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Forums - General - Mazty vs Zarx vs whoever

zarx said:
actually you said and I quote "I've it for both PC and xbox and only with a mod can you alter the view distance"

sorry there was a more missing from that sentence it was meant to more like POP.

well as they did live on the planet long enough to evolve I would say that they are natives and as the world is not earth yes any humans on the world would be considered Aliens, and I never said they were identical. Oh and I will be as smart as I like thank you very much.

so a game has to use 100% of a console to be a "Benchmark" game does it? well then I guess there are no benchmark games then as there will always be new ways of getting more from a piece of hardware. You sound so much like a graphics whore when you say stuff like that.

You clearly have absolutly no idea about the Killzone storyline so stop digging yourself into a hole of retardation.

Exclusives tend to be benchmark games, not multiplatforms, as exclusives are able to get the most out of a console in terms of AI etc. Just because you have no idea about what hardware does for a game other than graphics makes you ignorant, not me a graphics whore.

 



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Mazty said:
zarx said:
actually you said and I quote "I've it for both PC and xbox and only with a mod can you alter the view distance"

sorry there was a more missing from that sentence it was meant to more like POP.

well as they did live on the planet long enough to evolve I would say that they are natives and as the world is not earth yes any humans on the world would be considered Aliens, and I never said they were identical. Oh and I will be as smart as I like thank you very much.

so a game has to use 100% of a console to be a "Benchmark" game does it? well then I guess there are no benchmark games then as there will always be new ways of getting more from a piece of hardware. You sound so much like a graphics whore when you say stuff like that.

You clearly have absolutly no idea about the Killzone storyline so stop digging yourself into a hole of retardation.

Exclusives tend to be benchmark games, not multiplatforms, as exclusives are able to get the most out of a console in terms of AI etc. Just because you have no idea about what hardware does for a game other than graphics makes you ignorant, not me a graphics whore.

 

hahahaha you make me laugh I know more about what hardware does for games than you probably ever will, you are probably one of those people that think that the AI in gears of war, Halo and CoD is great and that Metro 2033 has crap AI lol. I am very interested in the liner workings of video game development I spend a lot of time reading whitepapers and watching Dev Docs etc, I know for a fact that AI has not improved vary much at all since last gen. Yes games like Gears of war can look to the untrained eye to have great AI but someone who actually knows about AI will tell you that that is little more than a set script that the units are following, if you are lucky they will at least be branchy scripts but real AI is actually quite rare in games. physics yes have improved in some games but most have physics that barely exceed what devs were using last gen. Yes I know there are exceptions and that a few games (Force unleashed etc) have much improved physics but for the most part it hasn't changed much on consoles anyway. Most of the improvements seen this gen is in the wide spread use of physics engines and in animation that is thanks to more use of motion capture etc. This is of coarse outside of graphics. In short developers have gotten better at making uninformed people think that AI etc has gotten much better, yes better hardware does help but good developers are still more important, yea there are more enemies on screen more objects bigger environments etc but there are still games last gen that could rival them when it comes to AI etc.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

You don't make threads to "carry on arguments"



 

Kamal said:
I think I sense a VG$ Whore!

omg where maybe I can leach off him

no that was a joke I really just like to win so I am going to keep arguing until he gives up/in I wish he would keep it civil tho



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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Seece said:
You don't make threads to "carry on arguments"

well call it a debate then



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
Mazty said:
zarx said:
actually you said and I quote "I've it for both PC and xbox and only with a mod can you alter the view distance"

sorry there was a more missing from that sentence it was meant to more like POP.

well as they did live on the planet long enough to evolve I would say that they are natives and as the world is not earth yes any humans on the world would be considered Aliens, and I never said they were identical. Oh and I will be as smart as I like thank you very much.

so a game has to use 100% of a console to be a "Benchmark" game does it? well then I guess there are no benchmark games then as there will always be new ways of getting more from a piece of hardware. You sound so much like a graphics whore when you say stuff like that.

You clearly have absolutly no idea about the Killzone storyline so stop digging yourself into a hole of retardation.

Exclusives tend to be benchmark games, not multiplatforms, as exclusives are able to get the most out of a console in terms of AI etc. Just because you have no idea about what hardware does for a game other than graphics makes you ignorant, not me a graphics whore.

 

hahahaha you make me laugh I know more about what hardware does for games than you probably ever will, you are probably one of those people that think that the AI in gears of war, Halo and CoD is great and that Metro 2033 has crap AI lol. I am very interested in the liner workings of video game development I spend a lot of time reading whitepapers and watching Dev Docs etc, I know for a fact that AI has not improved vary much at all since last gen. Yes games like Gears of war can look to the untrained eye to have great AI but someone who actually knows about AI will tell you that that is little more than a set script that the units are following, if you are lucky they will at least be branchy scripts but real AI is actually quite rare in games. physics yes have improved in some games but most have physics that barely exceed what devs were using last gen. Yes I know there are exceptions and that a few games (Force unleashed etc) have much improved physics but for the most part it hasn't changed much on consoles anyway. Most of the improvements seen this gen is in the wide spread use of physics engines and in animation that is thanks to more use of motion capture etc. This is of coarse outside of graphics. In short developers have gotten better at making uninformed people think that AI etc has gotten much better, yes better hardware does help but good developers are still more important, yea there are more enemies on screen more objects bigger environments etc but there are still games last gen that could rival them when it comes to AI etc.

 

Well this is going to be my last reply as you are a pretentious kid with no idea of what you talk about.

AI is scripting - no ****, it doesn't have any training like actual AI which I've studied. But the scripting has improved, and this generation the AI is great at flanking procudures and sweeping you out from your posistion as seen in games like Killzone 2. The amount of scripting you can run depends on the amount of RAM you have and your CPU speed, meaning the wii is clearly handicapped when compared to the HD consoles.

Games not using better phsyics? Well clearly you have no idea of PhysX do you? This is a much better particle system than the usual standard Havok system, although Havok has been shown to be very customisable as shown in RF: Guerilla. Not to mention Crysis has a physics engine which is limited only to your GPU memory. In short, physics has come a long, long way this generation, especially with the onset of procedural destruction becoming more and more popular.
And the improvement in animation is to do mainly with procedurals, not motion capture, as shown in the euphoria engine. 

In short, you clearly know sweet F all about what you are talking about.

Pro tip: If you are going to argue something, make sure you know what you are on about.



Mazty said:
zarx said:
Mazty said:
zarx said:
actually you said and I quote "I've it for both PC and xbox and only with a mod can you alter the view distance"

sorry there was a more missing from that sentence it was meant to more like POP.

well as they did live on the planet long enough to evolve I would say that they are natives and as the world is not earth yes any humans on the world would be considered Aliens, and I never said they were identical. Oh and I will be as smart as I like thank you very much.

so a game has to use 100% of a console to be a "Benchmark" game does it? well then I guess there are no benchmark games then as there will always be new ways of getting more from a piece of hardware. You sound so much like a graphics whore when you say stuff like that.

You clearly have absolutly no idea about the Killzone storyline so stop digging yourself into a hole of retardation.

Exclusives tend to be benchmark games, not multiplatforms, as exclusives are able to get the most out of a console in terms of AI etc. Just because you have no idea about what hardware does for a game other than graphics makes you ignorant, not me a graphics whore.

 

hahahaha you make me laugh I know more about what hardware does for games than you probably ever will, you are probably one of those people that think that the AI in gears of war, Halo and CoD is great and that Metro 2033 has crap AI lol. I am very interested in the liner workings of video game development I spend a lot of time reading whitepapers and watching Dev Docs etc, I know for a fact that AI has not improved vary much at all since last gen. Yes games like Gears of war can look to the untrained eye to have great AI but someone who actually knows about AI will tell you that that is little more than a set script that the units are following, if you are lucky they will at least be branchy scripts but real AI is actually quite rare in games. physics yes have improved in some games but most have physics that barely exceed what devs were using last gen. Yes I know there are exceptions and that a few games (Force unleashed etc) have much improved physics but for the most part it hasn't changed much on consoles anyway. Most of the improvements seen this gen is in the wide spread use of physics engines and in animation that is thanks to more use of motion capture etc. This is of coarse outside of graphics. In short developers have gotten better at making uninformed people think that AI etc has gotten much better, yes better hardware does help but good developers are still more important, yea there are more enemies on screen more objects bigger environments etc but there are still games last gen that could rival them when it comes to AI etc.

 

Well this is going to be my last reply as you are a pretentious kid with no idea of what you talk about.

AI is scripting - no ****, it doesn't have any training like actual AI which I've studied. But the scripting has improved, and this generation the AI is great at flanking procudures and sweeping you out from your posistion as seen in games like Killzone 2. The amount of scripting you can run depends on the amount of RAM you have and your CPU speed, meaning the wii is clearly handicapped when compared to the HD consoles.

Games not using better phsyics? Well clearly you have no idea of PhysX do you? This is a much better particle system than the usual standard Havok system, although Havok has been shown to be very customisable as shown in RF: Guerilla. Not to mention Crysis has a physics engine which is limited only to your GPU memory. In short, physics has come a long, long way this generation, especially with the onset of procedural destruction becoming more and more popular.
And the improvement in animation is to do mainly with procedurals, not motion capture, as shown in the euphoria engine. 

In short, you clearly know sweet F all about what you are talking about.

Pro tip: If you are going to argue something, make sure you know what you are on about.

ha you should use the same advice I know about PhysX and the about 50 games that use it most not very well I might add, yes there are exceptions like I said but none that are 10X better than last gen on consoles at least, which as they are 10X more powerful and the methods used are a lot better is rather disappointing. 

and no not all AI is heavily scripted in games, Metro for example has a very advanced AI that is the reason that a lot of people think it sucks, because it's not just following a script it actually has a certain amount of freedom in the way enemies act. but once again it's quite the generational leap that graphics etc have seen.

And all this is beside the point as well physics and AI is nice they come behind graphics and way behind gameplay when creating a good game, yes they help make the experience better more immersive when used well but they are not essential. no one played Mario Galaxy because of it's physics did they, no one played Half-Life 2 because it had the best physics and some of the better AI of it's day. 

well I guess I win then I new I would drive you away eventually I am just too stubborn to lose a forum argument.

 

P.S. euphoria engine engine is used in like 10 games not exactly what I would attribute the much better animation seen this generation, in games like Uncharted 1&2, Heavenly sword, Heavy rain, Killzone 2 etc all games that use motion capture well



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
Mazty said:

 

Well this is going to be my last reply as you are a pretentious kid with no idea of what you talk about.

AI is scripting - no ****, it doesn't have any training like actual AI which I've studied. But the scripting has improved, and this generation the AI is great at flanking procudures and sweeping you out from your posistion as seen in games like Killzone 2. The amount of scripting you can run depends on the amount of RAM you have and your CPU speed, meaning the wii is clearly handicapped when compared to the HD consoles.

Games not using better phsyics? Well clearly you have no idea of PhysX do you? This is a much better particle system than the usual standard Havok system, although Havok has been shown to be very customisable as shown in RF: Guerilla. Not to mention Crysis has a physics engine which is limited only to your GPU memory. In short, physics has come a long, long way this generation, especially with the onset of procedural destruction becoming more and more popular.
And the improvement in animation is to do mainly with procedurals, not motion capture, as shown in the euphoria engine. 

In short, you clearly know sweet F all about what you are talking about.

Pro tip: If you are going to argue something, make sure you know what you are on about.

ha you should use the same advice I know about PhysX and the about 50 games that use it most not very well I might add, yes there are exceptions like I said but none that are 10X better than last gen on consoles at least, which as they are 10X more powerful and the methods used are a lot better is rather disappointing. 

and no not all AI is heavily scripted in games, Metro for example has a very advanced AI that is the reason that a lot of people think it sucks, because it's not just following a script it actually has a certain amount of freedom in the way enemies act. but once again it's quite the generational leap that graphics etc have seen.

And all this is beside the point as well physics and AI is nice they come behind graphics and way behind gameplay when creating a good game, yes they help make the experience better more immersive when used well but they are not essential. no one played Mario Galaxy because of it's physics did they, no one played Half-Life 2 because it had the best physics and some of the better AI of it's day. 

well I guess I win then I new I would drive you away eventually I am just too stubborn to lose a forum argument.

 

P.S. euphoria engine engine is used in like 10 games not exactly what I would attribute the much better animation seen this generation, in games like Uncharted 1&2, Heavenly sword, Heavy rain, Killzone 2 etc all games that use motion capture well

Wow you have NO idea what you are on about and this is too ******* obvious to let go.

Firstly, you do not know more than your average fanboy. In fact, because you think you do, you may know less. For example Half Life 2 WAS played by people ENTIRELY for the physics by some people. Plus if an FPS/RTS/any game has bad AI, it will be a bad game as it will provide no challenge whatsoever.

Plus you clearly have the understanding of AI as your average 14 year old.
Every game uses scripting. Real AI, a neural network, uses a training set of information and develops from there. Other than this taking a phenomanal amount of time and CPU power, there is no game in which a nueral net is used and it's own code is written by the NN.

Last gen games tended to have NO physics at all. Now, take a basic game like Marvel Alliance. Now it has phsyics all over the place which is used greatly for wind effects etc. Also take Empire total war, Crysis, Red Faction Guerilla, Battlefield Bad Company, Crysis 2, Batman, Mirror's Edge, UT, Splinter Cell, Mass Effects, Metro 2033 and more:

http://www.nzone.com/object/nzone_physxgames_all.html

Then take into account all the games which use Havok - which seems to be most. Motorstorm, Just Cause, Red Faction etc. You blatantly know nothing of the amount it is used.

The only reason I'm going to be driven away is by your sheer lack of knowledge. You clearly have no idea of what you talk about. Saying Hlaf Life 2 wasn't played for the physics? That's like saying WoW isn't played online.

And Uncharted 1 & 2 uses prodcedurals - the animation isn't the result of full motion capture, that'd be far too time consuming as said by the devs. In fact almost all games nowadays do. Go away and learn what procedurals are kid.

Seriously, go read up on what you are talking about as you are just making yourself look a giant jackass.

The wii doesn't do AI, physx and graphics as well as the HD consoles, therefore, the wii is handicapped when it comes to hardcore games.



zarx said:

ha you should use the same advice I know about PhysX and the about 50 games that use it most not very well I might add, yes there are exceptions like I said but none that are 10X better than last gen on consoles at least, which as they are 10X more powerful and the methods used are a lot better is rather disappointing. 

and no not all AI is heavily scripted in games, Metro for example has a very advanced AI that is the reason that a lot of people think it sucks, because it's not just following a script it actually has a certain amount of freedom in the way enemies act. but once again it's quite the generational leap that graphics etc have seen.

And all this is beside the point as well physics and AI is nice they come behind graphics and way behind gameplay when creating a good game, yes they help make the experience better more immersive when used well but they are not essential. no one played Mario Galaxy because of it's physics did they, no one played Half-Life 2 because it had the best physics and some of the better AI of it's day. 

well I guess I win then I new I would drive you away eventually I am just too stubborn to lose a forum argument.

 

P.S. euphoria engine engine is used in like 10 games not exactly what I would attribute the much better animation seen this generation, in games like Uncharted 1&2, Heavenly sword, Heavy rain, Killzone 2 etc all games that use motion capture well

 

Oh my God. After reading your feeble reply, I feel compelled to step in and end this.

You claim to know a lot about the technical side of games. Obviously from all your replies, you know very very little.

ALL game AI is scripted. ALL of it. At no point in any game does the AI generate its own code and enter it into the game. That is true AI. Anything else is just tedious chain scripting.

PhysX and Havoc have revolutionized gaming experiences. To argue against this shows that you have not played these games as a large number of these games use these engines as core features. Please name me which games you have played that use these engines ( If you just have a Wii then you will not have played any of these games as the hardware in that console is dated by 15 years)?

The AI is a integral part of the gameplay. I can not believe that I am having to tell you this and you claim to be a gamer. The best graphics and game engines would be destroyed if the AI was terrible......why do you think know one every played CS:Source offline?

''no one played Half-Life 2 because it had the best physics''?! Wow. This shows how little you know. Four words - Grav Gun, Garry's Mod.

 

I know you have said you are stubborn, but I think you really need to go away and do your homework on this subject as you are the classic forum Know-it-all, but-know-nothing.

 

PS. Do you even know what DX is? You never mentioned it and somehow I do believe it maybe some what important......