Mazty said:
zarx said:
Mazty said:
zarx said: actually you said and I quote "I've it for both PC and xbox and only with a mod can you alter the view distance"
sorry there was a more missing from that sentence it was meant to more like POP.
well as they did live on the planet long enough to evolve I would say that they are natives and as the world is not earth yes any humans on the world would be considered Aliens, and I never said they were identical. Oh and I will be as smart as I like thank you very much.
so a game has to use 100% of a console to be a "Benchmark" game does it? well then I guess there are no benchmark games then as there will always be new ways of getting more from a piece of hardware. You sound so much like a graphics whore when you say stuff like that. |
You clearly have absolutly no idea about the Killzone storyline so stop digging yourself into a hole of retardation.
Exclusives tend to be benchmark games, not multiplatforms, as exclusives are able to get the most out of a console in terms of AI etc. Just because you have no idea about what hardware does for a game other than graphics makes you ignorant, not me a graphics whore.
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hahahaha you make me laugh I know more about what hardware does for games than you probably ever will, you are probably one of those people that think that the AI in gears of war, Halo and CoD is great and that Metro 2033 has crap AI lol. I am very interested in the liner workings of video game development I spend a lot of time reading whitepapers and watching Dev Docs etc, I know for a fact that AI has not improved vary much at all since last gen. Yes games like Gears of war can look to the untrained eye to have great AI but someone who actually knows about AI will tell you that that is little more than a set script that the units are following, if you are lucky they will at least be branchy scripts but real AI is actually quite rare in games. physics yes have improved in some games but most have physics that barely exceed what devs were using last gen. Yes I know there are exceptions and that a few games (Force unleashed etc) have much improved physics but for the most part it hasn't changed much on consoles anyway. Most of the improvements seen this gen is in the wide spread use of physics engines and in animation that is thanks to more use of motion capture etc. This is of coarse outside of graphics. In short developers have gotten better at making uninformed people think that AI etc has gotten much better, yes better hardware does help but good developers are still more important, yea there are more enemies on screen more objects bigger environments etc but there are still games last gen that could rival them when it comes to AI etc.
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Well this is going to be my last reply as you are a pretentious kid with no idea of what you talk about.
AI is scripting - no ****, it doesn't have any training like actual AI which I've studied. But the scripting has improved, and this generation the AI is great at flanking procudures and sweeping you out from your posistion as seen in games like Killzone 2. The amount of scripting you can run depends on the amount of RAM you have and your CPU speed, meaning the wii is clearly handicapped when compared to the HD consoles.
Games not using better phsyics? Well clearly you have no idea of PhysX do you? This is a much better particle system than the usual standard Havok system, although Havok has been shown to be very customisable as shown in RF: Guerilla. Not to mention Crysis has a physics engine which is limited only to your GPU memory. In short, physics has come a long, long way this generation, especially with the onset of procedural destruction becoming more and more popular. And the improvement in animation is to do mainly with procedurals, not motion capture, as shown in the euphoria engine.
In short, you clearly know sweet F all about what you are talking about.
Pro tip: If you are going to argue something, make sure you know what you are on about.
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ha you should use the same advice I know about PhysX and the about 50 games that use it most not very well I might add, yes there are exceptions like I said but none that are 10X better than last gen on consoles at least, which as they are 10X more powerful and the methods used are a lot better is rather disappointing.
and no not all AI is heavily scripted in games, Metro for example has a very advanced AI that is the reason that a lot of people think it sucks, because it's not just following a script it actually has a certain amount of freedom in the way enemies act. but once again it's quite the generational leap that graphics etc have seen.
And all this is beside the point as well physics and AI is nice they come behind graphics and way behind gameplay when creating a good game, yes they help make the experience better more immersive when used well but they are not essential. no one played Mario Galaxy because of it's physics did they, no one played Half-Life 2 because it had the best physics and some of the better AI of it's day.
well I guess I win then I new I would drive you away eventually I am just too stubborn to lose a forum argument.
P.S. euphoria engine engine is used in like 10 games not exactly what I would attribute the much better animation seen this generation, in games like Uncharted 1&2, Heavenly sword, Heavy rain, Killzone 2 etc all games that use motion capture well