zarx said:
Mazty said:
Well this is going to be my last reply as you are a pretentious kid with no idea of what you talk about.
AI is scripting - no ****, it doesn't have any training like actual AI which I've studied. But the scripting has improved, and this generation the AI is great at flanking procudures and sweeping you out from your posistion as seen in games like Killzone 2. The amount of scripting you can run depends on the amount of RAM you have and your CPU speed, meaning the wii is clearly handicapped when compared to the HD consoles.
Games not using better phsyics? Well clearly you have no idea of PhysX do you? This is a much better particle system than the usual standard Havok system, although Havok has been shown to be very customisable as shown in RF: Guerilla. Not to mention Crysis has a physics engine which is limited only to your GPU memory. In short, physics has come a long, long way this generation, especially with the onset of procedural destruction becoming more and more popular. And the improvement in animation is to do mainly with procedurals, not motion capture, as shown in the euphoria engine.
In short, you clearly know sweet F all about what you are talking about.
Pro tip: If you are going to argue something, make sure you know what you are on about.
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ha you should use the same advice I know about PhysX and the about 50 games that use it most not very well I might add, yes there are exceptions like I said but none that are 10X better than last gen on consoles at least, which as they are 10X more powerful and the methods used are a lot better is rather disappointing.
and no not all AI is heavily scripted in games, Metro for example has a very advanced AI that is the reason that a lot of people think it sucks, because it's not just following a script it actually has a certain amount of freedom in the way enemies act. but once again it's quite the generational leap that graphics etc have seen.
And all this is beside the point as well physics and AI is nice they come behind graphics and way behind gameplay when creating a good game, yes they help make the experience better more immersive when used well but they are not essential. no one played Mario Galaxy because of it's physics did they, no one played Half-Life 2 because it had the best physics and some of the better AI of it's day.
well I guess I win then I new I would drive you away eventually I am just too stubborn to lose a forum argument.
P.S. euphoria engine engine is used in like 10 games not exactly what I would attribute the much better animation seen this generation, in games like Uncharted 1&2, Heavenly sword, Heavy rain, Killzone 2 etc all games that use motion capture well
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Wow you have NO idea what you are on about and this is too ******* obvious to let go.
Firstly, you do not know more than your average fanboy. In fact, because you think you do, you may know less. For example Half Life 2 WAS played by people ENTIRELY for the physics by some people. Plus if an FPS/RTS/any game has bad AI, it will be a bad game as it will provide no challenge whatsoever.
Plus you clearly have the understanding of AI as your average 14 year old.
Every game uses scripting. Real AI, a neural network, uses a training set of information and develops from there. Other than this taking a phenomanal amount of time and CPU power, there is no game in which a nueral net is used and it's own code is written by the NN.
Last gen games tended to have NO physics at all. Now, take a basic game like Marvel Alliance. Now it has phsyics all over the place which is used greatly for wind effects etc. Also take Empire total war, Crysis, Red Faction Guerilla, Battlefield Bad Company, Crysis 2, Batman, Mirror's Edge, UT, Splinter Cell, Mass Effects, Metro 2033 and more:
http://www.nzone.com/object/nzone_physxgames_all.html
Then take into account all the games which use Havok - which seems to be most. Motorstorm, Just Cause, Red Faction etc. You blatantly know nothing of the amount it is used.
The only reason I'm going to be driven away is by your sheer lack of knowledge. You clearly have no idea of what you talk about. Saying Hlaf Life 2 wasn't played for the physics? That's like saying WoW isn't played online.
And Uncharted 1 & 2 uses prodcedurals - the animation isn't the result of full motion capture, that'd be far too time consuming as said by the devs. In fact almost all games nowadays do. Go away and learn what procedurals are kid.
Seriously, go read up on what you are talking about as you are just making yourself look a giant jackass.
The wii doesn't do AI, physx and graphics as well as the HD consoles, therefore, the wii is handicapped when it comes to hardcore games.