zarx said:
hahahaha you make me laugh I know more about what hardware does for games than you probably ever will, you are probably one of those people that think that the AI in gears of war, Halo and CoD is great and that Metro 2033 has crap AI lol. I am very interested in the liner workings of video game development I spend a lot of time reading whitepapers and watching Dev Docs etc, I know for a fact that AI has not improved vary much at all since last gen. Yes games like Gears of war can look to the untrained eye to have great AI but someone who actually knows about AI will tell you that that is little more than a set script that the units are following, if you are lucky they will at least be branchy scripts but real AI is actually quite rare in games. physics yes have improved in some games but most have physics that barely exceed what devs were using last gen. Yes I know there are exceptions and that a few games (Force unleashed etc) have much improved physics but for the most part it hasn't changed much on consoles anyway. Most of the improvements seen this gen is in the wide spread use of physics engines and in animation that is thanks to more use of motion capture etc. This is of coarse outside of graphics. In short developers have gotten better at making uninformed people think that AI etc has gotten much better, yes better hardware does help but good developers are still more important, yea there are more enemies on screen more objects bigger environments etc but there are still games last gen that could rival them when it comes to AI etc. |
Well this is going to be my last reply as you are a pretentious kid with no idea of what you talk about.
AI is scripting - no ****, it doesn't have any training like actual AI which I've studied. But the scripting has improved, and this generation the AI is great at flanking procudures and sweeping you out from your posistion as seen in games like Killzone 2. The amount of scripting you can run depends on the amount of RAM you have and your CPU speed, meaning the wii is clearly handicapped when compared to the HD consoles.
Games not using better phsyics? Well clearly you have no idea of PhysX do you? This is a much better particle system than the usual standard Havok system, although Havok has been shown to be very customisable as shown in RF: Guerilla. Not to mention Crysis has a physics engine which is limited only to your GPU memory. In short, physics has come a long, long way this generation, especially with the onset of procedural destruction becoming more and more popular.
And the improvement in animation is to do mainly with procedurals, not motion capture, as shown in the euphoria engine.
In short, you clearly know sweet F all about what you are talking about.
Pro tip: If you are going to argue something, make sure you know what you are on about.







