themanwithnoname said:
Akvod said: "This game is nothing like the past Splinter Cell"
"I never played a Splinter Cell game more than twice"
>.<
I believe there is a value in conservatism, for there is no meaning in a name, if the properties that were represented by it are all gone. It's relabeling something totally different, with a well known name, so you can get sales.
There is a difference between adapting and evolving, to simply just killing and replacing. Fuck Ubisoft, they've disappointed me with Double Agent, Prince of Persia, and Assassin's Creed. Hopefully the return to the SoT style of PoP will renew faith in me again... but I doubt it. |
You might have a point, except the part about "the properties that were represented by it are all gone."
|
Oh right, they have guns still, whoopedy fuckidy doo. They killed the character of Sam Fisher, Grim is now some bad ass instead of the witty and funny computer geek.
Big point: KILLING WAS MEANT TO BE A LAST RESORT.
Splinter Cell 1-3 had a huge emphasis on that you were supposed to avoid, distract, knock out, and then finally kill if you had to. There was a whole theme going on with, Lambert saying in his bad ass voice, "Sam you have the Fifth Freedom". There were entire levels where you couldn't kill anyone. Killing was supposed to be an absolute last resort, and doing so was considered a failure in some ways.
Chaos Theory emphasized this by making the game darker, and not glorifying death at all. It wasn't supposed to be bad ass. It was, in some ways, sorta depressing to hear terrorists being interrogated, their only choices being either a quick death, or a painful death, no escape.
Now they want to go the Bourne route. There's no mention of the Fifth Freedom in Double Agent, and now that Sam is rogue, there'll be no mention still. They butchered the Tom Clancy feeling for the Bourne feeling. It just seems like a normal summer thriller rather than a techno thriller.
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