Euphoria14 said:
Rainbird said:
Euphoria14 said:
fighter said:
Relativley to Quantic Dreams precedent games Heavy Rain did sell way more than decent indeed.
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Also we need to see that Quantic Dream is a dev team anywhere between 11-50 employees in size and I would guess it is probably around the 30-35 mark. The game was in development for anywhere between 4-5 years so if we go high end and say they make 100k/year we are talking around 25M total for a 50 man project over a 5 year span, which I am pretty sure it isn't.
I am pretty sure the game already broke even and/or is beginning to show overall profit.
Correct me my maths are wrong.
Dev size I found here: http://www.linkedin.com/companies/quantic-dream
Dev time was figured seeing as how it was first shown at E3 2006, so I tacked on a year to a year and a half possible for any work that may have been done prior to E3, although this work was probably done without the full staff.
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The amount of people working on Heavy Rain was considerably more, and also varied. In this interview, David Cage says the maximum number was over 200 people at once (he gives an accurate number, but I can't remember it).
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Those 200+ include the 400+ people in the casting call or no?
I just can't see this game costing upwards of 40-50M with the expectations they had in regards to sales, unless in France they get paid like crap. 
Edit - Those 400+ or so (can't remember the number), can't remember if it was just interviews.
Anyone have a link that could give me a rough estimate on the full development costs for this game?
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Good question. If I remember correctly, he said those people were simply the ones "working on the game", make of it what you like. I can recommend watching the entire interview though, it's very good.