAL. One just has to design from the ground up for NATAL. As an added benefit, maybe designers will finally move away from that stupid base building / resource harvesting crap in RTS. Base/town building belongs in turnbased games not RTS.







