"Cevat retakes the podium and explains that we’re about to see a real time demonstration on a work-in-progress (WIP) Xbox 360 build."
"The level starts with the player very high up in a building, I’d say about 20 stories up. Nomad is given some brief directions by his commander, because it’s hard to pay attention as Nathan pans around from this high vantage point. Crysis 2 on an early 360 development build months away from release is, regardless of platform, flat out the most visually stunning game in history. Period. I cannot adequately describe the richness, depth of detail, and the pure sensation that you are in a Nanosuit 2 bustling about New York City. I had a flashback to the very first time I walked out of the bunker and into the tropical paradise in the first level Far Cry. There aren’t enough superlatives to put his correctly on paper."
"What happens next is the next “oh shit” moment. As the rocket zooms towards Nomad and hits the brick wall in front of him, the bricks correctly hurl towards Nomad partially destroying a correct proportion of the wall. It was not the entire wall or a pre-baked hole. The engine correctly estimated the size of damage from the explosion and rendered it in real time. As the bricks settled and the dust flew up, I couldn’t help but ask myself “did I just see that”? I didn’t care that he was in god-mode and should have died. Amazing."
And here is a comment from the same guy who wrote the article whilst witnessing the game first hand in the forum on the site the article was posted. This will shock MANY people.
"@doom- C2 360 dev build makes Crysis PC maxed look like Crysis made Far Cry look and it played at a much higher, smoother FPS. The load time was incredibly long, because the dev build is not optimized but once it got going it was phenomenal."