Millennium on 04 April 2010
Third parties don't struggle on the Wii at all. This is the whole problem: halfhearted development and marketing efforts. Even new gamers quickly learn when a developer isn't taking their chosen console seriously, and they don't take kindly to it, which translates directly into sales. If these companies were taking the Wii even half as seriously as they took their blockbusters on the 360 and PS3, they would be seeing sales in proportion to their efforts. They don't, so they don't, and it's as simple as that.
The hell of it is, even the so-called "poor sales" on the Wii still make money for the most part, which is more than can be said for most of their HD games: you can verify this yourself by looking at their financial statements. They'd rather throw everything down the HD money pit, just for the sake of making pretty pictures, than putting in a real effort with reasonable expectations and a focus on quality. They lost the graphics-are-everything bet, and now they're committing corporate seppuku rather than admitting they were wrong and focusing on things that matter again.
Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.
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What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.