It's Ok I understood it has be done.

Here it is, as you can see it's very similar to the original DSlite (I kept the same external sizes) but there are some differences
The 2 screens are now 3.5 inches (both touch screens naturally), and there is now only 6mm wide gap between them. The camera is on the top of the upper screen, there are now 2 direction microphones, below the speakers.
As you can see there is an analog stick on the left side, the old d-pad in now on the right-bottom corner, where it can be useful for camera controls in 3D open games, and also of coure as addition buttons when is needed. I want to be able to use the d-pad along with the analog stick, not just as a replacement, that's why is the right corner and not in the left. Also using this formation it would be possible to play all N64 games on VC, using the d-pad as the c-buttons replacement.
I also considerd of moving the d-pad on the top-right corner of the upper screen, to be used holding the console vertically (as a book), but in the end I prefer the other solution
The origilal DS resolution is 256x192 on a 3inches screen, this means a resolution rate of 40pixels/cm. Some developer has stated that this 3ds will have about the same power as a Gamecube wich runs at about a 640x480 resolution, this means that it has to render 307200pixels. Keeping this in mind I would say that the 3ds resolution will be about 441x336 resolution, this on 3.5inches would mean a 60pixels/cm and a total of 296352 pixels to render (considering 2 screens) a similar amount to Gamecube's. (that's naturally just speculation).