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Forums - Microsoft - Splinter Cell: Conviction 5 Hours LONG!!! NO Thanks!

I have a 360 had one for 3 yrs and i trade in alot of games. I might still get the game I just not a fan of a short SP thats all and i know this thread would not please everone. But i know iam not the only one that feel this way about the short SP. As for multiplayer I do like it on some games not all. Play WOW for over 4 yrs and quit. I just think the trend here is getting old Short SP and all about MP. BTW my live ID is Kainxxx2000



  

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xxmob said:
Boutros said:
xxmob said:
5 hours omg uncharted 2 was 5 hours and i still loved it so whats the differences with this game

Uncharted 2 was not 5 hours.

yeah i basically beat it in 4 hours 30 min first play through so i think its save to say its a 5 hour game

... No you didn't, unless you can provide a picture as proof, y'know, taken from your camera or something?

If you add up the cutscene times (Found in the viewer) you'll see there's a good hour and half of cutscenes, which would mean aside from them you completed the game in just 3 hours gametime, correct? And if you went through the game without the cutscenes first time, you're just dumb.

But my opinion stands, unless you can give us some form of proof, I'm putting you as lying. My first playthrough was 10 hours and I just got straight to the point, my second was around 12-13 and that was collecting the treasures...



Boutros said:
Garnett said:
Boutros said:
Garnett said:

1. The game sucks

2. Who gives a shit how long it is? Its not like its 1 hour

3. Quality > Quantity

 

Thats why ill play Mario over FF13.

Fail.

Win.

 

My point stands.

There's no way you can compare Mario and Final Fantasy XIII.

I have to agree Boutros on this one.



  

themanwithnoname said:
Akvod said:
"This game is nothing like the past Splinter Cell"

"I never played a Splinter Cell game more than twice"

>.<

I believe there is a value in conservatism, for there is no meaning in a name, if the properties that were represented by it are all gone. It's relabeling something totally different, with a well known name, so you can get sales.

There is a difference between adapting and evolving, to simply just killing and replacing. Fuck Ubisoft, they've disappointed me with Double Agent, Prince of Persia, and Assassin's Creed. Hopefully the return to the SoT style of PoP will renew faith in me again... but I doubt it.


You might have a point, except the part about "the properties that were represented by it are all gone."

Oh right, they have guns still, whoopedy fuckidy doo. They killed the character of Sam Fisher, Grim is now some bad ass instead of the witty and funny computer geek.

 

Big point: KILLING WAS MEANT TO BE A LAST RESORT.

Splinter Cell 1-3 had a huge emphasis on that you were supposed to avoid, distract, knock out, and then finally kill if you had to. There was a whole theme going on with, Lambert saying in his bad ass voice, "Sam you have the Fifth Freedom". There were entire levels where you couldn't kill anyone. Killing was supposed to be an absolute last resort, and doing so was considered a failure in some ways.

Chaos Theory emphasized this by making the game darker, and not glorifying death at all. It wasn't supposed to be bad ass. It was, in some ways, sorta depressing to hear terrorists being interrogated, their only choices being either a quick death, or a painful death, no escape.

 

Now they want to go the Bourne route. There's no mention of the Fifth Freedom in Double Agent, and now that Sam is rogue, there'll be no mention still. They butchered the Tom Clancy feeling for the Bourne feeling. It just seems like a normal summer thriller rather than a techno thriller.

 

&start=20


Most people will prolly play this game in around 7-8 hours+ depending on which difficulty you choose to start. But whats the big deal? If they can tell a good story+ great gameplay in that time why would you want it to be 20 hours?

I am not gonna compare it with other games just for the heck of it! But I rather wish splintercell had some other problems then atleast the QQ wouldn't be this bad



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5 hours if true, is pretty lame.

I like Heavenly Sword, but it's length means that I wouldn't pay more then 30 euro for it. Likewise, I wouldn't spend more then 30 euro on MW2 if it didn't have such great mutliplayer.

So if I was a gamer that only liked singleplayer experiences, this would annoy me. But as I hear the game has co-op and multiplayer a 5 hour campaign isn't such a big deal for me.

Still, I don't like the fact that many modern games are offering such short SP components in favour of padding the game with MP. It ignores and somewhat ostracises the gamers who love only one thing, a great SP experience.



 

there is a co-op campaign too..... that has 2 add at least another 4-5 hours onto it



Cueil said:
CGI-Quality said:
Cueil said:
Carl2291 said:
themanwithnoname said:
CGI-Quality said:
themanwithnoname said:
CGI-Quality said:
Cueil said:
M.U.G.E.N said:
weaponx3 said:
9.0 Presentation
Stylish menus and cool projection technology make for a unique experience. The story is an amalgamation of different seasons of 24, but it's nice to see Sam so angry.
8.5 Graphics
Nice animations. Gritty but good-looking environments. The framerate occasionally dips, but it's nothing major.
9.0 Sound
Michael Ironside does a great job reprising his role as Sam Fisher. The enemies have some nice quips. Solid musical score.
9.0 Gameplay
Stealth is fast and fun. Mark & Execute is a great addition. The AI is excellent if you play on Realistic difficulty.
8.0 Lasting Appeal
The single-player and co-op campaigns are short, but there's a lot of other things to do. And you'll probably want to play through everything more than once.

9.3 Outstanding OVERALL


how does that make it a 9.3? isnt that a 8.7 for overall? I know Im not the first one to mention it though

The final score is NOT an average..however it is a bit weired that when no single aspect got more than 9.0, that the overall will be a 9.3

oh well not like IGN reviews matter...they have been full of shit imo since the days of the Godhand review


Yeah why don't you go take a look at Heavy Rain review and then come back to me and act all confused... the game as a whole is greater than the sum if it's parts... that's all

Hmmm.....what was wrong with HEAVY RAIN's review?

Nothing, but all of its individual scores are equal to or below the overall score, so people need to stop acting like this has never happened before.

But people are saying it got a 9.3 when none of the scores is higher than a 9. HEAVY RAIN's overall is a 9 with 9s in the score. Quite different.

How is it different? Heavy Rain has 8's and 8.5's, in fact more of those than it has 9's. Stop grasping at straws just because it's Heavy Rain.

I'm curious... What was Heavy Rain's "Gameplay" score?

it's an overall of 9... what's strange is that it has the same replay value score as splinter cell...

The game can be played and beaten in many ways. In fact, it's one of the only games to allow so many different outcomes. Is a little strange, but it makes sense considering the content.

the beginning that was awesome the first time seems like it would be a bit monotonous on a second and third play through

how would you know you havnt played it??Clutching at straws!!!i have completed it 3 times already and the amount of things i did differently each time was amazing.



Kainxxx2000 said:

  I might give it a try in the furture. The SP is what I like in a game. Btw I have played Gear Of War 2 and loved it. Just only played it one time. There just to many games around the corner I would like to get frist.

I am more into single player as well. I tell you what..since I still plan on getting the game if you like I will let you know roughly how long it took me too finish single and co-op campaign's both. I do not speed run either btw.



 How our favorite systems are just like humans and sometimes have issues finding their special someone...

Xbox 360 wants to KinectPS3 wants to Move!  Why are both systems having such relationship problems?  The reason is they both become so infactuated with desire while watching the Wii as it waggles on by. They simply want what they can't have.

 Official member of the Xbox 360 Squad

Akvod said:
themanwithnoname said:
Akvod said:
"This game is nothing like the past Splinter Cell"

"I never played a Splinter Cell game more than twice"

>.<

I believe there is a value in conservatism, for there is no meaning in a name, if the properties that were represented by it are all gone. It's relabeling something totally different, with a well known name, so you can get sales.

There is a difference between adapting and evolving, to simply just killing and replacing. Fuck Ubisoft, they've disappointed me with Double Agent, Prince of Persia, and Assassin's Creed. Hopefully the return to the SoT style of PoP will renew faith in me again... but I doubt it.


You might have a point, except the part about "the properties that were represented by it are all gone."

Oh right, they have guns still, whoopedy fuckidy doo. They killed the character of Sam Fisher, Grim is now some bad ass instead of the witty and funny computer geek.

 

Big point: KILLING WAS MEANT TO BE A LAST RESORT.

Splinter Cell 1-3 had a huge emphasis on that you were supposed to avoid, distract, knock out, and then finally kill if you had to. There was a whole theme going on with, Lambert saying in his bad ass voice, "Sam you have the Fifth Freedom". There were entire levels where you couldn't kill anyone. Killing was supposed to be an absolute last resort, and doing so was considered a failure in some ways.

Chaos Theory emphasized this by making the game darker, and not glorifying death at all. It wasn't supposed to be bad ass. It was, in some ways, sorta depressing to hear terrorists being interrogated, their only choices being either a quick death, or a painful death, no escape.

 

Now they want to go the Bourne route. There's no mention of the Fifth Freedom in Double Agent, and now that Sam is rogue, there'll be no mention still. They butchered the Tom Clancy feeling for the Bourne feeling. It just seems like a normal summer thriller rather than a techno thriller.

 

&start=20


Yawn. You're just the typical guy who wants Chaos Theory 2 and can't get over the fact that no matter how good Chaos Theory was, it didn't sell well. They haven't shown Grim significantly in previews, so I don't know how you're sitting here telling me how she is in this game. Also, Sam Fisher is the same character, he's just super pissed because his daughter's dead and he's playing by his own rules now.

Killing meant to be a last resort? Sorry, but there's some parts of those games where you have no choice but to kill someone, like the final mission in the original where you have to snipe someone in the head through a window. The only time you were ever discouraged from killing was by the score at the end of levels on Chaos Theory or missions where all the enemies are civilians. Hell, they even gave you a knife to use in Chaos Theory as well.

Gotta love how they tweak a few things and all of a sudden it isn't Splinter Cell anymore, and I'm also a little tired of everything considered "actiony" getting compared to Bourne films, like they evented the action genre.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.